Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.
This book constitutes the refereed proceedings of the Third International Symposium on Biomedical Simulation, ISBMS 2006, held in Zurich, Switzerland in July 2006. The 12 revised full papers and 11 poster papers presented were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on simulation of biophysical processes, systems and applications, and anatomical modeling and tissue properties.
This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. It examines the main components required to define a scenario, in the context of surgical scene generation: Generation of the scene geometry; modelling of organ appearance; definition of biomechanical parameters. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.
American studies has changed drastically over the past few decades, as a new wave of scholars--armed with groundbreaking ideas and more extensive methods of research--flocked to the relatively young field. This focus on scholarship, though necessary to the advancement of the discipline, has left pedagogy largely ignored. In American Studies in Dialogue, Matthias Oppermann consciously resists the traditional academic split between scholarship and classroom practice. His study calls for a radical reconstruction of American studies grounded in an understanding of cultural analysis and critique as genuinely dialogic processes of research and pedagogy. Drawing on case studies ranging from courses in early American civilization to recent multimedia projects, American Studies in Dialogue will be required reading for American studies scholars and teachers.
A memorable History of Cliffside Park, NJ, thoroughly assembled and written by Lawrence (Larry) Matthias, the key contributor to the History Room at the Cliffside Park Free Public Library and a devoted volunteer with the Friends of the Library.
Nanostructured metals with maximal grain or twin sizes of less than 100 nm have advanced properties like increased strength.As beneficial as these microstructures can be for the strength of materials, they are not infinitely stable. During mechanical loading these metals tend to coarsen and lose their beneficial structure. Besides electron microscopic analysis of fatigued samples, in situ cycling tests were conducted in order to observe structural degradation during mechanical loading.
This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. It examines the main components required to define a scenario, in the context of surgical scene generation: Generation of the scene geometry; modelling of organ appearance; definition of biomechanical parameters. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.
Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.
This book constitutes the refereed proceedings of the Third International Symposium on Biomedical Simulation, ISBMS 2006, held in Zurich, Switzerland in July 2006. The 12 revised full papers and 11 poster papers presented were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on simulation of biophysical processes, systems and applications, and anatomical modeling and tissue properties.
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