Fantasy takes a “zany and very, very clever” turn in the second Dance of Gods adventure from the author of Spell of Catastrophe (Kliatt). The port town of Oolsmouth used to be a quiet, peaceful trading city. But with Maximillian the Vaguely Disreputable, Shaa, the Great Karlini, and the Creeping Sword all about to converge there, it seems unlikely to stay that way. The usual power struggles—gods vs. mortals vs. gods-know-who in the everlasting Dance of Gods—are brewing in Oolsmouth, and tension is building. But the ship carrying Shaa and the Great Karlini into town has been hijacked, the Creeping Sword has already missed the boat (literally), and Max has taken a detour to try to discover the secrets of a hopefully long-dead sorcerer. These delays have got everyone wondering: will they make it to Oolsmouth in time for the showdown? More importantly: do they want to? “A lot of confusion, mayhem, action and adventure—but better yet, a sense of the humorous that doesn’t rely on puns.” —Bakka Bookie Sheet “Brenner writes in a quick-paced style which perfectly matches his plot twists . . . A book rich in people, places and complications and one which is enjoyable either by itself or in tandem with the first in the series.” —Quantam
The author of Spell of Catastrophe and Spell of Intrigue delivers “a winner . . . An off-the-wall kind of fantasy” in the third Dance of Gods adventure (Interzone). Trouble is converging on the imperial city of Peridol, and whatever dance the gods are planning, Maximillian the Vaguely Disreputable wants to stay out of it. No such luck, though—it’s up to Max and his friends the Great Karlini and the Creeping Sword to unseat the despotic gods, who treat the mortal realm like a giant chess board. But with the gods fighting amongst themselves, no one is going to win this battle anytime soon—until a long-forgotten player re-enters the dance . . . “I was utterly hooked . . . The nearest I can get to the general tenor is The Man from U.N.C.L.E. with magic rings instead of talking pens.” —Interzone “Like riding on a racing carousel.” —Kliatt
The fantastical Dance of Gods series kicks off with “a huge blast of action . . . leaving the reader breathless but satisfied” (Kliatt). In a world of magic, where computers and nanotechnology are long gone, where thoughtless gods struggle for power with little regard for those below, one unlucky man must make some tough decisions . . . Maximillian the Vaguely Disreputable isn’t sure what’s going on in the village of Roosing Oolvaya. Someone—probably a god—has trapped Max’s friend, the Great Karlini, in a castle that keeps trying to move at the most inconvenient times, and naturally it’s up to Max to figure out how to spring him. But the gods throwing their weight around in Roosing Oolvaya are more than Max bargained for, and soon he’s caught between necromancers, working with a detective named the Creeping Sword, and even dancing with Death itself in a desperate attempt to save the city from catastrophe. “A generally humorous and entertaining piece.” —Science Fiction Chronicle “An enjoyable book. The characters have a sense of who they are and can laugh at their own foibles. The action moves swiftly.” —Locus “Another bit of good reading . . . Plenty of action, likeable characters, plot twists galore a light-hearted humorous style and some pretty good lines.” —Out of This World Tribune & Niekas
“Plenty of adventure and a dollop of humor” spark the final fantasy in this “intriguing and delightfully funny series” by the author of Spell of Fate (Locus). When the Great Karlini’s laboratory catches on fire, Maximillian the Vaguely Disreputable knows it’s a sign of bad things to come. The last battle between gods and mortals is looming; before it does, certain answers must come to light. Just who is the Creeping Sword? Will Shaa free himself from the curse his brother inflicted upon him? And most important of all, who will be left standing? The Dance of Gods concludes in a fast-paced final movement. “This is a charming, lighthearted fantasy. The gods are so klutzy and the magic is so ill-fated that the reader smiles through dungeons, fire and death . . . The action is non-stop and always exciting. The final fight is a doozy . . . An amusing climax in which all story lines from the earlier volumes come to a conclusion.” —Voya “Zany, entertaining reading for anyone who enjoyed the first three books of the Dance of Gods series.” —Kliatt “Wild and woolly adventure abounding with inept sorcery, strange gods and downright funny fantasy.” —Rave Reviews Book Club
In the zany conclusion of The Dance of Gods tetrology, the various warring factions of good and evil come together to resolve their separate destinies. Original.
The author's principle of the strongest link provides the basis in this text for a critique of contemporary macroeconomics and its obsession with formalism. The text provides a rigorous methodological assessment of the New Classical and New Keynesian approaches and their failings.
Only Maximillian the Vaguely Disreputable could track down the being who has kidnapped the Great Karlini in a bespelled castle. Soon Max finds himself caught up in a war between Death Gods, necromancers, and a sorcerer/detective.
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