Practical Pedagogy expands the universe of teaching and learning. It provides an accessible guide to new and emerging innovations in education, with insights into how to become more effective as a teacher and learner. New teachers will find a comprehensive introduction to innovative ways of teaching and learning. Experienced educators will be surprised by the range of useful pedagogies, such as translanguaging, crossover learning, teachback, bricolage and rhizomatic learning. Policy makers will gain evidence of how new teaching methods work in practice, with resources for curriculum design and course development. Drawing on material from the hugely influential Innovating Pedagogy series of reports, this book is a compilation of the 40 most relevant pedagogies, covering: innovative ways to teach and learn; how pedagogies are adopted in new ways for a digital age; evidence on how and why different methods of teaching work, including case studies set in classrooms, informal settings, and online learning spaces; practical implications of the latest research into the science of learning, combining psychology, education, social sciences and neuroscience. Organised around six themes – Personalization, Connectivity, Reflection, Extension, Embodiment and Scale – Practical Pedagogy is a comprehensive source for teachers, policy makers, educational researchers and anyone interested in new ways to teach and learn.
How We Write is an accessible guide to the entire writing process, from forming ideas to formatting text. Combining new explanations of creativity with insights into writing as design, it offers a full account of the mental, physical and social aspects of writing. How We Write explores: how children learn to write the importance of reflective thinking processes of planning, composing and revising visual design of text cultural influences on writing global hypertext and the future of collaborative and on-line writing. By referring to a wealth of examples from writers such as Umberto Eco, Terry Pratchett and Ian Fleming, How We Write ultimately teaches us how to control and extend our own writing abilities. How We Write will be of value to students and teachers of language and psychology, professional and aspiring writers, and anyone interested in this familiar yet complex activity.
This fascinating book explores machines as authors of fiction, past, present, and future. For centuries, writers have dreamed of mechanical storytellers. We can now build these devices. What will be the impact on society of AI programs that generate original stories to entertain and persuade? What can we learn about human creativity from probing how they work? In Story Machines, two pioneers of creative artificial intelligence explore the design and impact of AI story generators. The book covers three themes: language generators that compose coherent text, storyworlds with believable characters, and AI models of human storytellers. Providing examples of story machines through the ages, it covers the history, recent developments, and future implications of automated story generation. Anyone with an interest in story writing will gain a new perspective on what it means to be a creative writer, what parts of creativity can be mechanized, and what is essentially human. Story Machines is for those who have ever wondered what makes a good story, why stories are important to us, and what the future holds for storytelling.
Computers and Thought provides a unified, self-contained introduction to artificial intelligence for readers with little or no computing background. It presents an original extended AI programming project - the Automated Tourist Guide exercise throughout the main chapters of the text to illustrate the material covered and show how AI actually works. Most chapters illustrate a particular AI topic, with sections on the background to the topic, methods, applications, and the limitations of previous proposals. In addition, there are end of chapter summaries and graded exercises, suggested readings, a glossary, and an appendix on programming. Computers and Thought details the theory and issues involved in AI and covers computer simulation of human activities, such as problem solving and natural language understanding, and computer vision. Its investigation of AI is usefully extended to models of cognition, the nature of mind and intelligence, and the social implications of AI and cognitive science. The computer language is POP-11, an easy to learn language that can be used interactively, like LISP, and that has an appearance similar to PASCAL. It is not necessary to run the illustrative POP-11 programs on a computer, since a feature of the language is the ease with which it can be understood from the printed page. Computers and Thought is included in the series Explorations in Cognitive Science, edited by Margaret A Boden. A Bradford Book
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