2026: Something is growing in the Pacific Ocean. "The Slick" appears to be a strange, fungus-like organism, but its DNA is unlike anything else on the planet. Rumours start to fly. Was life discovered deep beneath the Martian icecaps on a recent Chinese space mission? If it was, no-one is confirming it, but could that same life now be spreading through the ocean and threatening Earth's entire food chain? Brilliant scientist Dr. Mariella Anders is recruited to join an urgent NASA mission to Mars to see if she can uncover the truth of this organism, but this is no straightforward investigation. Corporate powers are committed to exploiting the secrets of the Slick for profit; radical eco-terrorists strike out against rampant genetic engineering; and a second Chinese mission to Mars at the same time has its goals shrouded in mystery. The secret of life on Earth and Mars might be found on the red planet, but who can Mariella trust with the truth once it's found? And what price will she have to pay for it?
The Jackaroo, those enigmatic aliens who claim to have come to help, gave humanity access to worlds littered with ruins and scraps of technology left by long-dead client races. But although people have found new uses for alien technology, that technology may have found its own uses for people. The dissolute scion of a powerful merchant family, and a woman living in seclusion with only her dog and her demons for company, have become infected by a copies of a powerful chunk of alien code. Driven to discover what it wants from them, they become caught up in a conflict between a policeman allied to the Jackaroo and the laminated brain of a scientific wizard, and a mystery that spans light years and centuries. Humanity is about to discover why the Jackaroo came to help us, and how that help is shaping the end of human history.
Twenty-third century Earth, ravaged by climate change, looks backwards to the holy ideal of a pre-industrial Eden. Political power has been grabbed by a few powerful families and their green saints. Millions of people are imprisoned in teeming cities; millions more labour on Pharaonic projects to rebuild ruined ecosystems. On the moons of Jupiter and Saturn, the Outers, descendants of refugees from Earth's repressive regimes, have constructed a wild variety of self-sufficient cities and settlements: scientific utopias crammed with exuberant creations of the genetic arts; the last outposts of every kind of democratic tradition. The fragile detente between the Outer cities and the dynasties of Earth is threatened by the ambitions of the rising generation of Outers, who want to break free of their cosy, inward-looking pocket paradises, colonise the rest of the Solar System, and drive human evolution in a hundred new directions. On Earth, many demand pre-emptive action against the Outers before it's too late; others want to exploit the talents of their scientists and gene wizards. Amid campaigns for peace and reconciliation, political machinations, crude displays of military might, and espionage by cunningly wrought agents, the two branches of humanity edge towards war...
Something Happened Here, But We’re Not Quite Sure What It Was by Paul McAuley is a complex sf story about politics and xenophobia when human colonists on an Earth-like planet are faced with the possibility of reaching out to alien cultures, especially when a big organization that has previously done harm is in charge of the operation. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In the aftermath of an interstellar war an enigmatic star is discovered, travelling towards the Solar System from the galactic core. Its appearance adds a new and dangerous factor in the turbulent politics of the inhabited worlds as the rival factions - the power-holders of the ReUnited Nations, the rebels who secretly oppose their power, and the Religious Witnesses - all see advantages to be gained. But what awesome technology started the star on its journey half a million years ago - and why?
THE QUIET WAR Who decides what it means to be human? Twenty-third century Earth has been ravaged by climate change, and is now dominated by a few powerful families, with millions of people in prison and millions more labouring to rebuild ruined ecosystems. Meanwhile on Jupiter and Saturn, live the Outers. They have built a wild variety of scientific utopias crammed with exuberant creations of the genetic arts. Now they want to colonise Earth and drive human evolution in a new direction. On Earth, some want to launch a pre-emptive strike against the Outers while others wish to exploit the talents of the gene wizards. It is clear that the fragile detente between the two branches of humanity is breaking down and they may be heading towards war . . . GARDENS OF THE SUN The Quiet War is over. A century of enlightenment, rational utopianism and exploration of new ways of being human has fallen dark. But victory is fragile, and riven by vicious internal politics. While seeking out and trying to anatomise the strange gardens abandoned in place by Avernus, the Outers' greatest genius, the gene wizard Sri Hong-Owen is embroiled in the plots and counterplots of the family that employs her. The diplomat Loc Ifrahim soon discovers that profiting from victory isn't as easy as he thought. And in Greater Brazil, the Outers' democratic traditions have infected a population eager to escape the tyranny of the great families who rule them. After such a conflict only one thing is clear. No one can escape the consequences of war - especially the victors.
The planet Elysium should be a paradise. Like Earth before the Age of Waste, it is both beautiful and bountiful, inhabited by peaceful aboriginals and human colonists. But in its chief city, Port of Plenty, the first colonists have kept the superior technology sent from Earth for themselves, governing the outlying settlements with an iron fist. As unrest grows, two unlikely allies, Richard Florey, an employee of the city's university, and Miguel Lucas, a settler who has 'gone dingo', are caught up in a revolution that could awaken the alien aboriginals and change the balance of power on Elysium forever . . .
Widely believed to be Terry Gilliam's best film, Brazil's brilliantly imaginative vision of a retro-futuristic bureaucracy has had a lasting influence on genre cinema. Exploring its complex history and relationship with other dystopias, Paul McAuley explains why this satire on the unchecked power of the state is more relevant than ever.
A novel of a savage future war, perfect for fans of Alastair Reynolds and Peter F. Hamilton. Humanity's future rests on the shoulders of a Child from the past, and she must never know of the battles being fought for her ... In the system of Fomalhaut, a war is being fought. The Quicks came long ago, refugees from the Solar System. The True arrived later, to find a declining civilisation and a system ripe for the taking. Then the Ghosts appeared, no longer human, unknowable, powerful and determined to drive out the Quick and the True. The battle continues, but the outcome is uncertain. Three lives will intersect, because there is something at the centre of their universe, something dangerous and growing and powerful. Something that is worth fighting for. And it will change everybody's life.
IN THE MOUTH OF THE WHALE: Humanity's future rests on the shoulders of a Child from the past, and she must never know of the battles being fought for her . . . In the system of Fomalhaut, a war is being fought. The Quicks came long ago, refugees from the Solar System. The True arrived later, to find a declining civilisation and a system ripe for the taking. Then the Ghosts appeared, no longer human, unknowable, powerful and determined to drive out the Quick and the True. The battle continues, but the outcome is uncertain. Three lives will intersect, because there is something at the centre of their universe, something dangerous and growing and powerful. Something that is worth fighting for. And it will change everybody's life. EVENING'S EMPIRES: In the far future, a young man stands on a barren asteroid. His ship has been stolen, his family kidnapped or worse, and all he has on his side is a semi-intelligent spacesuit. The only member of the crew to escape, Hari has barely been off his ship before. It was his birthplace, his home and his future. He's going to get it back. Nobody is to be trusted.
Confluence - a long, narrow, artificial world, half fertile river valley, half crater-strewn desert. A world beyond the end of human history, served by countless machines, inhabited by 10,000 bloodlines who worship their absent creators, riven by a vast war against heretics. This is the home of Yama, found as an infant in a white boat on the world's Great River, raised by an obscure bureaucrat in an obscure town in the middle of a ruined necropolis, destined to become a clerk - until the discovery of his singular ancestry. For Yama appears to be the last remaining scion of the Builders, closest of all races to the revered architects of Confluence, able to awaken and control the secret machineries of the world. Pursued by enemies who want to make use of his powers, Yama voyages down the length of the world to search for answers to the mysteries of his origin, and to discover if he is to be the saviour of his world, or its nemesis.
When he chances upon a strange piece of graffiti daubed on the window of a north London restaurant, the violence of his reaction takes Alfie Flowers by surprise. The thorny circle of dashes and zigzags seems to reach right inside his brain - provoking a flashback to a terrifying childhood incident. The incident Alfie has spent his life trying to forget. Convinced the graffiti artist possesses the clues to his past, Alfie sets out to track down the elusive 'Morph'. His search will lead him to the mysterious Nomads' Club and a secret history of espionage, culminating in the disappearance of Alfie's father twenty years before. But the real secret of the graffiti patterns - or 'glyphs' - is to be found amidst the chaos of post-war Iraq. There, within the shadowy depths of an ancient network of caves, Alfie will uncover the powerful and disturbing truth behind the rituals of a strange, prehistoric society. But there are others seeking the source of the glyphs. People with sinister and dangerous motives - and if they were to succeed in their aims, the consequences would be too horrible to contemplate ...
Paul Frederick Ernst (born between 1899 and 1902 - died between 1983 and 1985) was an American pulp fiction writer. He is best known as the author of the original 24 "Avenger" novels, published by Street and Smith Publications under the house name Kenneth Robeson. In this book: The Radiant Shell The Planetoid of Peril The Raid on the Termites Mask of Death The Red Hell of Jupiter World Behind the Moon
The final volume of this lusciously scenic quest for the past, which blends exoticism with dogmatic bureaucracy in a world crowded with wonders. Ten million years in the future, humans have evolved into the God-like Preservers and have fled the Universe, but are still worshipped by those servant races they raised to intelligence and gifted the vast artificial world of Confluence. Yama, the Child of the River, has stumbled into the middle of a civil war. While the dispossessed peoples of Confluence hope that Yama may renew their world, he must discover the strength to fight not only his enemies without, but the enemy within.
In an alternate historical Renaissance Florence, an apprentice artist considers his master work in the light of his rivals, Raphael and Michaelangelo, and turns detective when a murder takes place
A man's quest to discover the secret of his parentage brings him to a great metropolis, called Confluence, teeming with strange creatures, where he learns that he is the last survivor of a dynasty gifted with preternatural powers. Original.
Traveling to the center of the galaxy to confront an invisible enemy that had drawn the earth into war decades earlier and now threatens to destroy the universe, psychic Dorthy Yoshida is unaware of her destined role in humanity's final battle. Reprint.
Story Behind the Book: Volume 2" collects over 30 non-fiction essays from some of the most exciting authors working today. Chronicling the process of writing and editing speculative fiction, these essays provide a unique glimpse behind the scenes. Contributors include Ellen Ullman, S.M. Wheeler, Laurie Frankel, Paul McAuley, Marcus Sakey, Neal Asher, Ian Tregillis, Edward M. Lerner, Will McIntosh, Madeline Ashby, Nina Allan, Ken Scholes, Keith Brooke, Jasper Kent, Yoon Ha Lee, Ted Kosmatka, Daniel Abraham, Erin Hoffman, Samuel Sattin, Jack Skillingstead, Douglas Nicholas, Paul Tobin, Jill Shultz, Jay Posey, Eric Brown, Samit Basu, Gina X. Grant, Elizabeth Massie, Tom Vater, Django Wexler, Bradley Beaulieu, Jason M. Hough, Lou Morgan and Paul S. Kemp.
On Confluence, an artificial world, a gifted warrior searches for the secret of his ancestry while a civil war rages and the world is threatened with apocalypse. Reprint.
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