THE FUTURE IS HERE AND IT DOESN'T NEED YOU In Nate Kenyon's Day One, scandal-plagued hacker journalist John Hawke is hot on the trail of the explosive story that might save his career. James Weller, the former CEO of giant technology company Eclipse, has founded a new start-up, and he's agreed to let Hawke do a profile on him. Hawke knows something very big is in the works at Eclipse---and he wants to use the profile as a foot in the door to find out more. After he arrives in Weller's office in New York City, a seemingly normal day quickly turns into a nightmare as anything with an Internet connection begins to malfunction. Hawke receives a call from his frantic wife just before the phones go dead. Soon he and a small band of survivors are struggling for their very lives as they find themselves thrust into the middle of a war zone---with no obvious enemy in sight. The bridges and tunnels have been destroyed. New York City is under attack from a deadly and brilliant enemy that can be anywhere and can occupy anything with a computer chip. Somehow Hawke must find a way back to his pregnant wife and young son. Their lives depend upon it . . . and so does the rest of the human race.
David Pierce moves with his wife and daughter to accept a job at a recently reopened hydropower plant in Quebec. But the owners of the mysterious plant are hiding a deadly secret, and David's little girl has begun to have terrifying premonitions of blood and death. Original.
TRAPPED WITHIN THE TWILIGHT... Call it what you like: dusk, twilight, sunset. It's that magical moment between daylight and darkness when anything is possible - the evening ahead promises untold enchantment... or nameless dread. Within are 16 tales of the oncoming blackness, including more than the usual cast of characters. There are shapeshifters and gravediggers, but also supernatural private detectives - and perhaps most terrifying of all - beautiful creatures that prey on... horror writers. Murder, death and things worse than death are all waiting for you When The Night Comes Down.
Six high school students have survived nuclear war in a high-tech bomb shelter, but they're not alone. Mutated insects are hungry and the human survivors are the only prey.
Dominion ghosts epitomize the height of terran evolution and physical conditioning. Augmented by technologies that harness their innate psionic potential, these lethal operatives use telepathy and other superhuman powers to isolate and destroy the enemies of the Dominion. But when the hunters become the hunted and ghosts start disappearing without a trace, even the most dangerous human soldiers in the Koprulu sector have something to fear... Enter Nova Terra, a ghost of unparalleled ability. On orders fromEmperor Arcturus Mengsk, Nova embarks on a secret mission to find her missing comrades. As her investigation leads down a maze of dark corridors, painful memories of her pre-ghost years begin to surface. Soon, Nova learns that there might be a connection between the missing agents and her past, a discovery that will pit her against both the shadows ofher youth and a terrifying new breed of psionic warrior: spectres. This is the story that StarCraft fans have been waiting for—a pulse-pounding adventure based on the never-released StarCraft: Ghost tactical-action console game. StarCraft: Ghost—Spectres unveils a tumultuous chapter in Nova’s life and the insidious origins of the spectres featured in StarCraft II: Wings of Liberty, the record-breaking sequel to Blizzard Entertainment’s highly praised real-time strategy games StarCraft and StarCraft: Brood War.
THE FUTURE IS HERE AND IT DOESN'T NEED YOU In Nate Kenyon's Day One, scandal-plagued hacker journalist John Hawke is hot on the trail of the explosive story that might save his career. James Weller, the former CEO of giant technology company Eclipse, has founded a new start-up, and he's agreed to let Hawke do a profile on him. Hawke knows something very big is in the works at Eclipse---and he wants to use the profile as a foot in the door to find out more. After he arrives in Weller's office in New York City, a seemingly normal day quickly turns into a nightmare as anything with an Internet connection begins to malfunction. Hawke receives a call from his frantic wife just before the phones go dead. Soon he and a small band of survivors are struggling for their very lives as they find themselves thrust into the middle of a war zone---with no obvious enemy in sight. The bridges and tunnels have been destroyed. New York City is under attack from a deadly and brilliant enemy that can be anywhere and can occupy anything with a computer chip. Somehow Hawke must find a way back to his pregnant wife and young son. Their lives depend upon it . . . and so does the rest of the human race.
The High Heavens are healing after the fall of the Prime Evil. The Angiris Council has recovered the Black Soulstone and now stands vigil over the cursed artifact deep within the glimmering Silver City. Amid these momentous events, Tyrael struggles with his position as the new Aspect of Wisdom, feeling out of place as a mortal among his angelic brethren and doubting his ability to fully embody his role. As he searches within himself and the Heavens for reassurance, he senses the Black Soulstone's grim influence on his home. Where harmony of light and sound once reigned, a mounting discord is threatening to shroud the realm in darkness. Imperius and the other archangels vehemently oppose moving or destroying the crystal, leading Tyrael to put Heaven’s fate in the hands of humankind... Drawing powerful humans to his side from the far ends of Sanctuary, Tyrael reforges the ancient Horadrim and charges the order with an impossible task: to steal the Soulstone from the heart of Heaven. Among the champions entrustedwith this burden are Jacob of Staalbreak, former avatar of Justice and guardian of the angelic blade El'druin; Shanar, a wizard with phenomenal powers; Mikulov, a lithe and reverent monk; Gynvir, a fearless and battle-hardened barbarian; and Zayl, a mysterious necromancer. With time and the forces of both good and evil against them, can these heroes unite as one and complete their perilous mission before Heaven falls to ruin?
On the night of September 15, 1956, a seven-year-old child was murdered on the deserted grounds of the Canadian National Exhibition (CNE) in Toronto. The main suspect was a teenage boy seen near the crime scene on a bicycle. Toronto police arrested Ron Moffatt, a fourteen-year-old former CNE employee who vaguely fit the description of the suspect. During a tough interrogation, Ron falsely confessed and was convicted at trial. In truth, Ron couldn’t ride a bicycle and was innocent; his phony admission was the product of fear and pressure tactics. The real culprit — sex offender and serial killer Peter Woodcock — remained at large, preying on new victims. This shocking story has eerie parallels to the Steven Truscott case (which also involved a fourteen-year-old Ontario boy accused of murder) but has been largely forgotten until now. A powerful account about a coerced confession, a fumbled police investigation and the crusading lawyer who fought to free Ron from custody.
David Pierce moves with his wife and daughter to accept a job at a recently reopened hydropower plant in Quebec. But the owners of the mysterious plant are hiding a deadly secret, and David's little girl has begun to have terrifying premonitions of blood and death. Original.
From William Carlos Williams and Allen Ginsberg to Miguel Algarín and Wanda Coleman, this groundbreaking book explores the ways in which contemporary poets have engaged with America's changing urban experience since 1945. City Poems and American Urban Crisis brings post-war American poetry into conversation with developments in city planning, activism, and urban theory to demonstrate that taking city poetry seriously as a mode of analysis and critique can enhance our attempts to produce more just and equitable urban futures. Poets covered include: Miguel Algarín, Gwendolyn Brooks, Wanda Coleman, Allen Ginsberg, Lewis MacAdams, Charles Olson, George Oppen, and William Carlos Williams.
Sharp, lyrical poems celebrating the Black vernacular—its influence on pop culture, its necessity for familial survival, its rite in storytelling and in creating the safety found only within its intimacy “Terrific . . . illuminates life in this country in a strikingly original way.”—Ron Charles, The Washington Post NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR • The New York Public Library • Tordotcom Definition of finna, created by the author: fin·na /ˈfinə/ contraction: (1) going to; intending to [rooted in African American Vernacular English] (2) eye dialect spelling of “fixing to” (3) Black possibility; Black futurity; Blackness as tomorrow These poems consider the brevity and disposability of Black lives and other oppressed people in our current era of emboldened white supremacy, and the use of the Black vernacular in America’s vast reserve of racial and gendered epithets. Finna explores the erasure of peoples in the American narrative; asks how gendered language can provoke violence; and finally, how the Black vernacular, expands our notions of possibility, giving us a new language of hope: nothing about our people is romantic & it shouldn’t be. our people deserve poetry without meter. we deserve our own jagged rhythm & our own uneven walk towards sun. you make happening happen. we happen to love. this is our greatest action.
An exciting new collection from a poet whose debut was praised by Colorado Review as “a seduction by way of small astonishments” Nate Klug has been hailed by the Threepenny Review as a poet who is “an original in Eliot’s sense of the word.” In Hosts and Guests, his exciting second collection, Klug revels in slippery roles and shifting environments. The poems move from a San Francisco tech bar and a band of Pokémon Go players to the Shakers and St. Augustine, as they explore the push-pull between community and solitude, and past and present. Hosts and Guests gathers an impressive range: critiques of the “immiserated quiet” of modern life, love poems and poems of new fatherhood, and studies of a restless, nimble faith. At a time when the meanings of hospitality and estrangement have assumed a new urgency, Klug takes up these themes in chiseled, musical lines that blend close observation of the natural world, social commentary, and spiritual questioning. As Booklist has observed of his work, “The visual is rendered sonically, so perfectly one wants to involve the rest of the senses, to speak the lines, to taste the syllables.”
Lonely Planet's California is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Paddle in the Pacific, trek through desert oases, and watch fog tumble over the Golden Gate Bridge; all with your trusted travel companion. Get to the heart of California and begin your journey now! Inside Lonely Planet's California Travel Guide: Up-to-date information - all businesses were rechecked before publication to ensure they are still open after 2020s COVID-19 outbreak NEW pull-out, passport-size 'Just Landed' card with wi-fi, ATM and transportation info - all you need for a smooth journey from airport to hotel Planning tools for family travelers - where to go, how to save money, plus fun stuff just for kids What's New feature taps into cultural trends and helps you find fresh ideas and cool new areas our writers have uncovered NEW Accommodations feature gathers all the information you need to plan your accommodations NEW Where to Stay in San Francisco and Where to Stay in Los Angeles maps are your at-a-glance guide to accommodations options in each neighborhood Color maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sightseeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights give you a richer, more rewarding travel experience - history, people, music, landscapes, wildlife, cuisine, politics Over 105 maps Covers San Francisco, Marin County & the Bay Area, Napa & Sonoma Wine Country, the North Coast & Redwoods, the Central Coast, Santa Barbara County, Los Angeles, Disneyland & Orange County, San Diego & Around, Palm Springs & the Deserts, the Northern Mountains, Sacramento & the Central Valley, Gold Country, Lake Tahoe, Yosemite & the Sierra Nevada The Perfect Choice: Lonely Planet's California, our most comprehensive guide to California, is perfect for both exploring top sights and taking roads less traveled. Looking for just the highlights? Check out Pocket San Francisco, a handy-sized guide focused on the can't-miss sights for a quick trip. Looking for more extensive coverage? Check out Lonely Planet USA for a comprehensive look at all the country has to offer. Authors Written and researched by Lonely Planet, Brett Atkinson, Amy Balfour, Andrew Bender, Alison Bing, Cristian Bonetto, Celeste Brash, Jade Bremner, Bailey Freeman, Michael Grosberg, Ashley Harrell, Anita Isalska, Mark Johanson, Andrea Schulte-Peevers, and Wendy Yanagihara. About Lonely Planet: Lonely Planet is a leading travel media company, providing both inspiring and trustworthy information for every kind of traveler since 1973. Over the past four decades, we've printed over 145 million guidebooks and phrasebooks for 120 languages, and grown a dedicated, passionate global community of travelers. You'll also find our content online, and in mobile apps, videos, 14 languages, armchair and lifestyle books, ebooks, and more, enabling you to explore every day. 'Lonely Planet guides are, quite simply, like no other.' New York Times 'Lonely Planet. It's on everyone's bookshelves; it's in every traveler's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' Fairfax Media (Australia)
A collection of horror stories in the tradition of Stephen King, Clive Barker, and Joe Hill, featuring vampires, zombies, monsters, serial killers, and other creepy creatures of the night. Edited by introduced by bestselling author and Stoker Award finalist Scott Nicholson (The Red Church, After post-apocalyptic thriller series, and Creative Spirit). Stories by award-winning authors Joseph Nassise, Simon Wood, Maria Alexander, Nate Kenyon, Kealan Patrick Burke, Lisa Morton, Jeremy C. Shipp, and Joe McKinney. "Always surprises and always entertains." - Jonathan Maberry, Patient Zero ---- keywords: horror story collection, best horror short stories, zombie stories, dark fantasy fiction, vampire anthology, ghost stories, Jack Kilborn, Blake Crouch, Brian Keene, Bentley Little
Deckard Cain made his way across the floor, following the footprints to an alcove in the far wall. Rotted boards clung to supports, the last remains of an ancient library. This had been a ritual chamber, many centuries before, used to summon things from beyond the human world. A portal to the Burning Hells themselves, perhaps. The shelves were empty now. He saw a speck of yellow underneath a splinter of wood and bent to pick up a corner of parchment paper, curled and speckled with mildew. Something moved in the shadows to his right. He whirled, holding the light up. For a moment it appeared as if the shadows themselves were alive, bunching and swirling like ink in water. At the same time, a voice like the distant moan of wind drifted through the empty room and raised the hairs on the back of his neck. “Deckaaaaarrdddd Caiiinnnn . . .” Cain felt a strange doubling, a memory of a night many years before, when he was just a boy. A whispered voice calling to him, just like this. He backed away, fumbling in his rucksack with one hand, holding the lighted staff with the other against the darkness. Already he was doubting himself: had it just been the wind moving through the broken remains of the building above him, a trick his mind had played after so long in the sun? The voice came again, a sound like bones scraping together in the grave. “Your ghosts are many, old man, and they are active.” A grating of metal over rock seemed to come from everywhere at once. Once again a pool of black smoke thickened and then dissipated, only to reassemble somewhere else: a shape carrying a sword, the form of a man, but with eyes that glowed red with the fires of hell. Cain knew what this was, yanked from the depths of his own mind and used against him: the image of the Dark Wanderer himself, conjured up to weaken his resolve. The smoke-shape swirled and shifted, reforming into two indistinct human shapes, one taller and clearly female, one small and delicate. Shock raced through Cain’s limbs as an older, familiar memory fought to surface. He closed his eyes against the darkness as the yawning pit of despair opened within him, threatening to pull him in. You must not listen. *** Deckard Cain is the last of the Horadrim, the sole surviving member of a mysterious and legendary order. Assembled by the archangel Tyrael, the Horadrim were charged with the sacred duty of seeking out and vanquishing the three Prime Evils: Diablo (the Lord of Terror), Mephisto (the Lord of Hatred), and Baal (the Lord of Destruction). But that was many years ago. As the decades passed, the Horadrim’s strength diminished, and they fell into obscurity. Now all of their collected history, tactics, and wisdom lie within the aged hands of one man. A man who is growing concerned. Dark whisperings have begun to fill the air, tales of ancient evil stirring, rumblings of a demonic invasion set to tear the land apart. Amid the mounting dread, Deckard Cain uncovers startling new information that could bring about the salvation—or ruin—of the mortal world: other remnants of the Horadrim still exist. He must unravel where they have been and why they are hiding from one of their own. As Cain searches for the lost members of his order, he is thrust into an alliance with an unlikely ally: Leah, an eight-year-old girl feared by many to carry a diabolical curse. What is her secret? How is it tied to the prophesied End of Days? And if there are other living Horadrim, will they be able to stand against oblivion? These are the questions Deckard Cain must answer . . . . . . before it is too late.
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