The Age of Darkness wages on in Zenescope's Grimm Fairy Tales twelve part REALM WAR series and 3 epic age of darkness mini-series are included in this trade paperback collection. Collects 3 Age of Darkness titles: GFT Cinderella; GFT White Queen, and GFT Inferno: Rings of Hell
In Volume I, Tomasito reveals the time tested conga method which he himselfstudied with Changuito and other master congueros at the ENA conservatory in Havana. Volume I starts at the absolute beginning and is designed for the personwho has never touched the congas, but is also of great value to the advanced player who wishes to understand the foundation and rudiments of the approach that has allowed the ENA and the other Havana conservatories to consistently turn out so many world class congueros each year. Volume I begins with simple exercises to develop technique and systematically works its way through rudiments and 'recursos' for use in solos and fills and basic rhythm patterns such as Salsa, Cha-Cha and Bolero. These are presented using the unique Step by Step online video Method, which enables the student to learn the patterns by watching the video and imitating Tomasito as he builds the patterns stroke by stroke. This, combined with a special type of notation designed to be simple for those who don't read music, results in a conga course that really works, rather than just another reference book to add to the bookshelf!
Volume II is aimed at two distinct categories of readers: 1) Intermediate players who are ready for a wider range of rhythms to study and use in live playing situations; and 2) Experienced congueros who have digested Volume I and now seek to understand the roots of the modern Cuban conga style. Having assimilated the material in Volume I, the student should be able to play basic Son Montuno, Salsa, Chachacha, and Bolero. Volume II moves on to Guaguanco, Iyesa, 6/8, Changui, Afro, Mozambique, Pilon, Songo, Merengue, Bomba, Cumbia and other rhythms that a professional conguero will be expected to know. Each rhythm is accompanied by an article reflecting on its history and role in the "big picture" of Latin music and offering listening recommendations. Like Volume I, it uses the Step by Step online video Method. A special 8-page appendix explains the often infuriatingly complex subject of "clave" with an unprecedented level of clarity and insight. Includes access to online video.
Volume III is the first educational product to tackle the complex subject of Timba, the new musical genre which has been played in Cuba since 1989. Timba represents a quantum leap for all the instruments of the rhythm section andespecially the congas. The recordings of Tomas Cruz are considered the mostadvanced examples of Timba conga-playing and so fascinated the three coauthors that they sought out Tomas Cruz and spent a year and a half studying his style and meticulously documenting it before even considering the idea of publishing it. After many hundreds of hours of passionate research, thislabor of love eventually reached fruition as Volume III. Volumes II & I were then written to trace the roots of the style and to understand the path Tomas took toarrive at his phenomenal level of technical mastery and rhythmic creativity. Much more than a collection of patterns or exercises, Volume III analyzes Timba arrangements from beginning to end, explaining the role of the congas in each section, the relationship to the clave, and Tomasito's creative process, including an exercise which teaches the reader to invent his own Timba conga parts. It was the intricacies of the material of Volume III which inspired the creation of the Step by Step online video Method, which enables the reader to learn these exciting new rhythms in a fraction of the time it would take workingwith only written music and audio recordings
Mike Royko: The Chicago Tribune Collection 1984–1997 is an expansive new volume of the longtime Chicago news legend’s work. Encompassing thousands of his columns, all of which originally appeared in the Chicago Tribune, this is the first collection of Royko work to solely cover his time at the Tribune. Covering politics, culture, sports, and more, Royko brings his trademark sarcasm and cantankerous wit to a complete compendium of his last 14 years as a newspaper man. Organized chronologically, these columns display Royko's talent for crafting fictional conversations that reveal the truth of the small-minded in our society. From cagey political points to hysterical take-downs of "meatball" sports fans, Royko's writing was beloved and anticipated anxiously by his fans. In plain language, he "tells it like it is" on subjects relevant to modern society. In addition to his columns, the book features Royko's obituary and articles written about him after his death, telling the tale of his life and success. This ultimate collection is a must-read for Royko fans, longtime Chicago Tribune readers, and Chicagoans who love the city's rich history of dedicated and insightful journalism.
Whether at an official tournament or a home kitchen table, every SCRABBLE player wants to be a winner--and these specially selected words and expert hints are guaranteed to boost scores. Based on the Official Scrabble Players Dictionary, Fourth Edition (currently one of the bestselling games and puzzles books) and with foreword by World SCRABBLE Champion Brian Cappelletto, this is the equivalent of an intensive training course. Complete with winning word lists, such as those that combine high-scoring letters, those that have a preponderance of vowels, and those that allow multiple I and U dumps, it also offers tips on hitting triple-triples and achieving those elusive 7-letter bingos. SCRABBLE, the distinctive game board and letter tiles, and all associated logos are trademarks of Hasbro in the United States and Canada and are used with permission. � 2007 Hasbro. All Rights Reserved.
Lovers of Scrabble[registered] and other language-based games will boost their chances to win with these huge, incredibly thorough word lists. Study it to increase your vocabulary, especially of words with hard-to-use J, Q, X, and Z; to understand the different letter combinations that frequently come up; and to get more hooks, those letters that can extend words already on the board for extra points. There's a cheat sheet that includes 2 and 3 letter words and their hooks; vowel dumps; and more. Load up on vowel-heavy words, including ones with multiple i and u. Find out which short words don't take s endings, or which finish in a surprise s. Get the best of the bingos, as well as alphagrams. The introduction comes from World Scrabble[registered] Champion Brian Cappelletto.
An ancient supernatural evil is reborn in the hands of modern terrorists! Think The Walking Dead meets Black Hawk Down! Expanding the world of Garth Ennis’ innovative short film, Stitched, horror mainstay Mike Wolfer tells the next chapter in a gripping world of terror. The curse of the Stitched leaves the buried desert where it was spawned and is violently injected into the modern world. When a smuggler delivers the secret of the Stitched to a wealthy collector, the unsuspecting world learns that true horror doesn’t stay buried in the sands of time…it transcends them. A team of Navy Seals must attempt to secure the threat and find a way to destroy the Stitched and their secrets before they are loosed among an unsuspecting population. But the true horror of the Stitched isn’t only felt at their crushing granite fingertips, but in the terrifying turning process where the unwary become legions of the dead and unwilling tools of the controlling terrorist’s whims. The trade collects issues #8-13 of the ongoing horror series, Stitched.
ACROSS SPACE AND TIME Collected here for the first time are six fantastical tales of the Swords of Eternity Super-Arc, the epic cycle that launched the Edgar Rice Burroughs Universe series. At the mercy of spacetime's capricious vagaries, young scientist Victory Harben finds herself hurled across worlds by a mysterious force, while pursued by a ruthless winged entity armed with a flaming sword that consumes souls. Following Victory is inventor Jason Gridley, intent on finding his goddaughter and bringing her home. In the course of their world-hopping odyssey, Victory and Jason will meet friends and allies, and face off against cruel enemies who will test the steel of their courage. Original to this anthology are a Quantum Prelude, a Quantum Postlude, and five new connecting Quantum Interludes in which Victory Harben gives context to the unfolding story of the Super-Arc that occurs between each story, plus the previously unpublished epic novelette "Victory Harben and the Lord of the Veiled Eye" by Christopher Paul Carey, in which the ERB Universe collides head-on with cosmic horror at the edge of the solar system! TABLE OF CONTENTS Quantum Prelude: Weird Worlds* Pellucidar: Dark of the Sun by Christopher Paul Carey Quantum Interlude: The Wormhole Express* Victory Harben: Clash on Caspak by Mike Wolfer Quantum Interlude: Friends and Enemies* Victory Harben: Stormwinds of Va-nah by Ann Tonsor Zeddies Quantum Interlude: Cosmic Roulette Wheel* Victory Harben and the Lord of the Veiled Eye* by Christopher Paul Carey Quantum Interlude: Kith and Kin* Jason Gridley of Earth: Across the Moons of Mars by Geary Gravel Quantum Interlude: The Tapestry of Fate* Beyond the Farthest Star: Rescue on Zandar by Mike Wolfer Quantum Coda: Into the Unknown Quantum Postlude: The Omos Enigma* * Indicates new material original to this anthology. THE FIRST UNIVERSE OF ITS KIND A century before the term "crossover" became a buzzword in popular culture, Edgar Rice Burroughs created the first expansive, fully cohesive literary universe. Coexisting in this vast cosmos was a pantheon of immortal heroes and heroines--Tarzan of the Apes, Jane Clayton, John Carter, Dejah Thoris, Carson Napier, and David Innes being only the best known among them. In Burroughs' 80-plus novels, their epic adventures transported them to the strange and exotic worlds of Barsoom, Amtor, Pellucidar, Caspak, and Va-nah, as well as the lost civilizations of Earth and even realms beyond the farthest star. Now the Edgar Rice Burroughs Universe expands in an all-new series of canonical tales written by today's talented authors! (c) Edgar Rice Burroughs, Inc. All Rights Reserved. Trademarks Victory Harben(TM), Jason Gridley(TM), Beyond the Farthest Star(TM), Tarzan(R), Tarzan of the Apes(R), John Carter(R), Dejah Thoris(R), Pellucidar(R), David Innes(TM), Carson Napier(TM), Amtor(TM), Caspak(TM), Va-nah(TM), Edgar Rice Burroughs(R), Edgar Rice Burroughs Universe(R), ERB Universe(TM), Swords of Eternity(TM), and others owned by ERB, Inc.
American and British soldiers find themselves in Taliban-controlled mountains, hunted by the murderous undead! Think The Walking Dead meets Black Hawk Down! Three American soldiers, the survivors of a helicopter crash in Afghanistan, struggle across the Taliban-controlled mountains. Injured and lacking food, water, and medicine, they discover something far worse than enemy fighters among the sun-bleached rocks: an ancient supernatural power, murderous and unstoppable. Despite a timely rescue demise by a handful of British S.A.S. commandos, they’re still hopelessly outnumbered by the shambling, ragged undead and the evil human intelligence that controls them. Critically acclaimed graphic novelist Garth Ennis and horror master Mike Wolfer rip the horrors of war right from today’s headlines and thrust it beyond the boundaries of sanity.
Gorge R.R. Martin, brings his World Fantasy Award-winning short story to graphic novels in Skin Trade! Randi Wade is a survivor. She followed in the footsteps of her father, became a cop, and now is working the P.I. trade. But her past still haunts her. And the vicious animal attacks that took her father's life have sprung up anew, claiming victims once again in this sleepy town. Martin's unique creative voice spins a modern-day classic horror tale of murder, werewolves, and bladed demons. Illustrated by long time horror comics creator Mike Wolfer and adapted for comics by Martin's Hugo Award-nominated collaborator Daniel Abraham.
The Age of Darkness wages on in Zenescope's Grimm Fairy Tales twelve part REALM WAR series and 3 epic age of darkness mini-series are included in this trade paperback collection. Collects 3 Age of Darkness titles: GFT Cinderella; GFT White Queen, and GFT Inferno: Rings of Hell
Former soldier and current combat magician William Gravel pits his skills against rogue agents who use black magic to threaten society. William Gravel is back, and neck deep in bad juju! Finally free of his exile to the United States, the combat magician returns to his London home. However, before he can even settle in, he finds himself at the center of an investigation involving a horrific act of child mutilation. The child's murder was very specific, part of a ritual designed to acquire and harness powerful magic. If Gravel can't stop the black magic responsible, many more children will die to create a madman with very strong medicine...
A former soldier and current combat magician, William Gravel returns to England to exterminate the corrupt occult hierarchy. Magic... the kind of magic that can strip the skin from a screaming man's skull, or direct the path of a shrieking bullet through a maze of city streets. This is not just magic. This is Combat Magic. Sergeant Major William Gravel, Warren Ellis' cult-hit sensation from the pages of STRANGE KISS and STRANGE KILLINGS, is a Combat Magician and an S.A.S. soldier. Home from wartorn Afghanistan to London, he just wants to relax and have a pint. Instead, he finds that another has taken his place in the mysterious enclave of Britain's seven Occult Detectives, each of which now holds a scrap of the Sigsand Manuscript, a supernatural device that could bestow its wielders with vile and terrifying power. So the pint will have to wait... a few people need killing first.
A former soldier and current combat magician, William Gravel returns to England to exterminate the corrupt occult hierarchy. Magic... the kind of magic that can strip the skin from a screaming man's skull, or direct the path of a shrieking bullet through a maze of city streets. This is not just magic. This is Combat Magic. Sergeant Major William Gravel, Warren Ellis' cult-hit sensation from the pages of STRANGE KISS and STRANGE KILLINGS, is a Combat Magician and an S.A.S. soldier. Home from wartorn Afghanistan to London, he just wants to relax and have a pint. Instead, he finds that another has taken his place in the mysterious enclave of Britain's seven Occult Detectives, each of which now holds a scrap of the Sigsand Manuscript, a supernatural device that could bestow its wielders with vile and terrifying power. So the pint will have to wait... a few people need killing first.
Hell has literally broken loose on Earth as the Dark Queen has found a way to merge Earth and the four Realms together. The Queen's plan to rule over all beings within the Nexus has succeeded and innocent lives are now under her strict control. Can the remaining Realm Knights still stop her or will the Dark Queen's reign last for ages?
When civilization crumbles in one terrifying moment; when people are gleefully breaking into unthinkable acts of violence all around you; when everyone you love has died screaming in agony: What do you do? There is no help. There is no hope. There is no escape. There are only the Crossed. This is a horrifically visceral exploration of pure evil committed by depraved, twisted humans
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