The cognitive movement has proven robust, with CCM methods and research serving not only scientific, typically explorative objectives, but also pragmatic purposes such as problem solving and decision support, systems planning and organizational interventions. Comparative Causal Mapping is an essential introduction to causal (cognitive) mapping exploring the different interpretations and motives for using them, the technical aspect of using CMAP3 (a thoroughly revised version of an original 1998 CCM-CMAP3 guide ) in different research situations, and typical cases of CM/CCM-research. The book will appeal to both academic and professional audiences, in particular to doctoral students and experienced researchers looking for new topics and method approaches, but also to practitioners in fields such as management training and knowledge management.
Organisations have started to wrestle with the idea of how to engage the skills and motivation of the video game generation; as customers and as employees. Dale Robert’s World of Workcraft provides the context and background to the need for and potential benefit of gamification as a means of turning a traditional corporate culture and structure into a dynamic community. Gamification is the concept of applying engaging elements of game theory to non-game applications, and its practical application is part of the disruptive innovation that offers businesses radical new ways of working, learning and performing. World of Workcraft provides guidance on how to (and how not to) introduce these concepts successfully.
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