Improve your coding skills and learn how to write readable code. Rather than teach basic programming, this book presumes that readers understand the fundamentals, and offers time-honed best practices for style, design, documenting, testing, refactoring, and more. Taking an informal, conversational tone, author Michael Stueben offers programming stories, anecdotes, observations, advice, tricks, examples, and challenges based on his 38 years experience writing code and teaching programming classes. Trying to teach style to beginners is notoriously difficult and can easily appear pedantic. Instead, this book offers solutions and many examples to back up his ideas. Good Habits for Great Coding distills Stueben's three decades of analyzing his own mistakes, analyzing student mistakes, searching for problems that teach lessons, and searching for simple examples to illustrate complex ideas. Having found that most learn by trying out challenging problems, and reflecting on them, each chapter includes quizzes and problems. The final chapter introduces dynamic programming to reduce complex problems to subcases, and illustrates many concepts discussed in the book. Code samples are provided in Python and designed to be understandable by readers familiar with any modern programming language. At the end of this book, you will have acquired a lifetime of good coding advice, the lessons the author wishes he had learned when he was a novice. What You'll Learn Create readable code through examples of good and bad style Write difficult algorithms by comparing your code to the author's code Derive and code difficult algorithms using dynamic programming Understand the psychology of the coding process Who This Book Is For Students or novice programmers who have taken a beginning programming course and understand coding basics. Teachers will appreciate the author's road-tested ideas that they may apply to their own teaching.
This book examines advances in architecture, design, and painting in a region widely recognized for its contribution to the Arts and Crafts and Prairie School movements. It features the work of many well-known American artists, including the architects Cass Gilbert, Harvey Ellis, Frank Lloyd Wright, Purcell and Elmslie, ceramicist and Arts and Crafts philosopher Ernest Batchelder, and the painters Homer Dodge Martin and Alexander Fournier. The six essays also focus on the ceramic and metalwork production of the Handicraft Guild of Minneapolis, the Craftshouse of John Bradstreet, and American Indian art and artifacts created both for native and white use at the time." "Alan Lathrop discusses Minnesota architecture by combining his knowledge of architectural practitioners of the time with an awareness of international stylistic trends, particularly the tradition of the Ecole des Beaux-Arts, in this first overview of the state's architecture of the period ever published. Michael Conforti and Jennifer Komar link the development of retailing in the late nineteenth century to the interior design practice and Arts and Crafts production of John Bradstreet. Thomas O'Sullivan provides a study of Robert Koehler, one of the region's most respected painters, while he reviews the work of over two dozen of the state's other painters working at the time." "The special communal nature of Minnesota's artistic life is emphasized in Marcia Anderson's contribution. Her study of the Handicraft Guild of Minneapolis presents years of archival research on the Guild which she presents in the context of the international Arts and Crafts movement. Mark Hammons provides the first monograph ever published on the architectural partnership of Purcell and Elmslie, the most commissioned architects of the Prairie School after Frank Lloyd Wright. Hammons analyzes the team-centered working process of the firm and relates their creative process and formal vocabulary to the contemporary metaphysical discourse that was the foundation of their architectural philosophy. Louise Lincoln and Paulette Molin study the nature of relationships between whites and the Chippewa and Dakota Indians in their discussion of native material culture. Lincoln and Molin decode a complex, nuanced cultural interchange embodying both traditional and assimilationist trends. Their essay is the first in-depth examination of the range of American Indian art from this region; one that considers both objects crafted for native use and those produced for the tourist market."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
This landmark work explores the vibrant world of football from the 1920s through the 1950s, a period in which the game became deeply embedded in American life. Though millions experienced the thrills of college and professional football firsthand during these years, many more encountered the game through their daily newspapers or the weekly Saturday Evening Post, on radio broadcasts, and in the newsreels and feature films shown at their local movie theaters. Asking what football meant to these millions who followed it either casually or passionately, Michael Oriard reconstructs a media-created world of football and explores its deep entanglements with a modernizing American society. Football, claims Oriard, served as an agent of "Americanization" for immigrant groups but resisted attempts at true integration and racial equality, while anxieties over the domestication and affluence of middle-class American life helped pave the way for the sport's rise in popularity during the Cold War. Underlying these threads is the story of how the print and broadcast media, in ways specific to each medium, were powerful forces in constructing the football culture we know today.
Improve your coding skills and learn how to write readable code. Rather than teach basic programming, this book presumes that readers understand the fundamentals, and offers time-honed best practices for style, design, documenting, testing, refactoring, and more. Taking an informal, conversational tone, author Michael Stueben offers programming stories, anecdotes, observations, advice, tricks, examples, and challenges based on his 38 years experience writing code and teaching programming classes. Trying to teach style to beginners is notoriously difficult and can easily appear pedantic. Instead, this book offers solutions and many examples to back up his ideas. Good Habits for Great Coding distills Stueben's three decades of analyzing his own mistakes, analyzing student mistakes, searching for problems that teach lessons, and searching for simple examples to illustrate complex ideas. Having found that most learn by trying out challenging problems, and reflecting on them, each chapter includes quizzes and problems. The final chapter introduces dynamic programming to reduce complex problems to subcases, and illustrates many concepts discussed in the book. Code samples are provided in Python and designed to be understandable by readers familiar with any modern programming language. At the end of this book, you will have acquired a lifetime of good coding advice, the lessons the author wishes he had learned when he was a novice. What You'll Learn Create readable code through examples of good and bad style Write difficult algorithms by comparing your code to the author's code Derive and code difficult algorithms using dynamic programming Understand the psychology of the coding process Who This Book Is For Students or novice programmers who have taken a beginning programming course and understand coding basics. Teachers will appreciate the author's road-tested ideas that they may apply to their own teaching.
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