The Horror High annual handball competition is a fight to the death - even if you’re already dead... It's the annual handball competition at Horror High. The court is marked out in fresh blood and powdered teeth, and every student with their brain sewn in the right way is furiously perfecting their most devious death-plays. The heat is definitely on. Tony Bones-Jones is the molten hot favourite, but an unidentified masked assailant has come roaring up through the ranks. The Bonester isn't worried. He's dispatched the best Horror High could throw at him, and sent them limping off the court weeping like onion-chopping old women. But this masked opponent is different - it's as if he can anticipate Tony's every move. Is there some devilry at work here? Two champions, two destinies... Revenge will be sweet. Imagine a school made up of every kind of ghoul you can imagine, from zombies to werewolves, vampires to grim reapers - that’s Horror High!
Horror High - don't go there! When zombie zilch-brain, Mick Living-Dead, makes an IQ-based bet, he couldn't have picked a worse opponent. Mick has no chance in Hell of winning a trivia contest against Mr Noel, Horror High's universally hated science teacher. He must resort to the only honourable option left - cheating. But Mick's too dense to hatch such a diabolically deluded plan by himself. It's his uber-brainy sister, Kim, who comes up with the goods. Who's the smartest person ever? Albert Einstein. Where's his brain kept? Horror Museum. If he wins, Mr Know-All resigns. If he loses, Mick forks out one year's burger-flipping money. Can he pull it off? Unlikely . . . Imagine a school made up of every kind of ghoul you can imagine, from zombies to werewolves, vampires to grim reapers - that’s Horror High!
Among all those legendary bushrangers, heroic explorers, genius inventors and upstanding politicians in Australian history, aren't there some duds in the pack? Of course there are! Paul Stafford has rounded up all the dingbats, dropkicks and disasters in our glorious past. All together now, let us say to them . . . 'YOU'RE HISTORY, MATE!' Which explorer claimed to have found an enormous reef of gold then lost it again (and lost himself in the process)? Heard about the men who sold their shares in BHP just days before the mineral discovery that made it the richest mine in history? Surely it can't be true that one of our politicians drank a glass of herbicide to prove it wasn't poisonous? And how did the police catch the ugliest, least successful and unluckiest colonial bushranger you could ever hope to find? Learn about some of the lesser-known episodes buried in our history and what life was really like in colonial Australia, right through to the 1920s and beyond.
Malcom the moose decides to leave his home to travel on a grand adventure. Where will Malcom the moose go? Will he end up somewhere new or will he ultimately end up right back home?
Software architecture—the conceptual glue that holds every phase of a project together for its many stakeholders—is widely recognized as a critical element in modern software development. Practitioners have increasingly discovered that close attention to a software system’s architecture pays valuable dividends. Without an architecture that is appropriate for the problem being solved, a project will stumble along or, most likely, fail. Even with a superb architecture, if that architecture is not well understood or well communicated the project is unlikely to succeed. Documenting Software Architectures, Second Edition, provides the most complete and current guidance, independent of language or notation, on how to capture an architecture in a commonly understandable form. Drawing on their extensive experience, the authors first help you decide what information to document, and then, with guidelines and examples (in various notations, including UML), show you how to express an architecture so that others can successfully build, use, and maintain a system from it. The book features rules for sound documentation, the goals and strategies of documentation, architectural views and styles, documentation for software interfaces and software behavior, and templates for capturing and organizing information to generate a coherent package. New and improved in this second edition: Coverage of architectural styles such as service-oriented architectures, multi-tier architectures, and data models Guidance for documentation in an Agile development environment Deeper treatment of documentation of rationale, reflecting best industrial practices Improved templates, reflecting years of use and feedback, and more documentation layout options A new, comprehensive example (available online), featuring documentation of a Web-based service-oriented system Reference guides for three important architecture documentation languages: UML, AADL, and SySML
Plan your trip, plan perfect days and discover how to get around. This pocket-sized guide with new bilingual dictionary is a convenient, quick-reference companion to discovering what to do and see in Thailand, from top attractions like Wat Phra Kaew and the Grand Palace, to hidden gems, including Phang Nga Bay. This will save you time, and enhance your exploration of this fascinating country.
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