This book offers an in-depth explanation of Task-Based Language Teaching (TBLT) and the methods necessary to implement it in the language classroom successfully. Combines a survey of theory and research in instructed second language acquisition (ISLA) with insights from language teaching and the philosophy of education Details best practice for TBLT programs, including discussion of learner needs and means analysis; syllabus design; materials writing; choice of methodological principles and pedagogic procedures; criterion-referenced, task-based performance assessment; and program evaluation Written by an esteemed scholar of second language acquisition with over 30 years of research and classroom experience Considers diffusion of innovation in education and the potential impact of TBLT on foreign and second language learning
This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the reader with both a conceptual model for understanding how these games work as well as a toolbox of mechanical approaches to achieving a range of design outcomes and assessing the fit of any given approach within a specific design. Though dating back to the 1820s, tabletop miniatures games have been little explored critically and lack a conceptual vocabulary for their discussion. Active practitioners in the miniature games design community, Glenn Ford and Mike Hutchinson explore what defines these games, proposing the term ‘non-discrete miniatures games’ to encapsulate the essence of these open and immersive hobby gaming experiences. Discarding the term ‘wargame’, they argue against limiting conceptions of these games to direct armed conflict, and champion their diverse narrative potential. The book provides a fresh conceptual framework for miniatures games, abstracting the concepts of positioning and moving markers non-discretely across scale-modelled environments into inclusive and generalised terminology, untethering them from their roots as military simulations and providing the foundations for a fresh consideration of miniatures games design. Written for game designers, and with a foreword by Gav Thorpe, The Fundamentals of Tabletop Miniatures Game Design is a handbook for those that wish to design better miniatures games.
We all know that money won is twice as sweet as money earned, and there are plenty of books that will help you if you want to mortgage the house to take on the $30-$60 table at the Mirage or the Taj Mahal; but most of us are looking for a friendlier species of the game, a chance to test our luck in the enjoyable company of friends, and, if we are favored with good fortune and they are not, to really, really rub their noses in it. Dealer's Choice is the ultimate guide to the world of low stakes poker, where fun and bragging rights count as least as much as the final tally. Starting with the elementary principles every beginner will need to know before swimming with the sharks-betting, bluffing, and the hierarchy of hand values-Dealer's Choice also includes invaluable tips on how to host the perfect poker evening (the relative merits of chips versus coins, what food to serve) as well as fascinating sidebars (great poker hands in cinema, trivia, unspoken laws of the game) and hilarious profiles of archetypal poker characters-the kinds of oddball one is bound to encounter sooner or later across the green felt. Every conceivable variety of poker is discussed in each of its variants, from established favorites like Baseball and Follow the Queen to truly esoteric mutations of the authors' own invention such as Frankenstein, The Lord of the Rings Trilogy, and Hamlet (i.e., Jacks are low, Queens are wild, Kings dead). Renowned illustrator Phil Foglio has enlivened the text with spectacular line drawings. With worldwide interest in poker at unprecedented peak, Dealer's Choice gives casual players the chance to re-create, right in their living rooms, the excitement of the World Series of Poker... except without the five million dollar jackpot-but pizza and beer aren't bad either.
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