Raised to adulthood during the end of the war between the human Polity and a vicious alien race, the Prador, Ian Cormac is haunted by childhood memories of a sinister scorpion-shaped war drone and the burden of losses he doesn’t remember. Cormac signs up with Earth Central Security and is sent out to help restore and maintain order on worlds devastated by the war. There he discovers that though the Prador remain as murderous as ever, they are not anywhere near as treacherous or dangerous as some of his fellow humans, some closer to him than he would like. Amidst the ruins left by wartime genocides, Cormac will discover in himself a cold capacity for violence and learn some horrible truths about his own past while trying to stay alive on his course of vengeance.
The Theocracy has been dead for twenty years, and the Polity rules on Masada – but it is an order that the rebels of the Tidy Squad cannot accept, and the iconic Jeremiah Tombs is top of their hitlist. Tombs, meanwhile, has escaped his sanatorium. His insanity must be cured, because the near-mythical hooder, called ‘the Technician’, that attacked him all those years ago, did something to his mind even the AIs fail to understand. Tombs might possess information about the suicide of an entire alien race. It’s up to the war drone Amistad to discover this information, with the help of an ex-rebel Commander, the black AI Penny Royal and the amphidapt Chanter. Meanwhile, in deep space, the mechanism the Atheter used to reduce themselves to animals stirs from slumber and begins to power-up its weapons . . .
This high-octane adventure is set in the same world as Neal Asher's acclaimed Polity universe. It's a thrilling, fast-paced standalone novel, perfect for fans of Alastair Reynolds and Stephen Baxter. Created to die–determined to live . . . Jack Four–one of twenty human clones–has been created to be sold. His purchasers are the alien prador and they only want him for their experimentation program. But there is something different about Jack. No clone should possess the knowledge that’s been loaded into his mind. And no normal citizen of humanity’s Polity worlds would have this information. The prador’s king has been mutated by the Spatterjay virus into a creature even more monstrous than the prador themselves. And his children, the King’s Guard, have undergone similar changes. They were infected by the virus during the last humans-versus-prador war, now lapsed into an uneasy truce. But the prador are always looking for new weapons – and their experimentation program might give them the edge they seek. Suzeal trades human slaves out of the Stratogaster Space Station, re-engineering them to serve the prador. She thinks the rewards are worth the risks, but all that is about to change. The Station was once a zoo, containing monsters from across known space. All the monsters now dwell on the planet below, but they aren’t as contained as they seem. And a vengeful clone may be the worst danger of all. ‘Neal Asher’s books are like an adrenaline shot targeted directly for the brain’ John Scalzi, author of the Old Man’s War series 'Magnificently awesome. Then Asher turns it up to eleven' Peter F. Hamilton, author of Salvation and others, on Asher's The Soldier
Visible in the night sky the Argus Station, its twin smelting plants like glowing eyes, looks down on nightmare Earth. From Argus the Committee keep an oppressive control: citizens are watched by cams systems and political officers, it's a world inhabited by shepherds, reader guns, razor birds and the brutal Inspectorate with its white tiled cells and pain inducers. Soon the Committee will have the power to edit human minds, but not yet, twelve billion human being need to die before Earth can be stabilized, but by turning large portions of Earth into concentration camps this is achievable, especially when the Argus satellite laser network comes fully online . . . This is the world Alan Saul wakes to in his crate on the conveyor to the Calais incinerator. How he got there he does not know, but he does remember the pain and the face of his interrogator. Informed by Janus, through the hardware implanted in his skull, about the world as it is now Saul is determined to destroy it, just as soon as he has found out who he was, and killed his interrogator . . .
Discover action, intrigue and mind-bending science in Hilldiggers, a gripping science fiction novel from Neal Asher where four siblings holding the keys to unthinkable power. Two planets, bound by the same solar system, were once locked in war. Then a cosmic super-string overflowing with alien technology - or life - was discovered. For safety, it was stored within a maximum-security space station. Sometime later, a female scientist from the station became pregnant and gave birth to quadruplets. But she inexplicably committed suicide by walking directly out into space. When war finally ends, one planet is devastated. It has been decimated by the other planet's hilldigger weaponry, so named as their blasts are capable of transforming landscapes into mountains. As the remnants of their society rebuild, the quadruplets, adults now, begin their ascension to power. One of them has his sights set on claiming the hilldiggers and their power for himself. But with what consequences for humanity? Set in the aftermath of Neal Asher's Spatterjay trilogy, Hilldiggers is an action-packed science fiction story.
This is a follow-up to The Voyage of the Sable Keech tracing the journey of an Old Captain, Orbus – a sadist in charge of a crew of masochists - to a planetary wasteland called The Graveyard’ lying between the Polity and the Prador Kingdom. An ancient war drone by the name of Sniper has stowed away aboard his spaceship, and the purpose of the journey is not entirely what the captain expected. Also heading in the same direction is the Prador king and the Prador Vrell. Vrell, having been mutated by the Spatterjay virus into something powerful and dangerous, has seized control of a Prador dreadnought, killing much of its crew, and is intent on heading back to the Prador Third Kingdom to exact vengeance on the King of the Prador, who tried to have him killed. All three ships are heading towards a climatic confrontation to The Graveyard, where underlying truths about the virus are revealed and an ancient menace to civilization reappears…
In outer space you can never feel sure that your adversary is altogether human. The runcible buffers on Samarkand have been mysteriously sabotaged, killing many thousands and destroying a terraforming project. Agent Cormac must reach it by ship to begin an investigation. But Cormac has incurred the wrath of a vicious psychopath called Pelter, who is prepared to follow him across the galaxy with a terrifying android in tow. Despite the sub-zero temperature of Samarkand, Cormac discovers signs of life: they are two 'dracomen', alien beasts contrived by an extra-galactic entity calling itself 'Dragon', which is a huge creature consisting of four conjoined spheres of flesh each a kilometre in diameter. Caught between the byzantine wiles of the Dragon and the lethal fury of Pelter, Cormac needs to skip very nimbly indeed to rescue the Samarkand project and protect his own life. Gridlinked is the first sci-fi thriller in Neal Asher's compelling Agent Cormac series.
From 800 years in the future, a runcible gate is opened into the Polity and those coming through it have been sent specially to take the alien ‘Maker’ back to its home civilization in the Small Magellanic cloud. Once these refugees are safely through, the gate itself is rapidly shut down – because something alien is pursuing them. The gate is then dumped into a nearby sun. From those refugees who get through, agent Cormac learns that the Maker civilization has been destroyed by pernicious virus known as the Jain technology. This, of course, raised questions: why was Dragon, a massive biocontruct of the Makers, really sent to the Polity; why did a Jain node suddenly end up in the hands of someone who could do the most damage with it? Meanwhile an entity called the Legate is distributing pernicious Jain nodes . . . and a renegade attack ship, The King of Hearts, has encountered something very nasty outside the Polity itself.
Earth’s Zero Asset citizens no longer face extermination from orbit. Thanks to Alan Saul, the Committee’s network of control is a smoking ruin and its robotic enforcers lie dormant. But power abhors a vacuum and, scrambling from the wreckage, comes the ruthless Serene Galahad. She must act while the last vestiges of Committee infrastructure remain intact – and she has the means to ensure command is hers. On Mars, Var Delex fights for the survival of Antares Base, while the Argus Space Station hurls towards the red planet. And she knows whomever, or whatever, trashed Earth is still aboard. Var must save the base, while also dealing with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin.
In the eight years since his first full-length novel Gridlinked was published by Pan Macmillan, Neal Asher has firmly established himself as one of the leading British writers of Science Fiction, and his novels are now translated in many languages. Most of his stories are set in a galactic future-scape called ‘The Polity’, and with this collection of marvellously inventive and action-packed short stories, he takes us further into the manifold diversities of that amazing universe. No one does monsters better than Neal Asher, so be prepared to revisit the lives and lifestyles of such favourites as the gabbleduck and the hooder, to savour alien poisons, the walking dead, the Sea of Death, and the putrefactor symbiont.
The Soldier is the first novel in the no-holds barred Rise of the Jain series, by bestselling science fiction author Neal Asher. Her mission is vital. Her failure is unthinkable. A corner of space swarms with alien technology, a danger to all sentient life. It’s guarded by Orlandine, who must keep it contained – as it could destroy entire civilizations. An alien intelligence shares her vigil. But she doesn’t share everything with Dragon . . . Orlandine is hatching a plan to obliterate this technology, removing its threat forever. For some will do anything to exploit this ancient weaponry, created by a long-dead race called the Jain. This includes activating a Jain super-soldier, which may breach even Orlandine’s defences. Meanwhile, humanity and the alien prador empire also watch this sector of space, as neither can allow the other to claim its power. However, things are about to change. The Jain might not be as dead as they seemed and interstellar war is just a heartbeat away. The action continues in The Warship.
In The Human, the final book in Neal Asher’s epic Rise of the Jain trilogy, an entire galaxy hangs in the balance as the ancient and powerful Jain threat emerges anew . . . A Jain warship has risen from the depths of space, emerging with a deadly grudge and a wealth of ancient yet lethal technology. It is determined to hunt down the alien Client, and will annihilate all those who stand in its way. So Orlandine must prepare humanity’s defense. Both humanity and the Prador thought their ancient foe—the Jain—had perished in a past age. And they resolve to destroy these outliers at any cost. Orlandine wants the Client’s inside knowledge to act, but the Client has her own agenda. Earth Central therefore looks to the Prador for alliance, after the Jain destroy their fleet. However, not everyone is happy with this, and some will do anything to shatter this fragile coalition. As the Jain warship makes its way across the galaxy, it seems unstoppable. Human and Prador forces alike struggle to withstand its devastating weaponry. Orlandine’s life work is to neutralize Jain technology, so if she can't triumph, no one can. But will she become what she’s vowed to destroy?
The Complete Owner Trilogy by Neal Asher, including The Departure, Zero Point, and Jupiter War. The Departure: Visible in the night sky the Argus Station, its twin smelting plants like glowing eyes, looks down on nightmare Earth. From Argus the Committee keep an oppressive control: citizens are watched by cams systems and political officers, it's a world inhabited by shepherds, reader guns, razor birds and the brutal Inspectorate with its white tiled cells and pain inducers. Soon the Committee will have the power to edit human minds, but not yet, twelve billion human being need to die before Earth can be stabilized, but by turning large portions of Earth into concentration camps this is achievable, especially when the Argus satellite laser network comes fully online . . . This is the world Alan Saul wakes to in his crate on the conveyor to the Calais incinerator. How he got there he does not know, but he does remember the pain and the face of his interrogator. Informed by Janus, through the hardware implanted in his skull, about the world as it is now Saul is determined to destroy it, just as soon as he has found out who he was, and killed his interrogator . . . Zero Point: Earth’s Zero Asset citizens no longer face extermination from orbit. Thanks to Alan Saul, the Committee’s network of control is a smoking ruin and its robotic enforcers lie dormant. But power abhors a vacuum and, scrambling from the wreckage, comes the ruthless Serene Galahad. She must act while the last vestiges of Committee infrastructure remain intact – and she has the means to ensure command is hers. On Mars, Var Delex fights for the survival of Antares Base, while the Argus Space Station hurls towards the red planet. And she knows whomever, or whatever, trashed Earth is still aboard. Var must save the base, while also dealing with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin. Jupiter War: Alan Saul is now part-human and part-machine, and our solar system isn't big enough to hold him. He craves the stars, but can't leave yet. His sister Var is trapped on Mars, on the wrong side of a rebellion, and Saul's human side won't let her die. He must leave Argus Station to stage a dangerous rescue -- but mutiny is brewing onboard, as Saul's robots make his crew feel increasingly redundant. Serene Galahad will do anything to prevent Saul's escape. Earth’s ruthless dictator hides her crimes from a cowed populace as she readies new warships for pursuit. She aims to crush her enemy in a terrifying display of interstellar violence. Meanwhile, The Scourge limps back to earth, its crew slaughtered, its mission to annihilate Saul a disaster. There are survivors, but while one seeks Galahad's death, Clay Ruger will negotiate for his life. Events build to a climax as Ruger holds humanity’s greatest prize -- seeds to rebuild a dying Earth. This stolen gene-bank data will come at a price, but what will Galahad pay for humanity’s future?
In the outskirts of space, and the far corners of the Polity, complex dealings are in play. Several forces continue to pursue the deadly and enigmatic Penny Royal, none more dangerous than the Brockle, a psychopathic forensics AI and criminal who has escaped the Polity’s confinements and is upgrading itself in anticipation of a deadly showdown, becoming ever more powerful and intelligent. Aboard Factory Station Room 101, the behemoth war factory that birthed Penny Royal, groups of humans, alien prador, and AI war drones grapple for control. The stability of the ship is complicated by the arrival of a gabbleduck known as the Weaver, the last living member of the ancient and powerful Atheter alien race. What would an Atheter want with the complicated dealings of Penny Royal? Are the Polity and prador forces playing right into the dark AI’s hand, or is it the other way around? Set pieces align in the final book of Neal Asher’s action-packed Transformation trilogy, pointing to a showdown on the cusp of the Layden’s Sink black hole, inside of which lies a powerful secret, one that could destroy the entire Polity.
The stunning conclusion to this high-octane space opera - where war is coming to the depths of space...Alan Saul is now part human and part machine, and our solar system isn't big enough to hold him. He craves the stars, but can't leave yet. His sister Var is trapped on Mars, on the wrong side of a rebellion, and Saul's human side won't let her die. He must leave Argus Station to stage a dangerous rescue -- but mutiny is brewing on board, as Saul's robots make his crew feel increasingly redundant.Serene Galahad will do anything to prevent Saul's escape. Earth's ruthless dictator hides her crimes from a cowed populace as she readies new warships for pursuit. She aims to crush her enemy in a terrifying display of interstellar violence.Meanwhile, The Scourge limps back to earth, its crew slaughtered, its mission to annihilate Saul a disaster. There are survivors, but while one seeks Galahad's death, Clay Ruger will negotiate for his life. Events build to a climax as Ruger holds humanity's greatest asset -- seeds to rebuild a dying Earth. This stolen Gene Bank data is offered at a price, but what will Galahad pay for humanity's future?
The Polity is under attack from a 'melded' AI entity with control of the lethal Jain technology, yet the attack seems to have no coherence. When one of Erebus's wormships kills millions on the world of Klurhammon, a high-tech agricultural world of no real tactical significance, agent Ian Cormac is sent to investigate, though he is secretly struggling to control a new ability no human being should possess . . . and beginning to question the motives of his AI masters. Further attacks and seemingly indiscriminate slaughter ensue, but only serve to bring some of the most dangerous individuals in the Polity into the war. Mr Crane, the indefatigable brass killing machine sets out for vengeance, while Orlandine, a vastly-augmented haiman who herself controls Jain technology, seeks a weapon of appalling power and finds allies from an ancient war. Meanwhile Mika, scientist and Dragon expert, is again kidnapped by that unfathomable alien entity and dragged into the heart of things: to wake the makers of Jain technology from their five-million-year slumber. But Erebus’s attacks are not so indiscriminate, after all, and could very well herald the end of the Polity itself . . .
Old enemies meet on new worlds in The Line of Polity, the second novel in Neal Asher's popular Agent Cormac series. At the frontiers of human-occupied space, the Miranda space station has been utterly destroyed. Earth Central assigns Agent Ian Cormac to discover the truth, because the alien bioconstruct Dragon seems the most likely culprit. Meanwhile, rebellion is brewing on Masada. The planet’s people are enslaved on the surface, living in fear of their overlords in orbit, who punish transgressions with laser strikes. Leaving their compounds also means death, as monstrous predators roam the toxic wilderness. Civil war looms, while a rebel biophysicist brings lethal Jain technology to this world. Agent Cormac must find out what connects these events, if he is to avert catastrophe. The Line of Polity is followed by Brass Man, the third title in the Agent Cormac series.
Neal Asher takes on first contact, Polity style. This original novel recounts the first contact between the aggressive Prador aliens, and the Polity Collective as it is forced to retool its society to a war footing. The overwhelming brute force of the Prador dreadnaughts causes several worlds and space stations to be overrun. Prador Moon follows the initial Polity defeats, to the first draws, and culminates in what might be the first Polity victory, told from the point of view of two unlikely heroes. For the first time in the US in eBook format.
In The Human, the final book in Neal Asher’s epic Rise of the Jain trilogy, an entire galaxy hangs in the balance as the ancient and powerful Jain threat emerges anew . . . A Jain warship has risen from the depths of space, emerging with a deadly grudge and a wealth of ancient yet lethal technology. It is determined to hunt down the alien Client, and will annihilate all those who stand in its way. So Orlandine must prepare humanity’s defense. Both humanity and the Prador thought their ancient foe—the Jain—had perished in a past age. And they resolve to destroy these outliers at any cost. Orlandine wants the Client’s inside knowledge to act, but the Client has her own agenda. Earth Central therefore looks to the Prador for alliance, after the Jain destroy their fleet. However, not everyone is happy with this, and some will do anything to shatter this fragile coalition. As the Jain warship makes its way across the galaxy, it seems unstoppable. Human and Prador forces alike struggle to withstand its devastating weaponry. Orlandine’s life work is to neutralize Jain technology, so if she can't triumph, no one can. But will she become what she’s vowed to destroy?
The latest high-octane galactic adventure from Britain's new master of wide-screen science fiction. In the far future, the Heliothane Dominion is triumphant in the solar system, after a bitter war with their Umbrathane progenitors. But some of the enemy have escaped into the past, intent on wreaking havoc across time. The worst of these is Cowl, an artificially forced advance in human evolution but one who is no longer human. Polly, desperate to obtain funds to support her habits, is unprepared for her involvement with Nandru Jurgens, a Taskforce soldier, and the killers pursuing him. Nor can resist the the alien 'tor' which she feels impelled to attach to her arm. But she must learn fast, as she is dragged back through time, not least that to the denizens of some earlier eras, she is little more than a convenience food. Initially, the fragment of tor imbedded in Tack's wrist sums up his value to the Heliothane-a point brought home to him with bloody abruptness. But, as a vat-grown programmable killer employed by U-gov, he is no stranger to violence. His long journey into the lethal world of the Heliothane is only beginning, the extent of his mission just becoming apparent. Meanwhile, hunting throughout time and the alternates, Cowl's pet, the torbeast, grows vast and dangerous. And the beast continues to feed.
The dangers of ancient technology loom over the Polity in the sequel to The Soldier, Neal Asher’s latest action-packed space opera series. The haiman Orlandine, charged with safeguarding lethal Jain tech swirling inside an accretion disc located in the distant reaches of space, has weaponized a black hole to eliminate the threat. But others are suspicious of her motives, and both the Polity AIs and the leaders of the alien prador kingdom dispatch fleets of warships in anticipation of conflict. As the black hole continues to eat its way through the planets in the accretion disc, making its way towards a dead sun, it becomes clear the disc has been hiding a larger secret. Nefarious forces with ulterior motives have manipulated Orlandine into deploying the black hole, triggering a series of larger events that will uncover a danger far older than even the Polity itself. From British science fiction writer Neal Asher, The War Ship picks up right where its predecessor, The Soldier, left off, showcasing Asher’s unique take on cutting-edge and fast-paced science fiction.
Brass Man is the third novel in Neal Asher's popular Agent Cormac series. On the primitive world Cull, a knight errant called Anderson hunts a dragon, not knowing that elsewhere is a resurrected brass killing machine, Mr Crane, assisting in a similar hunt. Learning that this old enemy still lives, agent Cormac pursues, while scientist Mika begins discovering the horrifying truth about an ancient alien technology. Each day is a survival struggle for the people of Cull. Ferocious insectile monsters roam their planet, as they try to escape to their forefathers’ starship still orbiting far above them. But an entity with questionable motives, calling itself Dragon, assists them with genetic by-blows created out of humans and the hideous local monsters. And now the supposedly geologically inactive planet itself is increasingly suffering earthquakes . . .
Three unusual travelers arrive on the remote ocean planet of Spatterjay, braving the perils of the world's voracious wildlife as they pursue their individual quests, unaware that their paths are about to converge as the palnet threatens to erupt into chaos.
In the eight years since his first full-length novel Gridlinked was published by Pan Macmillan, Neal Asher has firmly established himself as one of the leading British writers of Science Fiction, and his novels are now translated in many languages. Most of his stories are set in a galactic future-scape called ‘The Polity’, and with this collection of marvellously inventive and action-packed short stories, he takes us further into the manifold diversities of that amazing universe. No one does monsters better than Neal Asher, so be prepared to revisit the lives and lifestyles of such favourites as the gabbleduck and the hooder, to savour alien poisons, the walking dead, the Sea of Death, and the putrefactor symbiont.
Rebellion could be their salvation—or their doom. Long ago, the Cyberat left Earth to co-evolve with machines. Now, led by the powerful dictator Castron, their Old Guard believe that machines should replace the physical body. But these beliefs are upended with the arrival of the human Polity—and their presence ignites rebellion. Piper was raised as a weapon against the Cyberat, implanted with secretive hardware. When his parents are captured by the Old Guard, the Polity offer him unexpected aid. Piper knows the Polity want more from him, but at what cost? The rebellion also attracts the deadly prador, placing an entire world in peril. As war rages across the planet, Piper must battle with the unknown technology implanted in his bones. It may be the Polity’s answer to their relentless fight against the prador. It could also be civilization-ending Jain tech—or something far more extraordinary. War Bodies by Neal Asher is a gripping, high-octane standalone set in his expansive Polity world.
In a far corner of space, on the very borders between humanity’s Polity worlds and the kingdom of the vicious crab-like prador, is an immediate threat to all sentient life: an accretion disc, a solar system designed by the long-dead Jain race and swarming with living technology powerful enough to destroy entire civilizations. Neither the Polity or the prador want the other in full control of the disc, so they’ve placed an impartial third party in charge of the weapons platform guarding the technology from escaping into the galaxy: Orlandine, a part-human, part-AI haiman. She’s assisted by Dragon, a mysterious, spaceship-sized alien entity who has long been suspicious of Jain technology and who suspects the disc is a trap lying-in-wait. Meanwhile, the android Angel is planning an attack on the Polity, and is searching for a terrible weapon to carry out his plans?a Jain super-soldier. But what exactly the super-soldier is, and what it could be used for if it fell into the wrong hands, will bring Angel and Orlandine’s missions to a head in a way that could forever change the balance of power in the Polity universe. In The Soldier, British science fiction writer Neal Asher kicks off another Polity-based trilogy in signature fashion, concocting a mind-melting plot filled with far-future technology, lethal weaponry, and bizarre alien creations.
Quizzing is about encouraging, building up, evoking, provoking, challenging and renewing of the mind. Questions are good; if a question was never asked we might not be motivated to think. These evoking and thought-provoking questions will motivate one's thinking. In the back of the book, you will discover a wealth of information given by The Holy Ghost to enlighten the bookworm; those who hunger and thirst for more wisdom, knowledge, understanding and revelation.
The NKJV Bible Study Bible provides a study guide for every chapter of the Bible. Use this Bible to encourage discussion in a small group study or for further engagement in your personal devotions to gain a deeper understanding of any chapter in the Bible. Additional materials provide directions for leading a group through studies on specific topics such as the names of God, prayer, salvation, and suffering. Features include: Double-column typesetting with guides set in boxes after each chapter Study guides for each of the 1,189 chapters of the Bible Suited for both small groups and individual study Topical study guides ranging from 4 to 13 weeks on key subjects Concordance Full-color maps Clear and readable 9.5-point NKJV Comfort Print
New York Times bestselling author Kathleen Gear's new apocalyptic thriller Maze Master shows the world ending not in fire nor in ice but in science. Kathleen Gear, who often co-writes with her husband W. Michael Gear, has authored 42 books which have been New York Times, USA Today and international bestsellers. Translated into 29 languages, there are around 17 million copies of her books in print worldwide. LucentB is a retrovirus that’s inevitable, unstoppable, and utterly catastrophic for humanity. The US government believes the only person who can find the cure is the geneticist who tried to warn them about it and then disappeared: James Hakari. They assign the task of finding him to his former student Anna Asher, who in turn recruits paleographer and religious studies scholar Dr. Martin Nadai. The brilliant but insane geneticist is leaving clues for Anna and Martin to follow, showing he’s truly earned his students’ nickname for him: the Maze Master. The search takes Anna and Martin around the world and into a warzone they never imagined. Maze Master's LucentB is based off of the real retrovirus HERV-K, which has caused several plagues over the past 75,000 years, almost wiping out Neanderthals 50,000 years ago, and maybe 30,000 years ago. Modern geneticists consider HERV-K not to be extinct, but rather to be waiting for some trigger to come alive again. With its scientific and archaeological authenticity and suspenseful clues, Maze Master will have readers rushing through its intricate maze to find out the fate of the world in this thrilling adventure.
In a dystopian future, life hangs in the balance. Piri is a nineteen-year-old boy who lives in a technological metropolis that rises above the clouds. But when an accident drops him out of the city, everything changes. At first terrified by the atrocious reality of life on the surface, including surviving gruesome creatures known as Scavs, Piri is soon mesmerized by the bond they have for one another. He also comes to understand his own feelings for Niko, the boy who rescued him. In the end, Piri chooses love over comfort. But things are never as they seem. When he discovers just how far the city dwellers will go to maintain control, and the horrific truth behind an ancient and secret alliance, he will do everything he can to protect his new familyÑand disrupt the balance.
Line War is the fifth and final novel in Neal Asher's action-packed Agent Cormac series. Their worlds are ending . . . The human Polity worlds are under attack from Erebus, a renegade AI. And it’s now merged with lethal Jain technology, and isn’t afraid to use it. When Erebus kills millions, on a world of no apparent significance, Agent Ian Cormac is sent to investigate. He’s also secretly struggling with an ability no human should possess – and starts questioning the motives of his AI masters. Further indiscriminate attacks attract the Polity’s most dangerous individuals. Mr Crane, a brass killing machine, seeks vengeance. Orlandine, part AI and part human, hunts a weapon of appalling power. And Dragon plans to wake the makers of Jain technology from their ancient slumber. But can Erebus be stopped – or is this the end for the Polity?
Visible in the night sky the Argus Station, its twin smelting plants like glowing eyes, looks down on nightmare Earth. From Argus the Committee keep an oppressive control: citizens are watched by cams systems and political officers, it's a world inhabited by shepherds, reader guns, razor birds and the brutal Inspectorate with its white tiled cells and pain inducers. Soon the Committee will have the power to edit human minds, but not yet, twelve billion human being need to die before Earth can be stabilized, but by turning large portions of Earth into concentration camps this is achievable, especially when the Argus satellite laser network comes fully online . . . This is the world Alan Saul wakes to in his crate on the conveyor to the Calais incinerator. How he got there he does not know, but he does remember the pain and the face of his interrogator. Informed by Janus, through the hardware implanted in his skull, about the world as it is now Saul is determined to destroy it, just as soon as he has found out who he was, and killed his interrogator . . .
The dangers of ancient technology loom over the Polity in the sequel to The Soldier, Neal Asher’s latest action-packed space opera series. The haiman Orlandine, charged with safeguarding lethal Jain tech swirling inside an accretion disc located in the distant reaches of space, has weaponized a black hole to eliminate the threat. But others are suspicious of her motives, and both the Polity AIs and the leaders of the alien prador kingdom dispatch fleets of warships in anticipation of conflict. As the black hole continues to eat its way through the planets in the accretion disc, making its way towards a dead sun, it becomes clear the disc has been hiding a larger secret. Nefarious forces with ulterior motives have manipulated Orlandine into deploying the black hole, triggering a series of larger events that will uncover a danger far older than even the Polity itself. From British science fiction writer Neal Asher, The War Ship picks up right where its predecessor, The Soldier, left off, showcasing Asher’s unique take on cutting-edge and fast-paced science fiction.
Alan Saul is now part-human and part-machine, and our solar system isn't big enough to hold him. He craves the stars, but can't leave yet. His sister Var is trapped on Mars, on the wrong side of a rebellion, and Saul's human side won't let her die. He must leave Argus Station to stage a dangerous rescue -- but mutiny is brewing onboard, as Saul's robots make his crew feel increasingly redundant. Serene Galahad will do anything to prevent Saul's escape. Earth’s ruthless dictator hides her crimes from a cowed populace as she readies new warships for pursuit. She aims to crush her enemy in a terrifying display of interstellar violence. Meanwhile, The Scourge limps back to earth, its crew slaughtered, its mission to annihilate Saul a disaster. There are survivors, but while one seeks Galahad's death, Clay Ruger will negotiate for his life. Events build to a climax as Ruger holds humanity’s greatest prize -- seeds to rebuild a dying Earth. This stolen gene-bank data will come at a price, but what will Galahad pay for humanity’s future?
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.