A fundamental revolution in higher education is being sparked by the ubiquity of mobile devices. The opportunity is ripe for institutions, instructors, and instructional designers to take advantage of mobile technology to enhance the learning experience. The Mobile Academy is a guide for systematically integrating mobile devices into higher education courses and other academic and student support services in order to facilitate learning outcomes and student success. It covers a wealth of topics, including the use of mobile devices as applied to administrative services, classroom content, assessment, communication, and what's to come in the future. "In The Mobile Academy Clark Quinn gives aspiring learning technologists a crash course in what it will take to harness the power and potential of mobile learning in higher educational settings. He has given us a comprehensive, engaging guide for creating mobile learning solutions that inspire anytime, anywhere, and on whatever device one chooses." —Ellen Wagner, partner and senior analyst, Sage Road Solutions LLC; executive director WCET "If you are a faculty member, instructional support staff, or an administrator at a university or a two-year college, you must read and understand this book. From ideas on interactivity and engagement through mLearning, to conducting an environmental scan, to dealing with policy issues, this book provides the foundation upon which to build for the future—the future of mLearning." —Karl M. Kapp, professor of instructional technology, Bloomsburg University, Bloomsburg, Pennsylvania; author, Gadgets, Games and Gizmos for Learning and Learning in 3D "In The Mobile Academy, Clark Quinn provides a sensible theoretical and practical foundation that will help higher education organizations to develop their own strategies for providing mobile services for learning and student support. From designers to educators to administrators, this is the guide to for you to get 'mobilized.'" —Alan Levine, cogdogblog.com
Mobile is a powerful new tool for supporting organizational performance, including a wide-variety of learning opportunities including innovation, collaboration, research, and design. Mobile generates new products, services, and helps solve problems. Whether providing needed tools, augmenting learning, or connecting individuals, mobile devices are empowering individuals and organizations. Designing mLearning is a hands-on resource that presents step-by-step guidance for designing, delivering, and deploying mobile solutions, covering both the background model and pragmatic considerations for successfully navigating mobile projects. The book takes an integrated approach to mobile learning regardless of the device used. Written by Dr. Clark Quinn, a noted leader in the mLearning revolution, Designing mLearning debunks commonly held myths about mLearning, defines the myriad opportunities for mobile, contains real-world, illustrative examples, includes implementation concerns, and places mobile learning in an overall strategic plan. Designing mLearning is written for instructional designers, developers, media experts, managers, and anyone with responsibility for supporting performance in organizations. While the focus is on the design of solutions, the book addresses the critical organizational issues to assist the larger agenda of mobilizing the organization. The information outlined in this groundbreaking guide can be applied across the mobile device spectrum and provides a systematic and integrated suite of conceptual frameworks to guide designers to pragmatic and effective solutions. "Quinn takes you by the hand and leads you carefully and comprehensively through the m-learning maze of devices, models, examples, and designs, at the same time demonstrating that mobile learning is more than being about learning, but is also about performance." --Jane Hart, founder & CEO, Centre for Learning and Performance Technologies "Stop thinking mLearning is miniaturized eLearning. Just as digital video has enabled entirely new forms of entertainment and communication, mLearning enables powerful new (and old) performance solutions at very low costs. Clark omits the deafening hyperbole and delivers today's best source of clear, complete, and useful mLearning guidance for us all." --Michael Allen, CEO, Allen Interactions "The future is mobile. It will rock you more than the web did. And Clark Quinn has written the missing manual." --Jay Cross, CEO, Internet Time, and author, Informal Learning "Those of us in learning and development know we spend a disproportionate amount of time on formal training, missing opportunities to support workers where real learning occurs: in work, every day. With a wealth of examples, Clark Quinn provides a clear, useful guidebook for using 21st-century tools to support our performers as they enact their work and apply new learning." --Jane Bozarth, Ed.D., author, Social Media for Trainers and Better Than Bullet Points "Yes, this is a handy book about mobile learning and support. But it's also a thoughtful nudge towards rethinking what we mean when we say we are educators." --Allison Rossett, San Diego State University "Clark Quinn sets the pace for a swift race toward mobile everything. His thought-leadership and focus on solutions that work make him the one to watch, to read, and to learn from now!" --Marcia Conner, advisor in business culture and collaboration, co-author of The New Social Learning: A Guide to Transforming Organization Through Social Media
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.
Ensure Your Instructional Design Stands Up to Learning Science Learning science is a professional imperative for instructional designers. In fact, instructional design is applied learning science. To create effective learning experiences that engage, we need to know how learning works and what facilitates and hinders it. We need to track the underlying research and articulate how our designs reflect what is known. Otherwise, how can we claim to be scrutable in our approaches? Learning Science for Instructional Designers: From Cognition to Application distills the current scope of learning science into an easy-to-read primer. Good instructional design makes learning as simple as possible by removing distractions, minimizing the cognitive load, and chunking necessary information into digestible bits. But our aim must go beyond enabling learners to recite facts to empowering them to make better decisions—decisions about what to do, when, and how. This book prepares you to design learning experiences that ensure retention over time and transfer to the appropriate situations. Gain insights into: Providing spaced practice and reflection Tapping into motivation and challenge to build learner confidence Using performance-support tools, social learning, and humor appropriately Prompts at the end of each chapter will spark your thinking about how to use these concepts and more in your daily work. Written by Clark N. Quinn, author of Millennials, Goldfish & Other Training Misconceptions: Debunking Learning Myths and Superstitions, this book is perfect for anyone who strives for their instruction to stand up to learning science.
Transform learning and development practices to make your programs relevant and meaningful Existing training and development practices need a major overhaul. Learning and development practitioners and managers must increasingly face the fact that old methods are no longer relevant in today's tech-savvy world and, in many cases, they simply don't work. In Revolutionize Learning and Development, you'll get a straightforward look at how people really learn and get introduced to practical steps for rethinking, redesigning, and reestablishing learning delivery. This book shows you how to take advantage of new understandings and new technologies so you can make a meaningful impact on your organization. In four sections, the book lays out crucial background knowledge, conceptual frameworks, and practical steps for transforming learning and development so that it has the greatest return for businesses. Managers, practitioners, and executives will benefit from the illustrations, vignettes, and sidebars that highlight the author's advice and expertise. Learn to avoid the pitfalls of outdated and irrelevant learning solutions, including those that ignore the importance of clear objectives, proper execution, and thorough evaluation Discover the practical steps for implementing the best and most effective strategies for making the most of training programs Benefit from a thorough examination of what happens when managers and practitioners make major changes in strategy, leadership, and technology Get familiar with the roles of research-based frameworks, performance support, and informal learning Don't let learning and development myths derail you. Find out how to breathe new life into your programs with practical guidance designed to inspire today's best learning technology solutions.
Can You Tell Learning Fact From Fiction? “Training should be tailored to individual learning styles.” “We only use 10 percent of our brain.” “Multitasking is as simple and efficient as flipping a switch.” Some myths and superstitions have their fervent believers. But unlike everyday misconceptions such as “Bats are blind” or “George Washington had wooden teeth,” these learning myths can cost you. Fortunately, trained skeptic Clark Quinn has once and for all laid them bare before the research and evidence. Now, myth busting has never been easier. Millennials, Goldfish, & Other Training Misconceptions debunks more than 30 common assumptions about good learning design to help you avoid wasting time, resources, and goodwill on unproven practices. Drawing on cognitive psychology and brain science, Clark arms you with the ammo to challenge the claims you’re likely to hear from peers and co-workers. Be a smart consumer, and stand behind the science of learning.
Neurology is currently one of the most exciting and fast-moving areas of clinical medicine. Our understanding of the normal function of the nervous system, and the effects of disease upon it, is informed by new developments in many different fields, including radiology and functional imaging, neurochemistry, and psychopharmacology. The amount of material published each year is vast, so in this volume the editors focus on the literature relating to five of the most important disease entities: Parkinson's Disease, Epilepsy, Multiple Sclerosis, Dystonias, and Alzheimer's Disease. Each section features expert commentaries on all the latest research, and discusses the results of key clinical trials. Drawing on recently published material from many different specialities, The Year in Neurology 2001 combines breadth of coverage with in-depth analysis, while highlighting the topics of greatest interest to the practicing clinician. For informed opinion and critical review, this volume is the first choice for every doctor wishing to keep up to date in this challenging speciality.
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