Written like it's a script from a video game, a manga and RPG inspired story follows unlikely 'heroes' to stop the Consultant's wicked plans!Our heroes explore uncharted sanctums known as the Unknown Territories, each with an ancient glyph at the end.The Consultants have been activating these glyphs, one by one. The secret behind the glyphs are currently unknown.Help our heroes discover the meaning behind the glyphs and its secrets!Writer: "The Rostical Users is about several teenagers who all work in the Fast Food industry, they have plain ordinary lives until the arrival of 'Sceldrant's Comet'."Reader: "Sceldrant's Comet?"Writer: "After a strange reaction to a crystal Lance picked up, they suddenly found themselves in a strange world."Reader: "Sounds boring!"Writer: "After encountering frightening Scoldrants and enemies with magical powers, they set off to try and find a way home. Little did they know the Consultants won't let them.
In the third epic installment, our heroes find the origin to the ""Yellow Eyed Disease."" Together, with the help of the Astraseeker, Arcadia, track down an unknown creature harnessing the power of Radiatons. Confronted by Niklauseh and Ginger Susanoo, the creature unexpectedly steals some of the planet's Aurorions! With the world slowly decaying and an unknown creature walking the lands, what will The Rostical Guild do? Twortz, under the direct orders of the Consultant, tracks and finds The Last Unknown Territory, discovers the mystery behind them and its secrets! Everything seemed to be going smoothly, until the moment Twortz was suddenly confronted by the very person she hates!! How will her tale end? And who could it be? From people made of paper, to twins creating a new element of mist-like fire, the revelation of the final villain and familiar faces from The Rostical User series, this will be a delicious tale to read! Many questions answered and many more to be explained, read to find out!
WHAT WOULD YOU DO IF YOU COULD CHANGE THE WORLD? Th e Pate family is brutally attacked and ripped apart by a Chicago crime syndicate. The survivors are split up only to be brought back together by fate and their shared passion for philately. Fast forward...computer genius and biochemical engineer, Ashton Jones secretly designs a special device which would dramatically change not only the criminal justice system but the entire human race. Preventing this new technology from falling into the hands of a powerful international criminal lawyer sparks a struggle between the forces of good and evil. The race for control of this special device sends the Pate family and Ashton Jones on a life and death chase which spans from coast to coast. At what point can family be trusted with the truth, and how many lies and deceit can one family endure? A decision has to be made, but will it be the right one? And, can you imagine a world with no more lies?
Written like it's a script from a video game, a manga and RPG inspired story, follows the events leading up to the first major prophecy. Our heroes, a seven year old Sacred Dancer, a swordsman that despises titles, a warrior with the ability to control the land, a blind archer and the classic white mage try to find a way back to Earth after being transported by a mysterious power. Yet, something doesn't want them to. They encounter foes that wield unimaginable power, battle elemental Guardians and even compete in a race where people die, this fun fantasy filled adventure isn't exactly what they thought it would be! Will our newly formed heroes find a way home? Will they be the best guild? Will they survive in the harsh lands of Rostical? Read to find out!
In the fourth emotional installment, our heroes encounter the delightful cameo appearances of The Rostical Users! After discovering the creature's new transformation, the guild is thrown into a fight of their lives! Fortunately, with the power of light, our heroes survive at a significant cost.. With the world continuing its decay, Arcadia forces Ginger Susanoo, the master of four elements and her trusty shurikens to join the guild in their adventures. Clues start to fall into place as we find out what is happening with this yellow eyed disease, the corrupted Neurons and the planet's Aurorions. But with everything set in motion, it may be too late for the guild to act on it. Rachael, Nathan, Karol, Luna, Ginger, Champion, Lezard and Blake, slowly start to find out that their little adventure is much greater than they originally expected. Find out how their actions determine the planet's survival!
What kinds of men become theatrical dancers? Why do men do ballet? The worlds of Western theatrical dance, gender relations and sexuality intermingle and, overtime, produce different answers to these questions. Survey of the history of men in dance, as Nijinsky and Nureyev, and of subjects as masculinity and homosexuality.
Updated throughout with new vignettes, boxes, cases, and more, this classic text blends the most recent sales management research with real-life "best practices" of leading sales organizations. The text focuses on the importance of employing different sales strategies for different consumer groups, and on integrating corporate, business, marketing, and sales strategies. It equips students with a strong foundation in current trends and issues, and identifies the skill sets needed for the 21st century.
It has long been known that almost all elite athletes use imagery and that most sport psychologists apply imagery in working with athletes. But most material on the subject has been, to this point, relegated to single chapters in books, to journal articles, or to conference proceedings. Now Imagery in Sport addresses the breadth of what researchers and practitioners in sport psychology know about the topic, and it treats each issue in depth, considering current theories and research on imagery and its application in sport. The reference also addresses future directions in research and practice for imagery in sport. In doing so, Imagery in Sport provides the most comprehensive look at the state of imagery and its uses in sport today. The authors take readers step by step through understanding, investigating, applying, and advancing imagery in sport. The text includes the following: -Sample scripts, preperformance suggestions, and sport-specific and site-specific tips -Presentation and critical analysis of 10 well-known theoretical frameworks for understanding imagery -A full chapter devoted to understanding and successfully using the available measures of imagery in sport, including how to administer imagery-ability measures Imagery in Sport takes complex theories and presents them clearly, using examples from everyday sport contexts. The book helps readers become familiar with the current knowledge about the topic and learn to view it with a critical eye. And it provides practicing sport psychologists with guidelines and strategies for using imagery to help athletes improve their performances.
In the final and epic installment, our guild members transition from heroes to saviours and end the world's calamity and disease. As our heroes' tale reaches its conclusion, what will happen to the yellow-eyed disease? What will happen to the racism, sexism and discrimination? From rebuilding cities, hilarious plays, a singing performance, heartwarming confessions, powers that transcend our dimension and awfully bad puns, The Rostical Guild has everything one could ask for in the final season of the series! The entire guild hopes you have enjoyed over thirty hours of projected game time and if you laughed and cried with them! Thank you for saving the world with us!
This book traces the history of morris dancing in England, from its introduction in the 15th century, through the contention of the Reformation and Civil War, when morris dancing and maypoles became potent symbols of the older ways of living, to its re-invention as an emblem of Victorian concepts of Merrie England in the 19th century.
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