A singular astonishment." —John Lahr, The New Yorker One relationship. Infinite possibilities. In the beginning Marianne and Roland meet at a party. They go for a drink, or perhaps they don't. They fall madly in love and start dating, but eventually they break up. After a chance encounter in a supermarket they get back together, or maybe they run into each other and Marianne reveals that she's now engaged to someone else and that's that. Or perhaps Roland is engaged. Maybe they get married, or maybe their time together will be tragically short. Nick Payne's Constellations is a play about free will and friendship; it's also about quantum multiverse theory, love, and honey.
This national bestseller chronicles one man’s 650–mile trek on foot from San Diego to San Francisco—sure to appeal to readers of naturalist works like Edward Abbey’s Desert Solitaire, Paul Thoreau’s On the Plain of Snakes, and Mark Kenyon’s That Wild Country. In 1769, an expedition led by Gaspar de Portolá sketched a route that would become, in part, the famous El Camino Real. It laid the foundation for the Golden State we know today, a place that remains as mythical and captivating as any in the world. Despite having grown up in California, Nick Neely realized how little he knew about its history. So he set off to learn it bodily, with just a backpack and a tent, trekking through stretches of California both lonely and urban. For twelve weeks, following the journal of expedition missionary Father Juan Crespí, Neely kept pace with the ghosts of the Portolá expedition—nearly 250 years later. Weaving natural and human history, Alta California relives Neely’s adventure, while telling a story of Native cultures and the Spanish missions that soon devastated them, and exploring the evolution of California and its landscape. The result is a collage of historical and contemporary California, of lyricism and pedestrian serendipity, and of the biggest issues facing California today—water, agriculture, oil and gas, immigration, and development—all of it one step at a time. “Rich in little–known history . . . Up the Santa Barbara and San Luis Obispo county coasts, then inland into the Salinas Valley to Monterey Bay. Somewhere along here, the owl moons and woodpeckers do something you might not have thought possible in 2019: they make you fall, or refall, in love with California, ungrudgingly, wildfires and insane housing prices and all . . . What a journey, you think. What a state." —San Francisco Chronicle
Faced with a struggling practice, a pregnant wife, and a sister in trouble, Robert Principe realizes the white-collar world isn't as easy as he thought. He needs money. Fast. Desperate, he approaches his wiseguy cousin Jackie with an insurance scheme -- a way for the Mob to collect from guys who owe but can't pay, and a chance for Robert to use his law degree to make a few quick bucks when he needs it most. Robert thinks it will be a one-time thing. It isn't. The scheme works well -- too well. The money flows, the violence escalates, and Robert soon learns that getting out of a deal with the Mafia isn't exactly easy . . . especially when the FBI is onto you.
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Focused Psychotherapy Offers practitioners an approach to psychotherapeutic treatment that is both financially viable and has sufficient clinical depth to assure genuine psychological growth. Providing a strikingly clear description of this approach, this volume enables psychotherapists to quickly hone in on the client's true agenda, therefore avoiding unnecessarily long and drawn out therapeutic work.
This exquisitely illustrated guide includes 260 of the most famous brands of classic guitars ever created. Landmark instruments, including the legendary Gibson ES 150, are featured in a large color photo section--750 stunning photos in all--along with historical details and pricing.
With the number of at-risk teens reaching epidemic proportions, it is natural to wonder if there are signs of hope. Are there any good kids out there? And, if so, what makes them turn out all right?" "Psychologists Nick Stinnett and Michael O'Donnell wanted to know the answers to these questions, so they embarked on an unprecedented search for healthy, well-adjusted teenagers. Thousands of interviews turned up plenty of normal, happy adolescents. In Good Kids, the authors share the heartwarming stories of these young people, and offer practical advice that gives the keys to teen success to parents, teachers, and youth alike." "An inspirational guide based on real-life experience, Good Kids helps teens and their parents navigate these formative years with confidence. The advice of two seasoned experts like Stinnett and O'Donnell enables the current generation of teenagers to turn the bad news into good news, and to create a brighter future for America."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Podroben prikaz kriminalnih dejanj v zgodovini (od tatvine, ponarejanja pa do kanibalizma, množičnih umorov, političnih škandalov /Watergate/ itd.) in njihovih storilcev, med drugimi naprimer Al Capone, Bonnie in Clyde, Oscar Wilde, Peter Sutcliffe, Nelson, Biggs, Moors itd. Vključena so glavna dejstva, izrečene kazni, metode, motivi in posledice kriminalne dejavnosti in miselnosti, pa tudi zabavne anekdote s tega področja.
The ultimate handbook to this extraordinary region. With comprehensive accounts of all the sights, from shrines and temples to awesome ruins. Also includes practical advice on trekking in the Nilgiri Hills and discovering the stunning beaches of Goa, Kerala and Karnataka. Plus informed background on South India's sacred architecture, art, religion, music and dance.
HomeSite 4.5 For Dummies provides a clear and concise reference to the latest version of the popular Web page creation program. Unlike WYSIWYG authoring tools, HomeSite gives the user precise layout control and total design flexibility, and fully supports the latest Web technologies. HomeSite 4.5 For Dummies focuses on the most useful and practical tasks facing Web designers in the concise and coherent Dummies format. Nick Bradbury created HomeSite, and the Crowders have used HomeSite for years for their own Web development activities. They can show other users how to get right down to it, using both the simple and advanced features of HomeSite to produce high quality web sites in no time. With features like color-coded text editing, a potent variety of HTML coding wizards, automatic tag completion and validation, and on-screen file management capabilities, HomeSite is the single best overall Web page creation program available. HomeSite 4.5 for Dummies is the book that such a fine program deserves.
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