This updated edition of Archaeological Research introduces the basic methods of archaeological research, including data collection, analysis, interpretation, as well as a consideration of the state of archaeology today. New to the Second Edition is updated information on geographic information systems and remote sensing strategies, and a greatly expanded discussion of practices in cultural resource management archaeology. This popular, concise textbook explores various research methods, analytical techniques, legal and ethical issues facing archaeologists; includes discussions of the archaeological process and record, sampling and research design, survey and excavation methods and strategies, recordkeeping, analysis, archaeological dating, presenting results, and research opportunities; is an excellent text for undergraduate students in basic archaeology courses, field methods courses, and field schools
First published in 1996. In recent years there has been a general increase of scholarly and popular interest in the study of ancient civilizations. Yet, because archaeologists and other scholars tend to approach their study of ancient peoples and places almost exclusively from their own disciplinary perspectives, there has long been a lack of general bibliographic and other research resources available for the non-specialist. This series is intended to fill that need.
This collection of case studies provides examples of anthropologists working in a variety of settings. The case studies are correlated to the chapters of Physical Anthropology and Archaeology, 2/E the end of chapter material in the text contains discussion and homework questions directly tied to the case study.
The universe is a secret mine of twelve energy assets concealed in planetary dimensions Endless resources in search to discover develop and connect our core innate potentials Big data processed on these mines are derived through science equations and formulas From a multidisciplinary complex of objective algorithms to a simple smart code on Mind The World Encyclopedia on Creative Sciences and Mind Computing can only be Makupedia.
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