Beyond the huge domed roof of Ash Harbour, a city built inside a hollowed-out mountain, deadly storms and Arctic temperatures have stripped the Earth bare. Resources are limited and access to power is all-important. Sinister bodies reign supreme, undercover operations are rife and every move is monitored by the Clockworkers and Dark-Day Fatalists. When sixteen-year-old Sol Wheat's father goes missing and is accused of murder, Sol sets out to find out why, and in doing so uncovers the harsh reality behind Ash Harbour.
Marking the debut of a compelling new voice in science fiction and fantasy, this novel is set in a world that bears a disturbing resemblance to the Middle East and the conflict between Israel and Palestine.
Asking questions in Ash Harbor can get you killed. Sol Wheat is asking a lot of questions . . . especially after his father vanishes and is accused of murder. Outside the huge domed city, an Ice Age has transformed Earth into an Arctic desert. But inside, the Machine, protected by the Clockworkers—a fearsome police organization—has become the source of the city's energy and a way for industrial leaders to wield enormous power. When a rogue organization begins posting messages warning of the Machine's impending failure, civil unrest grows. As Sol begins to uncover the city's deepest secrets, the Clockworkers start targeting him. Now he's on the run in Ash Harbor's underground, where gangs rule and danger lurks in every corner. His life and the survival of Ash Harbor are both at risk. In Oisín McGann's thrilling adventure, only the truth can help Sol Wheat escape the darkness.
Grandad and Lenny are trying to paint the living-room. But Grandad's paint is very old and it's gone quite strange. It has stripes and patterns in it... At first it seems like fun to make pictures with this weird paint. Lenny calls his picture 'Fang' because it looks like a creature, and Grandad calls his 'Mildred'. Lenny and Grandad decide to hang their pictures on the wall and go in search of frames. But when they return the pictures have disappeared. It looks like they've been stolen, but then they realise something else has happened.... That's when things start to go terribly, terribly wrong!
The first book in an epic fantasy tie-in series for the global release of the online strategy game Kings of the Realm. They've sown the seeds of war, but they won't reap the harvest . . . Chasing immortality, a group of Trinity veterans - led by the famous Giddion Warnock - open a long-forgotten tomb in the plain of Ahten, releasing an ancient and hungry evil. Vallen, Giddion's younger brother, escapes the tomb and races across the realm to warn of the world-destroying Devourers that have been unleashed. But will anyone believe him? War's Harvest follows Vallen and the fortunes of those of he meets across the continent - from Tolka, a Celestial ambassador to Squall, an Earth Clan warrior and Seliza, a Salamander witch - as they betray allegiances, forge alliances and watch their homelands destroyed. Exciting and fast paced, War's Harvest provides an engrossing history to the vivid world that Kings of the Ream players experience online. *** Based on the massive multiplayer (MMO) fantasy strategy game Kings of the Realm. For the first time in gaming history, gamers can engage seamlessly on any internet device.*** *** Already a #1 on independent game watchlists, Kings of the Realm has begun to build an avid online following.*** ***This book gives players a closer view of the world, with an epic adventure set immediately before online gameplay begins.*** ***Contains exclusive clues and insights for players of how the gameplay operates. Key characters and objects in War's' Harvest will be available as playable items in the game.*** ***Perfect for fans of George R. R. Martin's Game of Thrones, David Gemmell, Robert Jordan and MMO games such as Civilization V, World of Warcraft andWarhammer Online.*** ***Future books will feature real players as part of the story, creating a fully interactive reading and playing opportunity for gamers.*** About the Author: Oisín McGann is a full-time author and illustrator. He has written and illustrated over twenty-five books for all ages of reader, in genres ranging from science fiction to fantasy, from comedy horror to conspiracy thriller. He is married with three children, a dog and a cat. Oisín now lives somewhere in the Irish countryside, where he won't be heard shouting at his computer. *Dont miss Kings of the Realm: Cruel Salvation, the second novel in the series , coming in 2014.*
Four young criminals. One simple task: steal a mysterious box from the daughter of a dead scientist. They have to follow her, bug her phone, hack her computer, search her home, all without her knowing. But WatchWorld run this city now. On every street are cameras, X-ray scanners, microphones. Terrifying Safe-Guards can see through walls, hear your heartbeat, analyze the smell of your sweat. Their motto? If you've nothing to hide, you've nothing to fear. But Nimmo, Scope, Manikin and FX, who work in the blind-spots of the city's shady underworld, are soon caught in a maze of deception, treachery and murder... will they make it out of the rat-runs alive?
If you're head of the Wildenstern clan, you can expect someone'll try to kill you at some point or another. And usually when someone does, it's a member of your own family. But, right now Berto Wildenstern, and his brother Nate, have more pressing matters on their minds . . . local women seem to be spontaneously combusting and no one's quite sure why! Wild mechanical creatures, explosions, deceptions, twists and turns with a host of fantastic otherworldly characters - imagine The Godfather meets Philip Reeve and you have Wisdom of Dead Men.
When pretty, talented and very ambitious Amina Mir manages to land a newspaper work experience placement she thinks it might just be making coffee and following-up tame stories. But then, when by chance she's sent to interview Ivor MacMorris, a veteran of the war in Sinnostan who's just won millions on the lottery, but bizarrely hasn't spent a penny, things start to get interesting . . . and dangerous. Ivor thinks he's been made to forget what happened in Sinnostan. He believes false memories of how and why he lost an eye have been planted in his brain and that he's being followed by threatening faceless people. At first Amina thinks Ivor's suffering from some sort of post-traumatic stress disorder, but soon Ivor, conspiracy theorist Chi Sandwith and events persuade Amina that she could have stumbled into one of the biggest and most terrifying cover-ups ever.
Nate Wildenstern has been on the run from his family for the past three years, but he is about to discover that the murderous Wildensterns cannot be hidden from forever... Megalomaniac and extremely dangerous cousin Gerald has been advancing his research into intelligent particles, with the intention of creating the ultimate engimal. Can Nate return to the Wildenstern estate incognito, and take his revenge upon Gerald?
Sie haben die Saat des Krieges gestreut, doch sie werden sie nicht ernten ... Auf der Suche nach Unsterblichkeit öffnet eine Gruppe von Trinity-Veteranen, angeführt von dem legendären Kreuzritter Giddion Warnock, ein längst vergessenes Grab in der Ebene von Ahten. Doch statt ewigem Leben finden sie nur eine uralte und unersättliche Macht des Bösen. Einzig Vallen, Giddions jüngerer Bruder, entkommt dem Grab und eilt nun durch die Welt, um vor den erbarmungslosen Verschlingern zu warnen, die entfesselt wurden. Doch wird ihm jemand Glauben schenken und an seiner Seite den Kampf gegen das Schicksal aufnehmen? Tolka, ein Botschafter der Himmlischen, Bö eine Kriegerin der Erdklans und Seliza, eine Salamanderhexe, schließen sich Vallens Kampf an, während sie Allianzen brechen, Bündnisse schmieden und mitansehen müssen, wie ihre Heimat in den Abgrund gerissen wird ... Ein Roman um Intrigen, Verrat und Rittertum. Basierend auf dem Online-Game von Digit Game Studios
When Lenny goes fishing with his grandad, he knows they won't catch any ordinary fish. But when they drag up a mermaid in her car, even he's amazed. They all end up fleeing from a crazy fisherman who wants to trap the mermaid. And then they find there is much, much worse waiting for them in the deep and dirty river. Flyer number 14
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