Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
The World Atlas of Language Structures is a book and CD combination displaying the structural properties of the world's languages. 142 world maps and numerous regional maps - all in colour - display the geographical distribution of features of pronunciation and grammar, such as number of vowels, tone systems, gender, plurals, tense, word order, and body part terminology. Each world map shows an average of 400 languages and is accompanied by a fully referenced description of the structural feature in question. The CD provides an interactive electronic version of the database which allows the reader to zoom in on or customize the maps, to display bibliographical sources, and to establish correlations between features. The book and the CD together provide an indispensable source of information for linguists and others seeking to understand human languages. The Atlas will be especially valuable for linguistic typologists, grammatical theorists, historical and comparative linguists, and for those studying a region such as Africa, Southeast Asia, North America, Australia, and Europe. It will also interest anthropologists and geographers. More than fifty authors from many different countries have collaborated to produce a work that sets new standards in comparative linguistics. No institution involved in language research can afford to be without it.
History and Philosophy of Sport and Physical Activity, Second Edition, blends historical investigations and philosophical insights regarding sport and physical activity. This cross-disciplinary text shows how theory in the humanities can affect professional practice
This book examines the difficult relationship between individual intellectual freedom and the legal structures which govern human societies in William Blake’s works, showing that this tension carries a political urgency that has not yet been recognised by scholars in the field. In doing so, it offers a new approach to Blake’s corpus that builds on the literary and cultural historical work of recent decades. Blake’s pronouncements about law may often sound biblical in tone; but this book argues that they directly address (and are informed by) eighteenth-century legal debates concerning the origin of the English common law, the autonomy of the judicature, the increasing legislative role of Parliament, and the emergence of the notions of constitutionalism and natural rights. Through a study of his illuminated books, manuscript works, notebook drafts and annotations, this study considers Blake’s understanding that law is both integral to humanity itself and a core component of its potential fulfilment of the ‘Human Form Divine’.
For western colonists in the early American backcountry, disputes often ended in bloodshed and death. Making the Frontier Man examines early life and the origins of lawless behavior in Pennsylvania, Virginia, Kentucky, and Ohio from 1750 to 1815. It provides a key to understanding why the trans-Appalachian West was prone to violent struggles, especially between white men. Traumatic experiences of the Revolution and the Forty Years War legitimized killing as a means of self-defense—of property, reputation, and rights—transferring power from the county courts to the ordinary citizen. Backcountry men waged war against American Indians in state-sponsored militias as they worked to establish farms and seize property in the West. And white neighbors declared war on each other, often taking extreme measures to resolve petty disputes that ended with infamous family feuds. Making the Frontier Man focuses on these experiences of western expansion and how they influenced American culture and society, specifically the nature of western manhood, which radically transformed in the North American environment. In search of independence and improvement, the new American man was also destitute, frustrated by the economic and political power of his elite counterparts, and undermined by failure. He was aggressive, misogynistic, racist, and violent, and looked to reclaim his dominance and masculinity by any means necessary.
The Semantic Web is a vision – the idea of having data on the Web defined and linked in such a way that it can be used by machines not just for display purposes but for automation, integration and reuse of data across various applications. However, there is a widespread misconception that the Semantic Web is a rehash of existing AI and database work. Kashyap, Bussler, and Moran dispel this notion by presenting the multi-disciplinary technological underpinnings such as machine learning, information retrieval, service-oriented architectures, and grid computing. Thus they combine the informational and computational aspects needed to realize the full potential of the Semantic Web vision.
This book explores the influential work of Eugene Jarvis, designer of the wildly-successful arcade games Defender, Robotron: 2084, NARC, Smash TV, and Cruis'n USA, among others. Embracing a variety of genres across decades, the video games of Eugene Jarvis offer a series of design lessons in how to craft coin-operated game machines that can survive and thrive even as the arcade was disappearing from the American landscape. In particular, his titles demonstrate the enduring appeal of gameplay challenges, taboo content, and possessing a larger-than-life form factor and accessible gameplay. Drawing upon multiple interviews with Jarvis and his collaborators, as well as scholarly reflections on game design, historic industry data, and archival documents, this book makes the case that Jarvis is the unparalleled “King of the Arcade” for his ability to craft gameplay experiences that cannot be replicated on home consoles or personal computers.
The first letter of John is commonly understood to contain no reference to Jesus's resurrection. Matthew D. Jensen argues that, far from this being absent from the theology of 1 John, the opening verses contain a key reference to the resurrection which undergirds the rest of the text and is bolstered by other explicit references to the resurrection. The book goes on to suggest that the author and the readers of this epistle understand themselves to be the authentic Israel from which faithless Jews had apostatized when they denied that Jesus was 'the Christ' and left the community. Jensen's interpretation calls for a new understanding of the historical context in which 1 John was written, particularly the question of Jesus' identity from the perspective of his fellow Jews. An innovative and provocative study, of interest to scholars and advanced students of New Testament studies, Johannine theology and Jewish history.
The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.
Kaufman examines the training and status of British military surgeons during the late 18th and 19th centuries. Their management of the sick and wounded during the wars with France leading up to and including the Peninsular War is also described. He concludes with an analysis of the medical problems associated with the Crimean War. Using important contemporary texts, Kaufman describes the personalities who served in the British Army Medical Department during the late 18th and 19th centuries, when diseases caused a much higher mortality than injuries sustained in battle. Many military surgeons were only poorly trained, and the management of the sick and wounded only gradually improved over this period despite significant advances in medicine, surgery, and hygene. Government spending cuts after the Peninsular War greatly depleted the medical service of the army so that by the time of the Crimean War it was unable to cope with a European-style war. Deficiencies were recognized and, in the case of the medical services, this led to the establishment of the Army Medical School in 1860. This analysis should be of particular interest to serving military medical officers and to historians and other researchers interested in the management of 18th and 19th century armies in times of peace and war.
Answering the eternal question... WHAT TO WATCH NEXT? Looking for a box set to get your adrenaline racing or to escape to a different era? In need of a good laugh to lift your spirits? Hunting for a TV show that the whole family can watch together? If you're feeling indecisive about your next binge-watching session, we've done the hard work for you. Featuring 1,000 carefully curated reviews written by a panel of TV connoisseurs, What To Watch When offers up the best show suggestions for every mood and moment.
Acclaimed as "the finest state roster ever published" and a "magnificent achievement," North Carolina Troops is an invaluable resource for scholars, local historians, genealogists, and Civil War enthusiasts. Each indexed volume contains unit histories and the names and service records of approximately 7,000 North Carolinians who served in the Civil War.
In the late eighteenth century, Matthew Gregory “Monk” Lewis, a notorious author of lurid Gothic novels and plays, began to gather this collection of horror ballads. Including original and traditional works, translations and adaptations, and even burlesques of the Gothic, this “hobgoblin repast,” as Lewis called it, brings together a fascinating assortment of works. Contributors include Lewis, the young Walter Scott, William Taylor of Norwich, John Leyden, and Robert Southey. Appendices contain selections from Tales of Terror (1801), a text long intertwined with Lewis’s collection; information on Scott’s An Apology for Tales of Terror (1799); and parodies and reviews of Lewis’s particular brand of Gothic poetry.
The book is the first systematic exploration of a series of phonological phenomena previously thought to be unified under the rubric of syllable weight. Drawing on a typological survey of 400 languages, it is shown that the traditional conception that languages are internally consistent in their weight criteria across weight-based processes is not corroborated by the cross-linguistic survey. Rather than being consistent across phenomena within individual languages, weight turns out to be sensitive to the particular processes involved such that different phenomena display different distributions in weight criteria. The book goes on to explore the motivations behind the process-specific nature of weight, showing that phonetic factors explain much of the variation in weight criteria between phenomena and also the variation in criteria between languages for a single process. The book is unlike other studies in combining an extensive typological survey with detailed phonetic analysis of many languages. The finding that the widely studied phenomenon of syllable weight is not a unified phenomenon, contrary to the established view, is a significant result for the field of theoretical phonology. The book is also an important contribution to the field of phonetically-driven phonology, since it establishes a close link between the phonology of weight and various quantitative phonetic parameters.
The Definitive Golden Girls Cultural Reference Guide is an in-depth look at the hundreds of topical references to people, places, and events that make up many of the funniest lines from the ever-popular television series, The Golden Girls. Over the course of seven seasons and 180 episodes, The Golden Girls was a consistent top 10 hit, yielding 58 Emmy nominations, multiple spin-off shows, and millions of lifelong devoted fans with its biting observations and timeless humor about such issues as dating, sex, marriage, divorce, race, gender equality, gay rights, menopause, AIDS, and more. Reruns are run on multiple cable networks daily and are streaming 24/7 on Hulu. This book brings 21st Century viewers “in on the joke” while educating readers about pop culture and world events from the past.
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.