This powerful book will provide you with everything you need to know to be a success and achieve your goal of getting your craft business to a successful place. With this book, and it’s great information on running your own craft business it will walk you, step by step, through the exact process we developed to help people get all the info they need to be a success. Who Can Use This Book? - Entrepreneurs - Internet marketers - Network marketers - Life Coaches - Personal Development Enthusiasts - Self Improvement Bloggers - Web Publishers - Writers and Content Creators - And Many More! In This Book, You Will Learn: - Arts And Crafts Basics - Main Types Of Crafts - Creating A Concept - Supplies And Skills - Marketing For An Arts And Crafts Business And so much more!
Can't get the creative juices flowing? Unstuck features 52 simple, creativity-generating projects that can fit into any lifestyle. Arranged in order of time commitment--from 30 seconds to several hours--the 52 projects can be done randomly or one per week for an entire year of creativity building. Also included are 12 artist profiles that illuminate what other successful creative people do to stay inspired and productive, along with blank journaling pages to sketch, scribble, and jot down your experiences and ideas. Roll the dice (made from the "custom inspiration dice" template in the book) and see where your creative energy takes you! www.noahscalin.com www.skulladay.blogspot.com www.makesomething365.blogspot.com"--
The Sumerians, the pragmatic and gifted people who preceded the Semites in the land first known as Sumer and later as Babylonia, created what was probably the first high civilization in the history of man, spanning the fifth to the second millenniums B.C. This book is an unparalleled compendium of what is known about them. Professor Kramer communicates his enthusiasm for his subject as he outlines the history of the Sumerian civilization and describes their cities, religion, literature, education, scientific achievements, social structure, and psychology. Finally, he considers the legacy of Sumer to the ancient and modern world. "There are few scholars in the world qualified to write such a book, and certainly Kramer is one of them. . . . One of the most valuable features of this book is the quantity of texts and fragments which are published for the first time in a form available to the general reader. For the layman the book provides a readable and up-to-date introduction to a most fascinating culture. For the specialist it presents a synthesis with which he may not agree but from which he will nonetheless derive stimulation."—American Journal of Archaeology "An uncontested authority on the civilization of Sumer, Professor Kramer writes with grace and urbanity."—Library Journal
Anthropologists and historians have confirmed the central role alcohol has played in nearly every society since the dawn of human civilization, but it is only recently that it has been the subject of serious scholarly inquiry. The Oxford Companion to Spirits and Cocktails is the first major reference work to cover the subject from a global perspective, and provides an authoritative, enlightening, and entertaining overview of this third branch of the alcohol family. It will stand alongside the bestselling Companions to Wine and Beer, presenting an in-depth exploration of the world of spirits and cocktails in a groundbreaking synthesis. The Companion covers drinks, processes, and techniques from around the world as well as those in the US and Europe. It provides clear explanations of the different ways that spirits are produced, including fermentation, distillation, and ageing, alongside a wealth of new detail on the emergence of cocktails and cocktail bars, including entries on key cocktails and influential mixologists and cocktail bars. With entries ranging from Manhattan and mixology to sloe gin and stills, the Companion combines coverage of the range of spirit-based drinks around the world with clear explanations of production processes, and the history and culture of their consumption. It is the ultimate guide to understanding what is in your glass. The Companion is lavishly illustrated throughout, and appendices include a timeline of spirits and distillation and a guide to mixing drinks.
From gifts of blankets, chickens, and candles to multimillion-dollar gifts and billion-dollar campaigns, voluntary support of American higher education has been part of the American ethos since the founding of the colonial colleges. Peter Dobkin Hall in 1992 noted that "no single force is more responsible for the emergence of the modern university in America than giving by individuals and foundations." Institutions are turning to private giving to meet budgetary demands. This book provides a review of the philanthropy and fundraising literature and addresses the impact of philanthropy on American higher education, the theoretical under-pinnings and motivations for voluntary support, and a comprehensive look at the mechanics of fundraising.
Exciting narrative follows a band of courageous men as they explore the American Northwest in the early 1800s, threading their way through Indian territory, crossing the Great Divide, and descending the Pacific slope.
Historians have long wondered at the improbable rise of the Attalids of Pergamon after 188 BCE. The Roman-brokered Settlement of Apameia offered a new map – a brittle framework for sovereignty in Anatolia and the eastern Aegean. What allowed the Attalids to make this map a reality? This uniquely comprehensive study of the political economy of the kingdom rethinks the impact of Attalid imperialism on the Greek polis and the multicultural character of the dynasty's notorious propaganda. By synthesizing new findings in epigraphy, archaeology, and numismatics, it shows the kingdom for the first time from the inside. The Pergamene way of ruling was a distinctively non-coercive and efficient means of taxing and winning loyalty. Royal tax collectors collaborated with city and village officials on budgets and minting, while the kings utterly transformed the civic space of the gymnasium. This title is also available as Open Access on Cambridge Core.
Exploring distinctive practices in the artisanal, mercantile, and governmental sites of London, Metropolitan Science offers a new perspective on the development of a scientific culture between the years 1600-1800. Beginning with the demographics of London in the 17th and 18th centuries, including its attraction of migrants, importance as a centre of empire, and the role of its institutions in government, the authors analyse how and why London was a unique site of scientific activity. Through the use of case studies, such as the Tower of London's Royal Mint, and the Livery Company Halls, this book examines the city's sites of exchange for knowledge and practice, and highlights the importance of both public and private spaces. With exploration of London's military and colonial history, the authors acknowledge how its port and maritime trade were not only central to growth and protection, but also facilitated the organisation, assessment, valuation, and pursuit of knowledge in the city. Ultimately, this book demonstrates that London corporations produced unique knowledge communities that drew on networks across the city and beyond, and uses a variety of spatial and material approaches to reveal the use, representation, and exchange of practice in these collective settings.
This ambitious and well-researched study brings together for the first time translations of the ancient literature concerning the Sumerian god Enki, one of four gods and goddesses who comprised the highest level of the Sumerian pantheon. The very existence of these writings, which date from the Third Millennium B.C., was unknown until about 100 years ago, when their cuneiform script was deciphered. Since then, it has become apparent that Sumerian literature had a profound and enduring influence on both Biblical and classical Greek literature, and so on the literature of the western world as a whole. Kramer, one of the world's leading sumerologists, has prepared these translations from among the scores of works he has published over the last fifty years; John Maier provides a full interpretive framework that places the translations in their broader comparative cultural context. This rare collection will be of interest to students and scholars in a wide range of disciplines from Near Eastern and Biblical Studies to Mythology and Comparative Literature.
Originally published in 1989 The Industrialization of Intelligence is a spirited blend of the principles of social science and computer technology. Critically praised in the United States and England by leading lights both literary and technological, it develops an original and provocative model of the interplay between computer systems and social systems. Noah Kennedy has composed a compelling story from key episodes in the development of the computer, and coupled it with a probing analysis of the true role of automation in modem society. The result firmly plants computer technology in the soil of western culture and denies the shrill claims that the information age represents a sudden break with the historical past. He starts with biographical vignettes from the lives of five pivotal thinkers, weaving their crucial insights into the larger fabric of contemporary and future society. He then gives a provocative forecast of the role of artificial intelligence in future society, and examines the probable impact of new computer technologies on employment and on the relationships between nations. The result is a reasoned understanding of our imminent future through a thoughtful analysis of our historical past.
Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.
Artist Scalin decided to make a skull image every day for a year, each made from odd sometimes humorous materials. Each of the 150 skulls shown is accompanied by a brief description and fun anecdotal stories. As a bonus, there are four skull projects to make.
The word has always been mightier than the sword. In this riveting and absorbing novel, it portrays how one man’s book leads to upheavals around the world, especially in America, because of the eye-opening and powerful message that lies between the lines. As you find yourself engrossed in author Noah Snider’s Kinney and the Vaporworld, you will soon realize that this can very well be true. Kinney, the author of VaporWorld is hunted down by the American government because of what he has written in his book. People from all over the world are reading his VaporWorld and many have finally opened their eyes. Most of them have voiced out and the government is apparently afraid that things will get out of hand. The media is all over the White House to cover one of the greatest highlight stories in this period, as the American citizens, though of different colors, have become united in their mission. The world is stirred politically, socially, economically, and emotionally. What makes VaporWorld so devastatingly dangerous? Snider’s Kinney and the Vaporworld is not just any fiction that you will enjoy reading, but it holds a certain truth to it that you will find it potent and real.
Offering the first long-term on-the-ground study since the arrival of allied forces in 2001, Noah Coburn introduces readers to daily life in Afghanistan through portraits of local residents and stories of his own experiences. He reveals the ways in whichthe international community has misunderstood the forces driving local conflict and the insurgency, misunderstandings that have ultimately contributed to the political unrest rather than resolved it. -- From publisher's description.
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.
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