Jove, the synthetic savior of the Knowers, and his hybrid daughter Elmyrah, have brought worlds to ruin by their greed and manipulation. It's the late twenty-fifth century, and the sand of Earth has been stolen away. Remnants of the human population huddle together on the few rocky islands that rise above the crashing tide. The para-sentient Wisdom maintains strict control over all within her reach. Subjugating every mind, she demands complete obedience and order. There's only one cure for her evil perfection, and Rebellion will lead you to it. "Rebellion is a compelling read - a real page-turner.
Wisdom takes you on a journey across the Orion Arm of our galaxy and into the dreams, fears, and frailties of four distinctly different beings. When the gas-condenser vessel of the brutal Prawl-Tang mistakenly arrives in the Sol system, the Knowers of Jupiter are in danger. Ambassador to their planet, Moyab-4 of the Manufactured Flesh and SynThinker Union, convinces his brother clones to create a Savior Class artificial person whose assignment would be to prevent the annihilation of the enormous cephalopod Knowers at any cost. Using the tools at his disposal, the newly awakened Jove pilots the Equus into the hydrogen clouds. He's accompanied by two virtual entities: Knowledgebase and Wisdom, as well as his own biting sarcasm, quirky intellect and the humor that so inadequately hides his self-doubt. Surprised by the audacity of the childlike Jovians and the business minded Prawl-Tang, Jove finds himself on Earth, central to a plan that includes the death of every human, including the ones that have befriended him, like the innocent orphan, Elmyrah. Influenced by the human's own Knowledge of Good and Evil, Jove bends the will of entire worlds to see that everyone gets what they deserve. Wisdom however, has plans of her own. She would know what's best for all. They just need to be made to listen.
An essential guide to general practice and being a general practitioner, A Textbook of General Practice is written specifically with the medical student and foundation doctor in mind. Reflecting current practice, the book does not seek to reiterate the content of a general medical textbook, but instead teaches the fundamental principles of general practice. The coverage is comprehensive, with everything the undergraduate student or foundation doctor will encounter in a general practice module or rotation. The skills and knowledge presented can usefully be applied to all areas of clinical practice. With practical exercises throughout the book, readers are encouraged to learn through doing. Quotes from students and tutors offer insights into personal experience, while thinking and discussion points encourage reflection. New features in this edition include improved organization, "red flag" pointers to serious illnesses, and SBA-style self assessment questions. With content entirely updated to reflect the latest recommendations from Tomorrow's Doctors, the third edition of A Textbook of General Practice is the number one choice for undergraduates seeking a narrative introduction to this important discipline.
FOOD IS BETTER MEDICINE THAN DRUGS is an important and potentially controversial book from top nutritionist Patrick Holford and leading health journalist Jerome Burne. Brilliantly researched and based on solid scientific trials and illuminating case histories, Food is Better Medicine than Drugs will revolutionise the way you think about your health and put you back in charge. The authors reveal how modern medicine has become distorted and is now, for reasons largely to do with profit and power, heavily dependent on prescription drugs. They look at common health problems (pain/arthritis, heart, depression, diabetes, memory, hormones, digestion, breathing, infections etc) and compare the effectiveness of nutrition-based approaches with today's potentially harmful commonly used medicines.
Mental health nurses require a diverse set of skills to aid service users and their carers on their journey to recovery. During their training, students need to acquire and demonstrate skills to show that the care they provide is evidence-based and effective. Skills as diverse as assessment, forming therapeutic interactions, caring for physical and mental health needs, as well as leadership and management, can be difficult to learn and master - until now! Mental Health Nursing Skills provides students with a highly evidence-based and practical account of the skills required for nursing practice. The original text was developed in response to the Chief Nursing Officer's review of Mental Health Nursing in England and that of the Scottish Executive. The authors have updated the content to include reference to the “Playing Our Part” Review of Mental Health Nursing and the latest NMC pre-registration standards. The authors translate theory into clearly applied skills supported by practice examples, tips from service users, and accompanying online activities. With contributions from nursing academics, researchers, practitioners, and service users, this text reflects the best of theory and practice. Clearly mapped against all the benchmarks expected by professional nursing bodies and suitable for all settings, Mental Health Nursing Skills provides a high quality and student friendly account of the skills required for successful nursing practice.
Aimed at medical students and junior doctors, A Textbook of General Practice 2e incorporates the essential information that a student needs to know and understand about general practice and being a general practitioner. The learning style of the book is based on experiential and reflective principles in keeping with modern educative theory and practice. It addresses changes in the curriculum and provides guidance on practical skills, the theory of providing good medicine and the larger considerations of encouraging life long learning and professional development. This is a relatively new approach, in line with the GMCs recommendations and the MRCGP exams. The new edition builds on the successful formula of the first, by thoroughly reviewing and revising all content. Self-assessment sections have been added to all chapters and a glossary of terms is included at the end of the book. Thinking/discussion points have been extended and additional student quotes included.
Alzheimer's disease and age-related memory loss are on the increase. The burden this condition places on sufferers, their families and health care systems is immense. In this reassuring and practical book, top nutritionist and mental health expert Patrick Holford argues that memory decline and Alzheimer's disease can be arrested, and the risks of developing such diseases reduced significantly, if you take action early. THE ALZHEIMER'S PREVENTION PLAN is based on research into nutritional medicine from experts around the world, and features the latest scientific findings on how nutrition can help prevent this devastating condition. It features a specially formulated Alzheimer's prevention diet and a ten-step plan to enhance your memory, which includes a simple test to discover your risk, and reverse it in eight weeks; memory boosting vitamins and minerals; essential fats that help your brain think faster; and simple lifestyle changes and exercises to keep your mind young.
Aimed at medical students and junior doctors, A Textbook of General Practice 2e incorporates the essential information that a student needs to know and understand about general practice and being a general practitioner. The learning style of the book is based on experiential and reflective principles in keeping with modern educative theory and prac
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
Here is non-fiction at its best. This intriguing memoir includes an encounter with a GRAND JURY, a United States Presidential imposter and penile implants. Go figure! EXPUNGED may cause you to: *Perhaps cry a little... or a lot *Laugh at what serendipity drops at your feet *Appreciate the value in questioning authority
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