Science fiction adventure in a decaying far future setting in the new tie-in novel from the popular Numenera tabletop and PC roleplaying games. In the far-future Ninth World, claves of Aeon Priests help their community understand and use the mysterious technologies of the past. But what happens when a group of these priests uses this knowledge and power to exploit the people who depend on them? In the region of Steremoss, a group of brave individuals are determined to resist this oppression from the shadows. They call themselves the Night Clave. File Under: Fantasy [ Protect the Clave | Devices & Designs | Death Walkers | World's End ]
Did the noble order of the Knights Templar guard a secret about Jesus’ birth? Was the moon landing faked in a Hollywood movie studio? Is the government keeping the remains of an alien spacecraft in the top-secret Area 51? Monte Cook takes a look at conspiracy theories—ranging from the historically complex to the seriously whacked out. With a disbelieving eye, he traces the history of some of the world's weirdest ideas and even includes a chart showing readers how to make up conspiracy theories for themselves. Scattered through the book are the paranoid "notes" of an anonymous reader who claims to know what's really going on. You can make up your own mind as to who's telling the truth!
A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? Soon, any of those will be as easy as running Numenera or The Strange.
There have been eight previous worlds ... Each left behind remnants. People of the new world, the Ninth World, sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them Numenera. The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future."--Page 4 of cover.
The Strange. It is an RPG set on Earth, in the modern day. But a few people a very few people have discovered how to travel to other places. They call them recursions, and they are like limited pocket dimensions with their own laws of reality, connected to Earth via a dark energy network beneath the normal matter of the universe. A dangerous, chaotic network they call the Strange.
Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera. Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called 'magic' of the past to create a promising future. Numenera: Character Options is a supplement for Numenera and provides new options for Numenera characters. In addition to new descriptors and foci, Numenera: Character Options offers new mutations, new non-human races, new esoteries, new fighting moves, and new tricks of the trade. It also introduces new kinds of descriptors, expanding the concept to include character origins and negative traits, along with new rules for customizing characters, switching descriptors and foci, and more!
From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, the Ninth World offers Numenera fans adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness they love about Numenera!
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