With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
The fourthDiscrete Mathematics andTheoreticalComputer Science Conference (DMTCS 2003) was jointly organized by the Centre for Discrete Mathematics and Theoretical Computer Science (CDMTCS) of the University of Auckland and the University of Bourgogne in Dijon, France, and took place in Dijon from 7 to12 July2003.Thepreviousconferenceswereheld inAuckland,NewZealand (1996, 1999) and Constan ̧ ta, Romania (2001). The ?ve invited speakers of the conference were: G.J. Chaitin (IBM, New York), C. Ding (UST, Hong Kong), S. Istrail (Celera Genomics, Rockville), M. Margenstein (LITA, Metz), and T. Walsh (UQAM, Montreal). The Programme Committee, consisting of V. Berthe (Marseille), S. Boza- lidis(Thessaloniki),C.S.Calude(chair,Auckland),V.E.Cazanescu(Bucharest), F. Cucker (Hong Kong), M. Deza (Paris and Tokyo), J. Diaz (Spain), M.J. D- neen(secretary,Auckland),B.Durand(Marseille),L.Hemaspaandra(Rochester), P. Hertling (Hagen), J. Kohlas (Fribourg), G. Markowski (Orono), M. Mitrovic (Nis), A. Salomaa (Turku), L. Staiger (Halle), D. Skordev (So?a), G. Slutzki (Ames), I. Tomescu (Bucharest), M. Yasugi (Kyoto), and V. Vajnovszki (- jon), selected 18 papers (out of 35) to be presented as regular contributions and 1 5 other special CDMTCS papers.
One of the most cited books in physics of all time, Quantum Computation and Quantum Information remains the best textbook in this exciting field of science. This 10th anniversary edition includes an introduction from the authors setting the work in context. This comprehensive textbook describes such remarkable effects as fast quantum algorithms, quantum teleportation, quantum cryptography and quantum error-correction. Quantum mechanics and computer science are introduced before moving on to describe what a quantum computer is, how it can be used to solve problems faster than 'classical' computers and its real-world implementation. It concludes with an in-depth treatment of quantum information. Containing a wealth of figures and exercises, this well-known textbook is ideal for courses on the subject, and will interest beginning graduate students and researchers in physics, computer science, mathematics, and electrical engineering.
The book is devoted to the theory of algebraic geometric codes, a subject formed on the border of several domains of mathematics. On one side there are such classical areas as algebraic geometry and number theory; on the other, information transmission theory, combinatorics, finite geometries, dense packings, etc. The authors give a unique perspective on the subject. Whereas most books on coding theory build up coding theory from within, starting from elementary concepts and almost always finishing without reaching a certain depth, this book constantly looks for interpretations that connect coding theory to algebraic geometry and number theory. There are no prerequisites other than a standard algebra graduate course. The first two chapters of the book can serve as an introduction to coding theory and algebraic geometry respectively. Special attention is given to the geometry of curves over finite fields in the third chapter. Finally, in the last chapter the authors explain relations between all of these: the theory of algebraic geometric codes.
Beauty is in the eye of the beholder, and appearance lies in the mind of the observer. The latter is playing an increasingly important role in nearly all of our buying decisions: it informs us as to the quality of an automobile cabin, the desirability of an iPhone, the handle of a woollen sweater - the list is endless.Given the exponential rise in internet commerce and the ubiquity of smart devices, the ability to predict buyers' perceptions formed from interaction with digital media is maybe more important than those obtained by handling the real article.Thus, the science of appearance metrology is becoming increasingly critical. It concerns the development of methodologies, procedures, and equipment which allow us to predict observers' perceptions. The field is therefore highly multidisciplinary: physical measurement, psychophysics, media generation, image processing, statistics, and vision science.This book is a compilation of recent research relating to perception and appearance.
This monograph describes mathematical models that enable prediction of phase compositions for various technological processes, as developed on the base of a complex physico-chemical analysis of reaction. It studies thermodynamics and kinetics of specific stages of complex pyrometallurgical processes involving boron, carbon, sulfur, tungsten, phosphorus, and many more, as well as their exposure to all sorts of factors. First and foremost, this enables to optimize processes and technologies at the stage of design, while traditional empirical means of development of new technologies are basically incapable of providing an optimal solution. Simulation results of metals and alloys production, welding and coating technologies allow obtaining materials with pre-given composition, structure and properties in a cost-saving and conscious manner. Moreover, a so-called "inverse problem", i.e., selecting source materials which would ensure the required results, cannot be solved by any other means.
Algebraic Geometry Codes: Advanced Chapters is devoted to the theory of algebraic geometry codes, a subject related to local_libraryBook Catalogseveral domains of mathematics. On one hand, it involves such classical areas as algebraic geometry and number theory; on the other, it is connected to information transmission theory, combinatorics, finite geometries, dense packings, and so on. The book gives a unique perspective on the subject. Whereas most books on coding theory start with elementary concepts and then develop them in the framework of coding theory itself within, this book systematically presents meaningful and important connections of coding theory with algebraic geometry and number theory. Among many topics treated in the book, the following should be mentioned: curves with many points over finite fields, class field theory, asymptotic theory of global fields, decoding, sphere packing, codes from multi-dimensional varieties, and applications of algebraic geometry codes. The book is the natural continuation of Algebraic Geometric Codes: Basic Notions by the same authors. The concise exposition of the first volume is included as an appendix.
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard). Maintaining the stre
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
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