An anthology of short stories, set in the world of the popular roleplaying game WEREWOLF: THE APOCALYPSE. This is a vibrant modern-fantasy world, with a mythic & fantastic slant to today's environmental issues. The heroes of these tales are the Garou - tribal werewolves who are the defenders of Gaia, Mother Nature herself. The Garou must fight against the minions of the Wyrm, the dread monster trying to destroy the world through pollution & war. The stories in this book are from the legends of werewolves, & include many of the more popular hero tales & yarns told by the fire to scare the pups. Herein are legends stretching back to ancient Greece & tales told but yesterday in the boardrooms of the Wyrm's hi-tech corporations. From heroic myths of glory, honor & wisdom to a dark saga of the Black Spiral Dancers, these stories enrich the mythic tapestry of the roleplaying game setting. Among the writers are Nigel Findley (author of Shadowrun novels) & Dan Greenberg (award-winning game author). For order information call Rene Lilly at 404-292-1819.
Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for island control. Original.
With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, Seattle's contracted police force, finds himself on the wrong side of the law. Original.
The inhabitants of Kaer Moar, living deep under the earth, believe that the Scourge still rages outside their kaer's protective walls-until a youth Named Delain discovers that the keystone responsible for warding off the Horrors is damaged and that the magical device created to signal the Scourge's end hasn't moved in years. Delain vows to save the kaer-but the thing lurking beneath Kaer Moar will not let the people go without a fight.
After the death of her beloved grandfather, hotshot, risk-loving pilot Samantha Dooley infiltrates the top-secret Virtual Geographic League, a clandestine government operation the uses advanced technology to visit strange alternate future worlds. Original.
Dragons, those fabulous creatures of lore and legend, come alive in this long-out-of-print accessory. Learn the myths surrounding the dragons, discover their secrets, and unlock the mysteries that surround these grand monsters. Presented as a compilation of notes and stories by dragon-hunting adventurers, Draconomicon features details on roleplaying dragons for DMs, statistics for infamous dragons including Tiamat, new dragon species, dragon magic, and four short adventures involving the great wyrms.
Ravenloft's most famous monster hunter delves into the terrible world of werebeasts. The horrid affliction of lycanthropy distorts the victim's mind and body to mimic a beast of the wilderness. Abominations of wolves, bears, cats, and stranger beasts are revealed in this accessory volume. *****Marion, add to end of title: (RS2)*****
Certain that he has heard the voice of one of the Great Spirits calling him, Falcon goes to Seattle's urban jungle to seek his calling and joins forces with Sly, a veteran Shadowrunner with the scars to prove it. Original.
Teldin Moore finally locates the great ship Spelljammer but claiming the ship proves to be difficult. By the author of Into the Void. Original. 75,000 first printing.
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