Modern fluencies provide a platform for authentic teaching, learning, and assessment While reading, writing, and arithmetic remain important, they are no longer enough. For learners to thrive, they must move beyond traditional literacies to modern fluencies—the unconscious mental processes that are learned, adapted, and applied in the context of real-world problems and challenges. In this book, the authors unpack the fluencies (solution, information, creativity, communication, collaboration, and global citizenship) to reflect the relentless social, cultural, and economic shifts of modern times. Practical resources are presented alongside: Authentic Unit Plan Exemplars for each fluency Assessment rubric examples Discussion questions Learners today must master an entirely different set of essential skills and knowledge needed to succeed than previous generations. This book provides a practical framework for integrating new fluencies into traditional curriculum.
Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources
in·san·i·ty /inˈsanədē/ noun • doing the same thing you have always done, but expecting, wanting, or needing completely different results (Chinni et al., 2019) The modern age demands a modern education. We cannot continue to act in the same way and expect different results. It does, in fact, take a village. Educators cannot do this alone. We must come to the realization that ours is a societal issue, challenge and responsibility, not simply that which belongs to only those who educate. Therefore, we must engage all members of both our larger and local educational communities in our mission to realize our shared vision of modern schooling—one that we all know will best serve to prepare every student for these most extraordinary and uncertain times. The time is now. LeaderShift 2020: Reinventing Our Schools for Extraordinary and Uncertain Times will inform and inspire using authentic anecdotes and an embedded collection of practical tools and resources to guide you and your educational community as you shift the paradigm of teaching, learning, and assessment in your schools. LeaderShift 2020 lays out practical steps for educational communities to best position our students for lasting success in an unprecedented world. It provides a comprehensive strategic visioning and planning process that will require you and your community to understand the essential attributes of the exemplary modern learning organization, use specific protocol to engage stakeholders in a collaborative decision-making and goal development process, and formulate and execute a shared “2020 Vision” for your schools.
In the hotly anticipated second edition of Understanding Careers, Kerr Inkson has teamed up with Nicky Dries and John Arnold to take readers on a fascinating journey through the field of Career Studies. Interdisciplinary – the text brings together and critiques a range of perspectives, allowing for a broader and more holistic understanding of the field. Theory and practice – comprehensive coverage of all the key theories and cutting edge research is related to the real world through over 50 cases studies. A new ‘Careers in Practice’ section contains chapters devoted to self-development, career counselling, and organizational practices. International perspective – contains examples, cases, research, references and statistics from a range of countries. Use of metaphor – the text is structured around commonly used metaphors for careers, helping students relate to the ideas presented and providing a framework for analysis and comparison. Ideal reading for students considering their own career and personal development, as well as those studying career development, career guidance or human resource management within a psychology, education, counselling or business degree.
Providing a structured programme for teaching literacy to children and young people with dyslexia and specific literacy difficulties, this book makes explicit links between theory, research and practice. It offers a structured, cumulative, multi-sensory teaching programme for learners with dyslexia, and draws attention to some of the wider aspects of the learning styles and differences of learners with dyslexia such as memory, information processing and automaticity. The book discusses: - the rationale for a structured multi-sensory approach - the development of phonological, reading, writing and spelling skills - working with learners who have English as an additional language (EAL) - lesson structure and lesson-planning - alphabet and dictionary skills - memory work and study skills - teaching the programme to groups - ideas for working with young children. Designed to help support any learner, from ages five to 18, with dyslexia or specific learning difficulties, the authors encourage the use of the programme as part of everyday teaching to not only develop literacy but to put dyslexic learners in control of their own learning. There are tried and tested strategies and activities provided, which the reader can use to support their literacy work. Particularly useful for teachers working with learners who have special educational needs and specifically those with dyslexia, this book contains everything you need to help improve and develop the literacy skills of the learners in your setting. NEW by Kathleen Kelly and Sylvia Phillips! Assessment of Learners with Dyslexic-type Difficulties Sylvia Phillips, Kathleen Kelly and Liz Symes
Investigates the rise of a new `servant' class in response to demands by the middle class, and the socio-economic trends which have led to this and profound change this reflects in our concepts of motherhood, class and gender relations.
This practical book provides an updated resource for the identification of bacteria found in animals inhabiting the aquatic environment, illustrated with colour photos. It contains expanded biochemical identification tables to include newly identified pathogenic and saprophytic bacteria, molecular identification tests now available for a greater number of aquatic bacterial pathogens, more information on the pathogenesis and virulence of each organism and new coverage of traditional and molecular identification of fungal pathogens and quality assurance standards for laboratories.
Integrate game-based learning for 21st Century skills success! Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom. This practical guide helps teachers use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline, a revised Bloom’s Digital Taxonomy oriented to game content, summarized notes, and a reading list for engaged, adventure-filled learning! "This book is easy to read, offers strategies that are easy to implement, and inspires a sense of urgency for educators to modify our teaching techniques to include more gaming in our classrooms. It is useful for teachers of all experience levels." —Carrie Trudden, Educational Technology Teacher Howard County Public School System, Clarksville, MD "Schaaf and Mohan present gamification as a powerful tool for engaging learners and for the development of 21st-century fluencies, organized in levels as in the games it describes. This book is rich in resources for finding, evaluating, implementing, and designing classroom games." —Danea A. Farley, Associate Professor and Coordinator of Technology Notre Dame of MD University
in·san·i·ty /inˈsanədē/ noun • doing the same thing you have always done, but expecting, wanting, or needing completely different results (Chinni et al., 2019) The modern age demands a modern education. We cannot continue to act in the same way and expect different results. It does, in fact, take a village. Educators cannot do this alone. We must come to the realization that ours is a societal issue, challenge and responsibility, not simply that which belongs to only those who educate. Therefore, we must engage all members of both our larger and local educational communities in our mission to realize our shared vision of modern schooling—one that we all know will best serve to prepare every student for these most extraordinary and uncertain times. The time is now. LeaderShift 2020: Reinventing Our Schools for Extraordinary and Uncertain Times will inform and inspire using authentic anecdotes and an embedded collection of practical tools and resources to guide you and your educational community as you shift the paradigm of teaching, learning, and assessment in your schools. LeaderShift 2020 lays out practical steps for educational communities to best position our students for lasting success in an unprecedented world. It provides a comprehensive strategic visioning and planning process that will require you and your community to understand the essential attributes of the exemplary modern learning organization, use specific protocol to engage stakeholders in a collaborative decision-making and goal development process, and formulate and execute a shared “2020 Vision” for your schools.
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.