Radical pedagogy from Bauhaus to Black Mountain: a defining document of '60s counterculture Maurice R. Stein and Larry Miller's Blueprint for Counter Education is one of the defining (but neglected) works of radical pedagogy of the Vietnam War era. Originally published as a boxed set by Doubleday in 1970, the book was accompanied by large graphic posters that could serve as a portable learning environment for a new process-based model of education, and a bibliography and checklist that map patterns and relationships between radical thought and artistic practices--from the modernist avant-gardes to postmodernism, from the Bauhaus to Black Mountain College, from Theodor Adorno and Walter Benjamin to Buckminster Fuller and Norman O. Brown--with Herbert Marcuse and Marshall McLuhan serving as points of anchorage. Blueprint for Counter Education thus serves as a vital synthesis of the numerous intellectual currents in the countercultural debate on the radical reform of schools, universities and ways of learning. To accompany this new facsimile edition of the book and posters, an 80-page booklet features a conversation with the original Blueprint creators, Maurice R. Stein, Larry Miller and designer Marshall Henrichs, as well as essays from Jeffrey Schnapp, Paul Cronin and notes on the design by Adam Michaels of Project Projects. Marshall Henrichs is a painter as well as a graphic designer; he studied with Richard Lindner, Walter Murch, George McNeil and Fredrico Castellon at the Pratt Institute. After graduation, he worked for several major New York publishers including Doubleday, where he served as art director. Among his editorial projects were various mainstream projects but also counterculture outliers such as Blueprint for Counter Education and Ira Einhorn's 78-187880 (Doubleday, 1972). Larry Miller, sociologist, was a member of the editorial collectives of the New American Movement newspaper and the journal Socialist Revolution/Socialist Review. He has written about major theorists and writers such as Marx, Gramsci, Althusser and Machiavelli. Maurice R. Stein is an American sociologist and innovator in higher education. Stein is co-recipient of the 1987 Robert and Helen Lynd Lifetime Achievement Award bestowed by the American Sociological Association's Community and Urban Sociology Section. Retired from Brandeis University since 2002, Stein resides in Cambridge, Massachusetts. Paul Cronin is the editor of On Film-Making: An Introduction to the Craft of the Director (2004), a collection of writings by British director Alexander Mackendrick; Werner Herzog's A Guide for the Perplexed (2014), an interview book with the German director; and Lessons with Kiarostami (2014), based on workshops conducted by Iranian director Abbas Kiarostami. His films include "Look out Haskell, it's real!" The Making of Medium Cool (2001; re-edited 2013), Film as a Subversive Art: Amos Vogel and Cinema 16 (2003), In the Beginning was the Image: Conversations with Peter Whitehead (2006) and A Time to Stir (forthcoming, 2017), a 15-hour historical documentary about the student protests at Columbia University in 1968. Adam Michaels is the cofounder of New York-based design studio Project Projects and the founder of Inventory Press. His work focuses on the active synthesis of typography and images--as well as editorial and design work--as a means of conveying significant content to diverse audiences. Project Projects works on books, exhibitions, identity systems and websites with clients such as the Canadian Centre for Architecture, MoMA, SALT Istanbul and Steven Holl Architects, and has been chosen twice as a finalist for the Cooper-Hewitt National Design Awards. The studio's work has been widely published, and its principals have lectured and taught both nationally and internationally. The third and most recent title in the Inventory Books series is The Electric Information Age Book: McLuhan/Agel/Fiore and the Experimental Paperback, by Jeffrey T. Schnapp and Adam Michaels, which was further elaborated upon as a full-length vinyl LP entitled The Electric Information Age Album. Before moving to Harvard in 2011, Jeffrey T. Schnapp occupied the Pierotti Chair of Italian at Stanford University, where he founded the Stanford Humanities Lab in 1999. A cultural historian, designer and curator, he is the author of over 20 books and hundreds of essays. His most recent books are The Electric Information Age Book (Princeton Architectural Press, 2012); Modernitalia (Peter Lang, 2012); and Digital_Humanities (MIT Press, 2012), coauthored with Anne Burdick, Johanna Drucker, Peter Lunenfeld and Todd Presner. The Library beyond the Book, coauthored with Matthew Battles, was published by Harvard University Press in 2014. Schnapp is professor of romance literatures at Harvard, where he also teaches in the Department of Architecture at the Graduate School of Design, in addition to directing metaLAB and codirecting the Berkman Center for Internet and Society.
First published in 1991, Textual Communication examines the character and development of the novel from Richardson to Nabokov in relation to the printing and publishing industry. The book blends literary theory with a historical analysis of communication, carrying the debate on the novel beyond the pioneering work of Booth and Genette, while responding to and taking issue with the writings of Foucault, Baudrillard, McLuhan, and Barthes. It analyses the structures of the industry which manufactured and marketed novels to show how novelists solved the communication problems that they faced in the eighteenth, nineteenth, and twentieth centuries. It also pinpoints critical moments in the history of the novel when new narrative strategies appeared, and places them in the context of the communication environment in which the texts were produced. Using Lacan’s theory of the divided subject, the book defines textual communication as a form of interaction in which two divided subjects, the author and the reader, try to communicate with each other under or against the law of the book market, censorship, literary conventions, and language.
An engaging exploration of the relationship between avant-garde art and American network television from the 1940s through the 1970s The aesthetics and concepts of modern art have influenced American television ever since its inception in the 1930s. In return, early television introduced the public to the latest trends in art and design. This engaging catalogue comprehensively examines the way avant-garde art shaped the look and content of network television in its formative years, from the 1940s through the mid-1970s. It also addresses the larger cultural and social context of television. Artists, fascinated with the new medium and its technological possibilities, contributed to network programs and design campaigns, appeared on television to promote modern art, and explored, critiqued, or absorbed the new medium in their work. More than 150 illustrations reveal both sides of the dialogue between high art and television through a selection of graphic designs, ephemera, and stills from important television programs--from The Twilight Zone to Batman to Rowan & Martin's Laugh-In, and more--as well as works by artists including Salvador Dalí, Lee Friedlander, Agnes Martin, Man Ray, Andy Warhol, and many others. Revolution of the Eye uncovers the cultural history of a medium whose powerful influence on our lives remains pervasive.
First published in 1991, Textual Communication examines the character and development of the novel from Richardson to Nabokov in relation to the printing and publishing industry. The book blends literary theory with a historical analysis of communication, carrying the debate on the novel beyond the pioneering work of Booth and Genette, while responding to and taking issue with the writings of Foucault, Baudrillard, McLuhan, and Barthes. It analyses the structures of the industry which manufactured and marketed novels to show how novelists solved the communication problems that they faced in the eighteenth, nineteenth, and twentieth centuries. It also pinpoints critical moments in the history of the novel when new narrative strategies appeared, and places them in the context of the communication environment in which the texts were produced. Using Lacan’s theory of the divided subject, the book defines textual communication as a form of interaction in which two divided subjects, the author and the reader, try to communicate with each other under or against the law of the book market, censorship, literary conventions, and language.
Chinese, Japanese, South (and North) Koreans in East Asia have a long, intertwined and distinguished cultural history and have achieved, or are in the process of achieving, spectacular economic success. Together, these three peoples make up one quarter of the world population.They use a variety of unique and fascinating writing systems: logographic Chinese characters of ancient origin, as well as phonetic systems of syllabaries and alphabets. The book describes, often in comparison with English, how the Chinese, Korean and Japanese writing systems originated and developed; how each relates to its spoken language; how it is learned or taught; how it can be computerized; and how it relates to the past and present literacy, education, and culture of its users.Intimately familiar with the three East Asian cultures, Insup Taylor with the assistance of Martin Taylor, has written an accessible and highly readable book. Writing and Literacy in Chinese, Korean and Japanese is intended for academic readers (students in East Asian Studies, linguistics, education, psychology) as well as for the general public (parents, business, government). Readers of the book will learn about the interrelated cultural histories of China, Korea and Japan, but mainly about the various writing systems, some exotic, some familar, some simple, some complex, but all fascinating.
The spectacle of major cultural and sporting events can preoccupy modern societies. This book is concerned with contemporary mega-events, like the Olympics and Expos. Using a sociological perspective Roche argues that mega-events reflect the major social changes which now influence our societies, particularly in the West, and that these amount to a new ‘second phase’ of the modernization process. Changes are particularly visible in the media, urban and global locational aspects of mega-events. Thus he suggests that contemporary mega-events, both in their achievements and their vulnerabilities, reflect, in the media sphere, the rise of the internet; in the urban sphere, de-industrialisation and the growing ecological crisis; and in the global sphere, the relative decline of the West and the rise of China and other ‘emerging’ countries.
Design and Culture: A Transdisciplinary History offers an inclusive overview that crosses disciplinary boundaries and helps define the next phase of global design practice. This book examines the interaction of design with advances in technology, developments in science, and changing cultural attitudes. It looks to the past to prepare for the future and is the first book to offer an innovative transdisciplinary design history that integrates multidisciplinary sources of knowledge into a mindful whole. It shows design as a process that expresses goals through values and beliefs, functioning as a major factor in contemporary cultural life. Starting with the development of the Industrial Revolution, the book focuses on the evolution of design and culture in the twentieth century to predict where design will go in the future. Given the major social and political shifts currently unfolding across the globe, and the resulting changing demographics and environmental degradation, Design and Culture encourages collaboration and communication between disciplines to prepare for the future of design in a rapidly changing world.
James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby
Business intelligence (BI) has evolved over several years as organizations have extended their online transaction processing (OLTP) capabilities and applications to support their routine operations. With online analytical processing (OLAP), organizations have also established the capability to extract internal and external data from a variety of sources to specifically obtain intelligence about non-routine and often less-structured arrangements. BI therefore refers to applications and technologies that are used to gather, provide access to, and analyze data and information about the operations of an organization. It has the capability of providing comprehensive insight into the more volatile factors affecting the business and its operations, thereby facilitating enhanced decision-making quality and contributing to the creation of business value. Larger and more sophisticated organizations have long been exploiting these capabilities. Business Intelligence for Small and Medium-Sized Enterprises (SMEs) guides SMEs in replicating this experience to provide an agile roadmap toward business sustainability. The book points out that successful BI implementations have generated significant increases in revenue and cost savings, however, the failure rates are also very high. More importantly, it emphasizes that a full range of BI capabilities is not the exclusive purview of large organizations. It shows how SMEs make extensive use of BI techniques to develop the kind of agility endowing them with the organizational capability to sense and respond to opportunities and threats in an increasingly dynamic business environment. It points to the way to a market environment in which smaller organizations could have a larger role. In particular, the book explains that by establishing the agility to leverage internal and external data and information assets, SMEs can enhance their competitiveness by having a comprehensive understanding of the key to an agile roadmap for business sustainability.
The Films of Paul Morrissey is the first appraisal of one of the major figures of American independent cinema. An innovator in the narrative cinema that emerged from Andy Warhol's Factory, Morrissey, as established in this study, was also the force who shaped the most important films that have heretofore been attributed to Warhol. The director's experiments in the use of non-professional actors, controversial subject matter, and language are demonstrated through analysis of his most accomplished achievements, including Mixed Blood, 40 Deuce, and Spike of Bensonhurst. The Films of Paul Morrissey furthermore reveals the director's challenge to the moral, social and political values of contemporary liberalism.
Berube examines the political matrix of intellectual and cultural America. In a wide-ranging series of essays from the rise of the postmodern intellectual to a modernist appreciation of the spiritual quality of the paintings of Jackson Pollock, Berube stakes out his claim that all areas of human endeavor are rooted in a politics of culture. The essay collection is divided into three sections: The first two essays deal with the postmodern intellectual and the corporate university; the second section plumbs the depth of a conservative school reform movement and asks whether we have not reached an end to education reform. The last section contains essays pertaining to precarious state of arts education in the schools, reflections on a modernist literary canon, the contribution of Pollock and plumbing alternative views of Jesus as the penultimate revolutionary. Of particular interest to scholars, students, and other researchers involved with cultural studies and education.
This book is the first study of John Zorn’s ‘file card’ works, with special focus made on the pieces Godard (1985), Spillane (1986), Interzone (2010), and Liber Novus (2010). It explains the unique creative process behind these compositions, contextualizing them in relation to the history of file cards, the ‘open work’ concept, cinematic listening, and uncreative aesthetics. Semiotic, hermeneutic, and ekphrastic analyses draw hypertextual links between the four file card compositions and the worlds of their respective dedicatees: author Mickey Spillane, filmmaker Jean-Luc Godard, novelist William S. Burroughs and painter Brion Gysin, and psychiatrist C. G. Jung. This book will appeal not only to those interested in Zorn’s music, but also to scholars of music semiotics and hermeneutics, intermedia studies, and avant-garde music.
If television programming is normally considered a wasteland, then The Sopranos may be thought of as a jungle: richly colored, teeming with life, dark with mystery. The Sopranos on the Couch is a must for all who are already caught up in the excitement, as well as for viewers who are coming to the show for the first time. Yacowar helps us understand exactly why we can't get enough of Tony Soprano and that colorful mafia family that we hate to love and often love to hate!This pop-culture sensation is not only the most controversial series on television, but also the most provocative, thoughtful, and complex. Its language and themes have stretched the norms of commercial television, many characters and phrases having entered our everyday life.The Sopranos on the Couch is the first book to provide a compact, lively, and authoritative examination of each episode and season - the themes, inside jokes, and allusions - thereby putting the series into a broader cultural context.
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