THE GRAND FINALE IS HERE! Guardian characters are the "you" that you truly want to be, born from the Heart's Egg of children. Ran, Miki, and Su are the Guardian Characters of Amu, a cool and spicy girl in grade school. There's always something fun going on every day with these tiny, upbeat girls. Come take a look! FINAL VOLUME!
The mathematical genius Alan Turing, now well known for his crucial wartime role in breaking the ENIGMA code, was the first to conceive of the fundamental principle of the modern computer-the idea of controlling a computing machine's operations by means of a program of coded instructions, stored in the machine's 'memory'. In 1945 Turing drew up his revolutionary design for an electronic computing machine-his Automatic Computing Engine ('ACE'). A pilot model of the ACE ran its first program in 1950 and the production version, the 'DEUCE', went on to become a cornerstone of the fledgling British computer industry. The first 'personal' computer was based on Turing's ACE. Alan Turing's Automatic Computing Engine describes Turing's struggle to build the modern computer. The first detailed history of Turing's contributions to computer science, this text is essential reading for anyone interested in the history of the computer and the history of mathematics. It contains first hand accounts by Turing and by the pioneers of computing who worked with him. As well as relating the story of the invention of the computer, the book clearly describes the hardware and software of the ACE-including the very first computer programs. The book is intended to be accessible to everyone with an interest in computing, and contains numerous diagrams and illustrations as well as original photographs. The book contains chapters describing Turing's path-breaking research in the fields of Artificial Intelligence (AI) and Artificial Life (A-Life). The book has an extensive system of hyperlinks to The Turing Archive for the History of Computing, an on-line library of digital facsimiles of typewritten documents by Turing and the other scientists who pioneered the electronic computer.
At last - the secrets of Bletchley Park's powerful codebreaking computers. This is a history of Colossus, the world's first fully-functioning electronic digital computer. Colossus was used during the Second World War at the Government Code and Cypher School at Bletchley Park, where it played an invaluable role cracking enemy codes. Until very recently, much about the Colossus machine was shrouded in secrecy, largely because the codes that were employed remained in use by the British security services until a short time ago. This book only became possible due to the declassification in the US of wartime documents. With an introductory essay on cryptography and the history of code-breaking by Simon Singh, this book reveals the workings of Colossus and the extraordinary staff at Bletchley Park through personal accounts by those who lived and worked with the computer. Among them is the testimony of Thomas Flowers, who was the architect of Colossus and whose personal account, written shortly before he died, is published here for the first time. Other essays consider the historical importance of this remarkable machine, and its impact on the generations of computing technology that followed.
The influence of the past, and of the future on current-time tradeoffs in the forest arena are particularly relevant given the long-term successions in forest landscapes and the hundred years’ rotations in forestry. Historically established path dependencies and conflicts determine our present situation and delimit what is possible to achieve. Similarly, future trends and desires have a large influence on decision making. Nevertheless, decisions about forest governance and management are always made in the present – in the present-time appraisal of the developed situation, future alternatives and in negotiation between different perspectives, interests, and actors. This book explores historic and future outlooks as well as current tradeoffs and methods in forest governance and management. It emphasizes the generality and complexity with empirical data from Sweden and internationally. It first investigates, from a historical perspective, how previous forest policies and discourses have influenced current forest governance and management. Second, it considers methods to explore alternative forest futures and how the results from such investigations may influence the present. Third, it examines current methods of balancing tradeoffs in decision-making among ecosystem services. Based on the findings the authors develop an integrated approach – Reflexive Forestry – to support exchange of knowledge and understandings to enable capacity building and the establishment of common ground. Such societal agreements, or what the authors elaborate as forest social contracts, are sets of relational commitment between involved actors that may generate mutual action and a common directionality to meet contemporary challenges.
The Bureau for Paranormal Research and Defense's ongoing war against the frog monsters explodes in five short stories set before Roger's death in B.P.R.D.: The Black Flame. • Collects B.P.R.D.: War on Frogs #1-#4, "Revival" from MySpace Dark Horse Presents #8-#9, and an original eight-page story by Guy Davis. • Series writer John Arcudi and Hellboy creator Mike Mignola join up with an incredible team of artists: John Severin (Two-Fisted Tales), Karl Moline (Fray, Buffy the Vampire Slayer), Peter Snejbjerg (Starman, The Books of Magic), Herb Trimpe (The Incredible Hulk), and multiple Eisner Award-winning series artist Guy Davis! • From the pages of Hellboy!
This veinchilling second volume showcases work by some of the best artists to ever work in the comics medium, including Alex Toth, Gray Morrow, Reed Crandall, John Severin, and others. Each archive volume of Creepy is packed with stories (usually up to eight short stories were featured in every issue!) running the gamut of gruesome subject matter, from reimagined horror classics such as The Cask of Amontillado, to spectacularly mindtwisting shorts such as The Thing in the Pit, or the macabre maritime yarn Drink Deep. * This volume collects Creepy #610. "Since the stock is much finer than the authentic newsprint, visually, these pages are better than the originals, with moodly, dark blacks that punctuate the shock endings." Publishers Weekly
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