An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
What was childhood like in ancient Greece? What activities and games did Greek children embrace? How were they schooled and what religious and ceremonial rites of passage were key to their development? These fascinating questions and many more are answered in this groundbreaking book--the first English-language study to feature and discuss imagery and artifacts relating to childhood in ancient Greece.Coming of Age in Ancient Greece shows that the Greeks were the first culture to represent children and their activities naturalistically in their art. Here we learn about depictions of children in myth as well as life, from infancy to adolescence. This beautifully illustrated book features such archaeological artifacts as toys and gaming pieces alongside images of them in use by children on ancient vases, coins, terracotta figurines, bronze and stone sculpture, and marble grave monuments. Essays by eminent scholars in the fields of Greek social history, literature, archaeology, anthropology, and art history discuss a wide range of topics, including the burgeoning role of childhood studies in interdisciplinary studies; the status of children in Greek culture; the evolution of attitudes toward children from the Bronze Age to the Hellenistic period as documented by literature and art; the relationships of fathers and sons and mothers and daughters; and the roles of cult practice and death in a child's existence.This delightful book illuminates what is most universal and specific about childhood in ancient Greece and examines childhood's effects on Greek life and culture, the foundation on which Western civilization has been based.
A concise history of Germans in Minnesota including immigration patterns, the Catholic and Lutheran churches, cultural organizations, businesses, and politics, especially in the World War I years.
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