In the brave new world of angels and procurers, rent-a-death prostitutes will let you sexually abuse them and even hack them to pieces for a fee. In anticipation of your own death, be sure to keep up payments on your life crystal. After you die, you can enjoy life to the hilt in a very attractive new body with your memories intact. Young body, old memories. Violent death is the ultimate repeatable pleasure.
“Unable to comply with an insane spaceship commander’s decision to destroy a harmless race of intelligent beings known as habers, xenobiologist Markos flees from his crewmates and dies in a planetside crash—only to reawaken in an alien body for the purpose of teaching the habers the meaning of ‘War.’ Berlyn uses human and alien viewpoints skillfully to explore the many faces of conflict in this unusual and thoughtful sf adventure.” —Library Journal
In a future where minds are enslaved by computer chips, one man seeks revenge. Michael Berlyn is an American computer game designer and writer. He is known as an Implementor at Infocom, part of the text adventure game design team. Berlyn joined Marc Blank in founding the game company Eidetic, which later became Sony Bend. He is also a composer and continues to create games for the Apple App Store.
In the brave new world of angels and procurers, rent-a-death prostitutes will let you sexually abuse them and even hack them to pieces for a fee. In anticipation of your own death, be sure to keep up payments on your life crystal. After you die, you can enjoy life to the hilt in a very attractive new body with your memories intact. Young body, old memories. Violent death is the ultimate repeatable pleasure.
“Unable to comply with an insane spaceship commander’s decision to destroy a harmless race of intelligent beings known as habers, xenobiologist Markos flees from his crewmates and dies in a planetside crash—only to reawaken in an alien body for the purpose of teaching the habers the meaning of ‘War.’ Berlyn uses human and alien viewpoints skillfully to explore the many faces of conflict in this unusual and thoughtful sf adventure.” —Library Journal
In a future where minds are enslaved by computer chips, one man seeks revenge. Michael Berlyn is an American computer game designer and writer. He is known as an Implementor at Infocom, part of the text adventure game design team. Berlyn joined Marc Blank in founding the game company Eidetic, which later became Sony Bend. He is also a composer and continues to create games for the Apple App Store.
The novel Seven Signs of the Lion is a magical journey to the city of Lviv in Western Ukraine. Part magical realism, part travelogue, part adventure novel, and part love story, it is a fragmented, hybrid work about a mysterious and mythical place. The hero of the novel Nicholas Bilanchuk is a gatherer of living souls, the unique individuals he meets over the course of his five-month stay in his ancestral homeland. These include the enigmatic Mr. Viktor, who, with one eye that always glimmers, in a dream summons him across the Atlantic Ocean to the city of lions, becoming his spiritual mentor; the genius mathematician Professor Potojbichny (a man of science with a mystical bent and whose name means “man from the other side”); the exquisite beauty Ada, whose name suggests “woman from Hades” in Ukrainian, whose being emanates irresistible sensuality, but who never lets anyone capture her beauty in a picture; the schizophrenic artist Ivan the Ghostseer, who lives in a bohemian hovel of a basement apartment and in an alcohol-induced trance paints the spirits of the city that torment him; and the curly-haired elfin Raya, whose name suggests “paradise” in Ukrainian and who becomes the primary guide and companion for Nicholas on his journey to self-realization. The hero is summoned to the land of his ancestors to find the “seven signs of the lion” in a mysterious quest. The multicultural and unique architectural aspects of the “city of lions” with its medieval old town dating back several centuries is showcased. Part cultural history, the novel deals with the legends and myths surrounding the city and its environs. Anglophone readers will be introduced to a country, a people and a culture that largely remain undiscovered for them.
The second edition of Horizontal Gene Transfer has been organized to provide a concise and up-to-date coverage of the most important discoveries in this fascinating field. Written by the most prominent gene transfer and genome analytical scientists, this book details experimental evidence for the phenomenon of horizontal gene transfer and discusses further evidence provided by the recent completion of genomic sequences from Archea, Bacteria, and Eucarya members. The relevance of horizontal gene transfer to plant and metazoan taxonomy, GM foods, antibiotic resistance, paleontology, and phylogenetic reconstruction is also explored. Horizontal Gene Transfer is essential for microbiologists, geneticists, biochemists, evolutionary biologists, infectious disease specialists, paleontologists, ecologists, and researchers working in plant/animal systematics and agriculture with an interest in gene transfer. This includes scientific researchers from government and industry concerned with the release of genetically modified organisms. Up-to-the-minute reviews, maps, conclusions, urls to relevant websites and colour figures Unique chapters, for example one written by paleontologists presents data for horizontal gene transfer from fingerprints form the fossil record
This book presents the state-of-the-art of forest resources assessments and monitoring. It provides links to practical applications of forest and natural resource assessment programs. It offers an overview of current forest inventory systems and discusses forest mensuration, sampling techniques, remote sensing applications, geographic and forest information systems, and multi-resource forest inventory. Attention is also given to the quantification of non-wood goods and services.
What is King Lear really thinking of? What does his mysterious Fool dream about? What are the secret reasons for his daughters’ revenge on their father? What really lies behind the most famous lines in Shakespeare’s greatest tragedy? Michael Pennington’s performance as Lear in New York in 2014 was considered to be the equal of those of Paul Scofield and John Gielgud. This book - part memoir, part analysis, part adventure story - lights up the familiar text and the unique production he led. Funny, candid and deeply illuminating, both honest and scholarly, King Lear In Brooklyn is the work of one of our finest actor-writers at the top of his form.
What do traditional Indigenous institutions of governance offer to our understanding of the contemporary challenges faced by the Navajo Nation today and tomorrow? Guided by the Mountains looks at the tensions between Indigenous political philosophy and the challenges faced by Indigenous nations in building political institutions that address contemporary problems and enact "good governance." Specifically, it looks at Navajo, or Diné, political thought, focusing on traditional Diné institutions that offer "a new (old) understanding of contemporary governance challenges" facing the Navajo Nation. Arguing not only for the existence but also the persistence of traditional Navajo political thought and policy, Guided by the Mountains asserts that "traditional" Indigenous philosophy provides a model for creating effective governance institutions that address current issues faced by Indigenous nations. Incorporating both visual interpretations and narrative accounts of traditional and contemporary Diné institutions of government from Diné philosophers, the book is the first to represent Indigenous philosophy as the foundation behind traditional and contemporary governance. It also explains how Diné governance institutions operated during Pre-Contact and Post-Contact times. This path-breaking book stands as the first-time normative account of Diné philosophy.
Named one of Rough Trade’s Best Books of 2013 According to Gandhi, the Four Stages of Protest are as follows: First they ignore you. Then they ridicule you. Then they fight you. Then you win! In Fight the Power!, comics authors Sean Michael Wilson and Benjamin Dickson team up with illustrators Hunt Emerson, John Spelling, and Adam Pasion to show how this process has been played out again and again throughout history--and has slowly but surely led to hard-won rights for the people along the way. Focusing on the English-speaking nations, Wilson and Dickson chronicle the struggles of the Luddites and Swing Riots in the early 1800s, through the Irish Rebellions that lasted through 1922; from the suffragettes in 1918 to Rosa Parks and the bus boycott of the mid-1950s; from the trial of Nelson Mandela to the Occupy movement that has only just begun. By illuminating the variety of protests--and the valuable connections among them--through an accessible art form, Fight the Power! shows that there is a point to the struggle, fight by fight, win by win.
Seeking to fill a gap in our knowledge of the legal history of the nineteenth century, this volume studies the influence of Roman and civil law upon the development of common law jurisdictions in the United States and in Great Britain. M. H. Hoeflich examines the writings of a variety of prominent Anglo-American legal theorists to show how Roman and civil law helped common law thinkers develop their own theories. Intellectual leaders in law in the United States and Great Britain used Roman and civil law in different ways at different times. The views of these lawyers were greatly respected even by nonlawyers, and most of them wrote to influence a wider public. By filling in the gaps in the history of jurisprudence, this volume also provides greater understanding of the development of Anglo-American culture and society.
Originally published in 1988, this Library of Congress cataloging guide includes: Subject Headings, Classification Numbers (with Index), Author Main Entries and Literature Numbers, LC Literature Numbers, Artist Main Entries and Artist Numbers, Motion Picture Main Entries and Numbers, Television and Radio Program Main Entries and Numbers, and Comic Strip Main Entries and Numbers. The work is definitive through the period covered.
This comprehensive survey of the screen adaptations of the works of Charles Dickens covers the worldwide film, television and video dramatizations from 1897-1993. It contains a catalog of more than 350 TV productions with cast lists and credits.
This monograph analyses almost forty Hebrew Christian institutions - and the ideology of their founders - in nineteenth-century Britain, components of a century-long movement which were to varying degrees characteristic, through identity negotiation, of ehtnic, institutional, theological and liturgical independence.
Video games began to obsess Clune when he was seven. They began to worm into his head and change his sense of reality. This is his memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes trained eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.
This volume presents 50 peer-reviewed papers presented at the Sixth Annual Conference of the Construction History Society held at Queens' College Cambridge from 5-7 April 2019 which cover a wide variety of topics on aspects of construction history with a section devoted entirely to papers on water engineering.
Focusing on all current applications, this book presents the various methods as well as their suitability and limitations for a specific question. One particular highlight is the presentation of all basic information on the structure of the relevant objects, thus allowing readers to choose the most suitable applications for any specific problem. They will also find in-depth background information on structure-function relationships, plus descriptions of sample preparations with respect to a particular technique and the necessary equipment. The whole is rounded off with an overview of the future application potential for devices and applications of upcoming interest in biotechnology.
Did you grow up playing video games when you had to wait online to get them? Do you remember the bad, weird, or otherwise underrated video games of your youth? Did you like a few of them more than your friends did? A Selective History of ‘Bad’ Video Games will walk you down memory lane and perform unholy excavations of games you remember, games you’ve forgotten, and games you never knew you wanted to read about during your lunch break. From a seemingly nude Atari 2600 karate referee to a basketball star doing martial arts to a tiger that speaks broken English and walks through walls, the book will try to uncover what the developers were thinking — and occasionally succeed. While there’s been some recent coverage of the most famously “bad” video game — E.T. — this book starts there and continues on to 40 other curiously (or unsurprisingly) unsuccessful video games during the first few decades of the industry’s lifespan. Written by a modern day video game developer, the book explores why these games failed, whether or not they truly deserved it, and what could have made them better. The covered games include screen shots that capture awkward moments, irreverent captions, and pages of tongue-in-cheek psychoanalysis.
The fight is on. So let the battle begin. Darien is no longer a lost outpost of humanity, but the prize in an intergalactic struggle. Hegemony forces control the planet, while Earth merely observes, rendered impotent by galactic politics. Yet Earth's ambassador to Darien will become a player in a greater conflict as there is more at stake than a turf war on a newly discovered world. An ancient temple hides access to a hyperspace prison, housing the greatest threat sentient life has never known. Millennia ago, malignant intelligences were caged there following an apocalyptic struggle, and their servants work on their release. Now a new war is coming.
How does cooperation emerge in a condition of international anarchy? Michael Tomz sheds new light on this fundamental question through a study of international debt across three centuries. Tomz develops a reputational theory of cooperation between sovereign governments and foreign investors. He explains how governments acquire reputations in the eyes of investors, and argues that concerns about reputation sustain international lending and repayment. Tomz's theory generates novel predictions about the dynamics of cooperation: how investors treat first-time borrowers, how access to credit evolves as debtors become more seasoned, and how countries ascend and descend the reputational ladder by acting contrary to investors' expectations. Tomz systematically tests his theory and the leading alternatives across three centuries of financial history. His remarkable data, gathered from archives in nine countries, cover all sovereign borrowers. He deftly combines statistical methods, case studies, and content analysis to scrutinize theories from as many angles as possible. Tomz finds strong support for his reputational theory while challenging prevailing views about sovereign debt. His pathbreaking study shows that, across the centuries, reputations have guided lending and repayment in consistent ways. Moreover, Tomz uncovers surprisingly little evidence of punitive enforcement strategies. Creditors have not compelled borrowers to repay by threatening military retaliation, imposing trade sanctions, or colluding to deprive defaulters of future loans. He concludes by highlighting the implications of his reputational logic for areas beyond sovereign debt, further advancing our understanding of the puzzle of cooperation under anarchy.
An account of the remarkable Cornish miners and their families who travelled to central France and ran the silver/lead mines for over thirty year during the Victorian period. The welcome of the French community and an enduring relationship. A small but significant chapter in the history of Cornwall.
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