Poetry. Michael Daley is a combiner of lyricism and political feeling evoking the clear air and poetic breath of liberation from the treachery of U.S. militarism. A ground-breaking sensitivity for the future: -- Jack Hirschman. In this most recent collection, Michael Daly writes with personal intensity of domestic life, of experiences with his son, his wife, his mother. Fine quality paper. Saddlestitched chapbook.
Michael Daley was born in Boston, is a graduate of the University of Massachusetts and has an MFA from the University of Washington. In 1983 he published his first collection of poetry, The Straits. His chapbooks include Angels, Original Sin, Horace: Eleven Odes, The Corn Maiden, and Rosehip Plum Cherry. His poems have appeared in American Poetry Review, Hudson Review, Alaskan Quarterly Review, Raven Chronicles, Seattle Review, and on the Writer’s Almanac. In 2007 he published Way Out There: Lyrical Essays. In 2008 To Curve came out and in early 2010 Moonlight in the Redemptive Forest with a CD of poems and music arranged and performed by Brad Killion.
As Catholic catechists, our relationship with God involves literally hundreds of symbols. We take them for granted and hardly notice when others dont get them, including those we teach. Here Michael Daley offers a fascinating and informative overview of our symbolic language. He breaks these down into core symbols of Catholicism, symbolic persons from Scripture, saints as symbolic persons, virtues, Christian symbols, and symbols of the Mass. Each chapter includes questions for review and reflection, activities for learners, and a prayer starter. This is a must-have resource for anyone who teaches about the faithor just plain wants to know more about it.
Telémachus, archetype of the boy left behind, is portrayed in this novel by Bobby Bacca, whose father, M.M.Bacca, the famous poet, has died. Bobby, an artist who has gone in search of his father’s past, revisits the Bacca legend through stories told by those who knew him best, while his own memories intersect with the effects of trauma pervading the adult lives of his contemporaries. This “sidebar of an odyssey” modernizes the abandonment and allure for might that 20th-century French philosopher Simone Weil takes as her foundation for declaring Homer the first and greatest pacifist poet. Though Mac Bacca is no hero, nor is he a Leopold Bloom, his aberrant and twisted personality takes us on a ride over some strange country along the neglected yet familiar path of the male soul.
Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!
A New York Public Library Best Book for the Teen Age: Stewart jumps at the chance to travel into space, but it turns out his mission is more dangerous than he thought Stewart Hale is about to turn thirteen, and all he wants is to become a rocket pilot, just like his mom. But ever since she died in a crash, Stewart’s dad won’t hear of it. He refuses even to bring Stewart to the space museum anymore. Virtual reality videos of his hero, pilot Val Thorsten, aren’t enough. Worst of all, Stewart realizes he’s beginning to forget some of his favorite memories of his mom, and wonders if something in the past is being hidden from him. After bumping into a grizzled old space traveler, Stewart finds his chance to escape to the moon. But in a beat-up craft with a pilot who’s well past his prime, this isn’t quite the adventure that Stewart had in mind.
TidalWave Productions introduces a new biography comic featuring Tom Daley. British diver Tom Daley made quite a splash at the 2012 Olympic Games with his winning personality, boyish good looks and impressive physique. Writer Troy, Michael and artist Alex Schumacher tell the inspiring young swimmer's tale of triumph and tragedy from his Olympic success to the loss of his father and his rise as a reality tv celebrity.
One, holy, catholic, and apostolic: these marks have distinguished orthodox Christianity since the fifth century. Today, however, the church is known by many other characteristics; e.g., it is prayerful, intellectual, catechetical, biblical, ecological, and sacramental. In this timely book, William Madges and Michael Daley invite over forty authors and theologians to reflect on both the traditional and contemporary marks of the Church. (back cover).
The iOS Game Programming Collection consists of two bestselling eBooks: Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner’s guide. Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone’s media player Provide game control via iPhone’s touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D’s sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games
2013 Catholic Press Association Book Award: 50th Anniversary of Vatican II (2nd Place) Marking the fiftieth anniversary of the first session of Vatican II (1962-65), a watershed event in the history of the church, whose meaning and interpretation continue to inspire heated debate. In this book fifty distinguished authors, including theologians, journalists, spiritual writers, and pastoral leaders, offer their own assessment of the meaning of the Council and its historic documents, drawing in many cases on their personal experience as witnesses or participants. The contributors are a "who's who" of modern Catholic and non-Catholic voices: Francis X. Murphy (who, as "Xavier Rynne," penned an inside account of the Council for The New Yorker magazine), Martin E. Marty, Lisa Sowle Cahill, John O'Malley, Joan Chittister, Gregory Baum, Michael Novak, Basil Pennington, Richard McBrien, Cardinal Avery Dulles, John Dominic Crossan, Joseph Komonchak, Brother Roger of Taize, Cardinal Francis Arinze, Elizabeth Johnson, David Hollenbach, and many more. For those who want to understand what happened at the Council, as well as those concerned about the state of the church today and the agenda for the future, these fifty personal stories provide an invaluable and inspiring resource.
What is more fun than a day at the beach when the tug of gentle waves leaves your feet covered with sand? With minimal text and engaging illustrations, Beach Socks captures all the wonder, awe, and excitement of a young child's day at the beach. No more shoes! No more socks! is just the beginning of an exhilarating day-long romp at the water s edge. Children will delight as they recall how much fun it is to wear beach socks!
The complex relationship between depression and alcoholism among males is often further compounded by the presence of violence. This problematic form of comorbidity is a source of significant diagnostic uncertainties and treatment exigencies. This pocket guide presents a concise and practical discussion of current principles of diagnostic assessment, treatment, engagement, pharmacotherapeutic and psychotherapeutic interventions, and relapse prevention strategies.
Should students get paid for attending school? Is year-round school a good thing? IF you find $100, is it yours to keep? Fifty topics kids will want to talk and write about. Reproducible debate sheets include pro and con points to get kids thinking about both sides of the issue.
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