Well-known collector Moyer has selected the best dolls for each section on antique and modern dolls. Listed alphabetically by manufacturer, the doll's history, marks, descriptions and values are included. Illustrations.
The Girl Scouts organization, formed in 1915, is a steadily growing army of girls and young women who incorporate patriotism, outdoor activities, and community service into their lives. Scouting collectibles of all kinds, many of which are dolls, circulate the country. Scouting Dolls Through the Years. has instant appeal for Girl Scouts who have a doll collecting badge in sight. A history of the organization begins the book, then the dolls are showcased through the eras. Beginning the journey in the 1920s, the reader will take a look at scouting dolls of each decade, from the 1940s and 1950s, the most prolific era, making transitions and changes in the 1960s and 1970s, and finally reaching the 1990s and into the new century. Prices, variations, and accessories are showcased in more than 400 color photographs of Girl Scout dolls as well as Camp Fire Girls, Brownies, and Blue Birds. Homemade and commercially-made costumes, figurines, paper dolls, pins, stuffed animals, and other miscellaneous items are included as well. The book is completely indexed and has a detailed bibliography. Patsy Moyer is no newcomer to the doll world. Her previous publications include our #1 bestselling doll series, Doll Values, now in its 7th edition, as well as a six-volume series, Modern Collectible Dolls. 2003 values.
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
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