Riley is an eleven year old boy and heir to the exceedingly wealthy Kincrest family. However, wealth does not always mean happiness. This is certainly the case for Rye, who is constantly suffering beatings from his parents and mentors while being laughed at by his twisted older sisters. Being fixed not to cry or resist, Rye has learned to just accept the punishments whenever they come. However, recently whenever Rye is hurt, he finds himself blanketed by a strange numbing sensation that helps as an escape to the pain. Late does he know that the sensation he thinks is protecting him, is also making him feel less and less, and turning him into an emotionless husk. Despite his situation, Rye’s life is about to take a drastic change. Arthish Lilith is an eleven year old boy who’s hobbies are hunting deer with nothing but a knife and playing with his friend Noir, a pure black wolf with glowing blue eyes. Art’s father has passed away and his loving mother is all he has left now. They live secluded in the woods with a nearby village for necessities. Although poor, Art is loved by his mother and he’s satisfied with the way things are. However, when he stays out late one day, hunting a deer, he comes home to find something that changes who he is forever.
Rylie and Arthish leave the School in hopes to find a safe haven for them to rest and grow stronger. However, in their travels they quickly begin to see the grotesque reality that is man. Being hunted by bounty hunters and forced to have death matches in this sick game, who’ll say that anyone will make it out alive. Even more unusual than the events Art and Rye find themselves forced into, are the absolutely strange and almost lunatic-like people they encounter. Some rather harmless in their own right. Others, quake the earth as they walk. With such a strange phenomenon in such an unknown place, how could they ever expect to win this sick game. A game in which invites only the most intelligent and strong people of the world. From all walks of life, they come. Heroic soldiers and commanders to petty thieves and wanted men. Warrior tribe members, cultists, secret groups of assassins and even secluded hermits. They all leave their home to participate in this Gyros Game, this guards game.
Riley is an eleven year old boy and heir to the exceedingly wealthy Kincrest family. However, wealth does not always mean happiness. This is certainly the case for Rye, who is constantly suffering beatings from his parents and mentors while being laughed at by his twisted older sisters. Being fixed not to cry or resist, Rye has learned to just accept the punishments whenever they come. However, recently whenever Rye is hurt, he finds himself blanketed by a strange numbing sensation that helps as an escape to the pain. Late does he know that the sensation he thinks is protecting him, is also making him feel less and less, and turning him into an emotionless husk. Despite his situation, Rye’s life is about to take a drastic change. Arthish Lilith is an eleven year old boy who’s hobbies are hunting deer with nothing but a knife and playing with his friend Noir, a pure black wolf with glowing blue eyes. Art’s father has passed away and his loving mother is all he has left now. They live secluded in the woods with a nearby village for necessities. Although poor, Art is loved by his mother and he’s satisfied with the way things are. However, when he stays out late one day, hunting a deer, he comes home to find something that changes who he is forever.
Rylie and Arthish leave the School in hopes to find a safe haven for them to rest and grow stronger. However, in their travels they quickly begin to see the grotesque reality that is man. Being hunted by bounty hunters and forced to have death matches in this sick game, who’ll say that anyone will make it out alive. Even more unusual than the events Art and Rye find themselves forced into, are the absolutely strange and almost lunatic-like people they encounter. Some rather harmless in their own right. Others, quake the earth as they walk. With such a strange phenomenon in such an unknown place, how could they ever expect to win this sick game. A game in which invites only the most intelligent and strong people of the world. From all walks of life, they come. Heroic soldiers and commanders to petty thieves and wanted men. Warrior tribe members, cultists, secret groups of assassins and even secluded hermits. They all leave their home to participate in this Gyros Game, this guards game.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.