Thoroughly revised and updated, the fourth edition of Writing for Journalists focuses on the craft of journalistic writing, offering invaluable insight on how to hook readers and keep them to the end of your article. The book offers a systematic approach to news and feature writing that starts with the basics and builds to more complex and longer pieces. The authors give the reader the tools they need to deliver engaging and authoritative writing that works across print and digital. Drawing on professional insight from writers across the industry, the book guides readers through the essential elements needed to write powerful and effective news stories, from hard news pieces to features on business, science, travel and entertainment reviews. New to this edition are hands-on writing exercises accompanying each chapter to help reinforce key points; chapters on how to build a professional profile, pitch stories and get commissioned; and a section on online writing, SEO, analytics and writing for social media. This is an essential guide for all journalism students and early-career journalists. It also has much to offer established journalists looking to develop their writing and lead editorial teams.
Owning the Secular examines three case studies dealing with religious symbols and cultural identity, including two public controversies over the veil in Canada – at the federal level and in the province of Québec – and an ex-Muslim podcaster rethinking her atheist identity in the era of Donald Trump and the alt-right. Drawing on theories of discourse analysis and ideology critique, this study calls attention to an evolution in how secularism, nationalism, and multiculturalism in Euro-Western states are debated and understood as competing groups contest and rearrange the meaning of these terms. This is especially true in the digital age as online cultures have transformed how information is spread, how we imagine our communities, build alliances, and produce shared meaning. From recent attempts to prohibit religious symbols in public, to Trump’s so-called Muslim bans, to growing disenchantment with the promises of digital media, this study turns the lens how nation-states, organizations, and individuals attempt to "own" the secular to manage cultural differences, shore up group identity, and stake a claim to some version of Western values amidst the growing uncertainties of neoliberal capitalism.
Collects X-Men Unlimited (2004) #2-14, Giant-Size X-Men (2005) #3-4, Mythos: X-Men (2006) #1, material from Free Comic Book Day 2006 (X-Men/Runaways). An uncanny array of A-list talents unleashes their unlimited imaginations! The mutants of Joss Whedon and John Cassaday’s ASTONISHING X-MEN – Shadowcat, Beast, Wolverine, Emma Frost and the recently resurrected Colossus — take center stage in insightful and exciting solo stories! Bishop patrols the streets of District X, Gambit takes on an expensive mission, Juggernaut tries to become a teacher, Nightcrawler makes a new friend, Angel puts his business skills to the test, Iceman debates retiring from heroism, Cannonball and Sunspot try to get dates — and the astonishing X-Men meet the Runaways! Plus: Untold tales of the All-New, All-Different X-Men — and a fresh, contemporary take on the original team’s founding!
Meet Netley Lucas, Prince of Tricksters—royal biographer, best-selling crime writer, and gentleman crook. In the years after the Great War, Lucas becomes infamous for climbing the British social ladder by his expert trickery—his changing names and telling of tales. An impudent young playboy and a confessed confidence trickster, he finances his far-flung hedonism through fraud and false pretenses. After repeated spells in prison, Lucas transforms himself into a confessing “ex-crook,” turning his inside knowledge of the underworld into a lucrative career as freelance journalist and crime expert. But then he’s found out again—exposed and disgraced for faking an exclusive about a murder case. So he reinvents himself, taking a new name and embarking on a prolific, if short-lived, career as a royal biographer and publisher. Chased around the world by detectives and journalists after yet another sensational scandal, the gentleman crook dies as spectacularly as he lived—a washed-up alcoholic, asphyxiated in a fire of his own making. The lives of Netley Lucas are as flamboyant as they are unlikely. In Prince of Tricksters, Matt Houlbrook picks up the threads of Lucas’s colorful lies and lives. Interweaving crime writing and court records, letters and life-writing, Houlbrook tells Lucas’s fascinating story and, in the process, provides a panoramic view of the 1920s and ’30s. In the restless times after the Great War, the gentlemanly trickster was an exemplary figure, whose tall tales and bogus biographies exposed the everyday difficulties of knowing who and what to trust. Tracing how Lucas both evoked and unsettled the world through which he moved, Houlbrook shows how he prompted a pervasive crisis of confidence that encompassed British society, culture, and politics. Taking readers on a romp through Britain, North America, and eventually into Africa, Houlbrook confronts readers with the limits of our knowledge of the past and challenges us to think anew about what history is and how it might be made differently.
More than a laugh out loud travel memoir, Dear Bob and Sue: Season 2 will bring to life the joy of discovery, the pure satisfaction of accomplishment, and the humor that comes with experiencing new places and activities. Season 2 is the follow-up to Dear Bob and Sue, a charming and sometimes irreverent chronicle of a middle-aged couple as they visit each of the country’s fifty-nine national parks, testing their mettle and stretching their endurance. In their second book of the series, follow Matt and Karen as they work their way around the western United States discovering some of our most beautiful public lands, hidden gems, and revisiting a few of their favorite national parks. This book is not a hiker’s guide, though you will feel as if you are right there with them on some of the most amazing trails the country has to offer. Through a series of emails written to their friends, Bob and Sue, the couple brings the reader along on their adventures, sharing their experiences as they hike the lesser known parks and national monuments. By the end of the book, you’ll be itching to drag out your hiking boots, dust off your tent, and discover the culinary joy of eating freeze-dried meals next to a campfire. If you are looking for a fun and easy read that takes you to new and exciting places, the Dear Bob and Sue series is for you.
Hot Rod Empire details Robert E. Petersen's creation of Hot Rod Magazine in the 1940s and the Petersen Publishing empire that grew to the mainstream juggernaut we know today. The end of World War II marked the release of pent-up war-years energy and the desire to live. For many this meant indulging in long-denied purchases, like a new car. For another group, including young vets, it meant a return to car building and racing. Money, exciting new cars, and speed parts all flowed freely in post-war America. Robert Petersen, a young SoCal-based photographer and Army Air Corps vet, noted the rapidly growing hot rod scene in and around Los Angeles. His first move was to organize the Los Angeles Hot Rod Exhibition in 1948. His second, and brilliant, move was to launch at the same event the first edition of Hot Rod magazine. From this launch pad, Petersen Publishing Company would grow to become the most influential enthusiast publisher in America. Petersen’s magazines were rallying points for all aspects of the car, truck, and motorcycle hobbies, well as nurturing and promoting all aspects from car building to racing to show events. Hot Rod, Motor Trend, Car Craft, Motorcyclist, Off-Road and Four Wheel Drive and some 75 other enthusiast titles dominated magazine racks and provided substantial influence over transportation and numerous other hobbies. Hot Rod Empirecelebrates the birth and explosive growth of the transportation hobby under Petersen’s watch.
Morpheus Tales, the UK's most controversial horror, sf and fantasy magazine, proudly presents its first original dark fiction anthology: 13. Original fiction by Eric S Brown, Joseph D'Lacey, Gary Fry, Andrew Hook, Shaun Jeffrey, Matt Leyshon, Gary McMahon, Andy Remic, Stanley Riiks, Tommy B. Smith, Alan Spencer, Fred Venturini, and William R.D. Wood. Featuring a wide range of dark fiction, including horror, dark fantasy and dark SF, Morpheus Tales has pulled stories from around the world. 13 authors each present their own story: disturbing malevolence, personal fear, ghostly debts, the apocalypse, musical madness, sasquatch and more... All manner of disturbingly dark tales are contained in this collection. 13 tales of dark fiction.
Many years ago, in the mystical city of Kun' Lun, young Danny Rand stared at a suit behind glass - the garb of the "Immortal Iron Fist" - and knew that he was destined to wear it. But where did this costume come from? Why did it wait for Danny all those years like a shadow of his future? The answer to those questions will stun both him and his readers, as Danny Rand leaps from the pages of his breakout hit in Daredevil to his own history-spanning kung-fu epic that will shatter every perception of what it means to be the Immortal Iron Fist! Brought to you by top-ten writer Ed Brubaker and breakout talent Matt Fraction (Punisher War Journal), with action-packed art by David Aja (Daredevil, Giant-Size Wolverine). Collecting Immortal Iron Fist #1-6 and the Iron Fist story from Civil War: Choosing Sides.
More than just a box office flop which entered the midnight movie circuit, Ridley Scott's 'Blade Runner' has gone on to become a cult classic which continues to inspire and influence the latest cinema releases. This book studies the legacy of the film.
Australia knows him as the cravat-wearing critic and hulking soulful judge on TV's crazily successful MasterChef Australia but it's his writing that has had the food world talking for the last ten years. Here are all his best stories and columns. A collection of Matt's irreverent, intelligent, and amusing adventures in food. This book will take ...
A Critical Introduction to Social Research is the new, updated and improved edition of A Short Introduction to Social Research. This book introduces students and researchers to the key ideas and issues that inform research practice. In it, Henn, Weinstein and Foard provide a clear and easy-to-understand route-map to help the reader plan their research project from beginning to end. A Critical Introduction is perfect for use on introductory methods courses and is also an invaluable guide for the first time researcher embarking on their own small-scale research project. This new second edition now features updated chapters which reflect recent debates and developments in the field, including: - New coverage of emancipatory and feminist approaches; - Comparative research methods, evaluation research, and action research; - Online research; - Glossary of key terms; - Revised further reading sections at the end of each chapter which include peer-reviewed research articles. This book aims to prepare students and new researchers for their research project. Brilliantly written throughout, this is your essential guide to the theory of research, the practice of research and the best ways to plan and manage your research.
Why should Tony Stark be the one to benefit from all of his technology? What right does Stark have to keep his miracles to himself? A familiar threat in other corners of the Marvel Universe comes demanding answers - and salvation - from Iron Man. And because it's not enough to remake the world with free and limitless energy, Stark Resilient takes on the challenge of remaking another world: Asgard! Plus: Witness Rescue in action, as Pepper Potts lets loose with her bleeding-edge suit and astonishing power! And Iron Man and Thor find themselves facing an enemy unlike any they've fought before! Collecting INVINCIBLE IRON MAN #501-502, FREE COMIC BOOK DAY 2010: IRON MAN/THOR, RESCUE #1 and material from INVINCIBLE IRON MAN #503.
Michael Peter Smith and Matt Bakker spent five years carrying out ethnographic field research in multiple communities in the Mexican states of Zacatecas and Guanajuato and various cities in California, particularly metropolitan Los Angeles. Combining the information they gathered there with political-economic and institutional analysis, the five extended case studies in Citizenship across Borders offer a new way of looking at the emergent dynamics of transnational community development and electoral politics on both sides of the border. Smith and Bakker highlight the continuing significance of territorial identifications and state policies—particularly those of the sending state—in cultivating and sustaining transnational connections and practices. In so doing, they contextualize and make sense of the complex interplay of identity and loyalty in the lives of transnational migrant activists. In contrast to high-profile warnings of the dangers to national cultures and political institutions brought about by long-distance nationalism and dual citizenship, Citizenship across Borders demonstrates that, far from undermining loyalty and diminishing engagement in U.S. political life, the practice of dual citizenship by Mexican migrants actually provides a sense of empowerment that fosters migrants' active civic engagement in American as well as Mexican politics.
Collecting Astonishing X-Men (2017) #13-17 And Astonishing X-Men Annual (2018) #1. The Reavers are back, and they have a new weapon that only Havok knows about. Its going to take a ragtag group of X-Men to save a world that hates and fears them! But after his villainous turn, can any of his old friends really trust Alex Summers? And can he blame them? Find out as Havok, Beast, Warpath, Colossus and Dazzler reluctantly form an all-new, all-different, all-astonishing squad! But their enemies might not really be what they seem and Havoks dark days may not quite be behind him! Plus: Jean Grey struggles to make sense of her life post-resurrection. Who better to help than her oldest friends Beast, Angel and Iceman? How about a rather unexpected guest: their former mentor, Professor Charles Xavier now the man known as X!
Before Saturday March 26th 2005, "Doctor Who" had been off the air as a regular, new TV series for more than fifteen years; until a production team led by Russell T. Davies re-imagined the programme so successfully, so triumphantly, that it's become an instant Christmas tradition, a BAFTA winner, an international 'superbrand' and a number one rated show. It's even been credited with reinventing family TV. This is the first full-length book to explore the 'new Who' phenomenon through to the casting of Matt Smith as the new Doctor. It explores "Doctor Who" through contemporary debates in TV Studies about quality TV and how can we define TV series as both 'cult' and 'mainstream'. Further, the book challenges assumptions in focusing on the importance of breath-taking, dramatic moments along with narrative structures, and in analysing the significance of Murray Gold's music as well as the series' visual representations. Matt Hills is a lifelong "Who" fan and he also considers the role of fandom in the show's return. He investigates too the multi-generic identity, the monster-led format, and the time-travelling brand of BBC Wales' 'Doctor Who'. In the twenty-first century, TV is changing, but the last of the Time Lords has been more than ready: he's been fantastic.
Collects Immortal Iron Fist #8-14 and Annual #1. Once a generation, the Seven Capital Cities of Heaven align on a plane far beyond the ken of mortal men. It is here that these cities send their Immortal Warriors to compete against one another in a combat tournament to end all tournaments, and it is here that Daniel Rand was spirited to in his darkest hour. Generations of mystical war traditions await their chance to prove they have the greatest kung-fu - to the Immortal Iron Fist! Plus: The Book of Iron Fist, written on parchment made from the dragon scales of Shou-Lao the Undying, tells the life stories and kung-fu secrets of every man and woman ever to hold the mantle of the Immortal Iron Fist - except two. One, Danny Rand, the current Iron Fist and the possessor of this most remarkable book. The other was Orson Randall, the Golden Age Iron Fist, and he died as he lived: trying to outrun the Iron Fist legacy. And if Danny hopes to escape a similar fate, he'll have to track down Orson's long-lost story and learn the mysteries within before it's too late.
From stunning coastline to charming towns to wildlife watching, find your adventure with Moon Coastal Oregon. Inside you'll find: Flexible itineraries, including a weeklong road trip to experience the best of the Oregon Coast The top outdoor adventures: Go tidepooling, watch for migrating whales, and see hundreds of sea lions. Hike along epic coastal dunes, take a surfing lesson, and catch a sunset at iconic Haystack Rock. Join a fishing charter, camp beside the ocean, or take a jet boat tour to spot wildlife on the Rogue River. Can't-miss experiences and unique activities: Feast on fresh seafood in quaint seaside towns, check out Astoria's craft beer scene, or try tasty treats at the famous Tillamook cheese factory. Climb to the top of historic lighthouses, explore a shipwreck, and learn about local maritime history. Expert insight from Oregon local Matt Wastradowski on when to go, how to get around, and where to stay Full-color photos and detailed maps throughout Thorough background information on the culture, landscape, climate, and wildlife, plus handy recommendations for international visitors, families with kids, travelers of color, women travelers, and more With Moon's expert tips and local know-how, you can experience the best of Coastal Oregon. Exploring more of the state? Try Moon Oregon or Moon Columbia River Gorge & Mount Hood. Looking for outdoor adventure? Check out Moon Oregon Hiking. About Moon Travel Guides: Moon was founded in 1973 to empower independent, active, and conscious travel. We prioritize local businesses, outdoor recreation, and traveling strategically and sustainably. Moon Travel Guides are written by local, expert authors with great stories to tell—and they can't wait to share their favorite places with you. For more inspiration, follow @moonguides on social media.
Now that academic consensus has turned away from the dichotomy between the literate culture of the Puritans and the oral culture of Native Americans, Cohen (English, U. of Texas-Austin) looks at the methodological, disciplinary, legal, political, and aesthetic implications for studying communication during the early period of English colonies in North America. He looks at native audience, good noise from New England, forests of gestures, and multimedia combat and the Pequot War.
Dynasties Intertwined traces the turbulent relationship between the Zirids of Ifriqiya and the Normans of Sicily during the eleventh and twelfth centuries. In doing so, it reveals the complex web of economic, political, cultural, and military connections that linked the two dynasties to each other and to other polities across the medieval Mediterranean. Furthermore, despite the contemporary interfaith holy wars happening around the Zirids and Normans, their relationship was never governed by an overarching ideology like jihad or crusade. Instead, both dynasties pursued policies that they thought would expand their power and wealth, either through collaboration or conflict. The relationship between the Zirids and Normans ultimately came to a violent end in the 1140s, when a devastating drought crippled Ifriqiya. The Normans seized this opportunity to conquer lands across the Ifriqiyan coast, bringing an end to the Zirid dynasty and forming the Norman kingdom of Africa, which persisted until the Almohad conquest of Mahdia in 1160. Previous scholarship on medieval North Africa during the reign of the Zirids has depicted the region as one of instability and political anarchy that rendered local lords powerless in the face of foreign conquest. Matt King shows that, to the contrary, the Zirids and other local lords in Ifriqiya were integral parts of the far-reaching political and economic networks across the Mediterranean. Despite the eventual collapse of the Zirid dynasty at the hands of the Normans, Dynasties Intertwined makes clear that its emirs were active and consequential Mediterranean players for much of the eleventh and twelfth centuries, with political agency independent of their Christian neighbors across the Strait of Sicily.
Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
The most insightful book on branding of the last 20 years' Rory Sutherland, Vice Chairman of Ogilvy Now, more than ever, your brand is either loved - or it's noise. In a world defined by digital products and immediate gratification, how can your brand stand out? When consumers can easily have anything, how can your brand be the one thing they can't live without? To rise to this challenge, brands must shape not just what consumers buy, but how they act, feel and connect. This requires a new perspective, one that goes beyond business and into the fundamentals of human behaviour. Branding that Means Business combines the latest business thinking with psychology, sociology, and anthropology to show that a brand can't serve a business unless it connects with people. Equipped with these human-based perspectives, you'll have the tools to create, enhance and distinguish your brand in new and impactful ways - and make it a must-have in the minds and lives of your consumers.
With 1,500 alphabetical entries and 300 illustrations, this resource is a comprehensive review of the people, places, events, equipment, vernacular, and lively history of this fascinating sport.
This companion to the AMC’s mini-series features the full interviews plus essays by sci-fi insiders and rare concept art from Cameron’s archives. For the show, James Cameron personally interviewed six of the biggest names in science fiction filmmaking—Guillermo del Toro, George Lucas, Christopher Nolan, Arnold Schwarzenegger, Ridley Scott, and Steven Spielberg—to get their perspectives on the importance of the genre. This book reproduces the interviews in full as the greatest minds in the genre discuss key topics including alien life, time travel, outer space, dark futures, monsters, and intelligent machines. An in-depth interview with Cameron is also featured, plus essays by experts in the science fiction field on the main themes covered in the show. Illustrated with rare and previously unseen concept art from Cameron’s personal archives, plus imagery from iconic sci-fi movies, TV shows, and books, James Cameron’s Story of Science Fiction offers a sweeping examination of a genre that continues to ask questions, push limits, and thrill audiences around the world.
Postcards From World War II" is a unique look at the history of our nation at war presented through postcard images and messages. 150 full-color postcards.
Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.
Painting has long dominated discussions of Netherlandish art. Yet in the sixteenth century sculpture was held in considerably higher regard than painting, especially in foreign lands. This beautifully illustrated book is the first comprehensive study of sixteenth-century Netherlandish sculpture, and it opens an important window onto the works and milieu of these artists. Netherlanders dominated the sculptural world of northern Europe. They made the most prestigious tombs and altarpieces, alabaster reliefs, and boxwood collectibles for patrons throughout Iberia, France, and Central Europe. Even in Italy they were a formidable presence; the most famous sculptor in Europe in the second half of the sixteenth century was Giambologna, a Fleming who spent the greater part of his career in Florence. A great many of these artists immigrated to foreign courts—so many that the history of Netherlandish sculpture in the second half of the sixteenth century plays out largely abroad. Netherlandish carvers and casters relocated to what are today Austria, Denmark, England, France, Germany, Italy, Poland, Portugal, Spain, Sweden, and Ukraine. Sculpture, more so than painting, was an essential tool in discourses of power. Offering an essential new perspective on a fascinating period in art history, Actors Carved and Cast will appeal to scholars of sculpture and all those interested in Northern Renaissance art.
To date there has been a significant gap in existing knowledge about the social history of music in Britain from 1950 to the present day. The three volumes of Live Music in Britain address this gap and do so through a unique prism—that of live music. The key theme of the books is the changing nature of the live music industry in the UK, focused upon popular music but including all musical genres. Via this focus, the books offer new insights into a number of other areas including the relationship between commercial and public funding of music; changing musical fashions and tastes; the impact of changing technologies; the changing balance of power within the music industries; the role of the state in regulating and promoting various musical activities within an increasingly globalised music economy; and the effects of demographic and other social changes on music culture. Drawing on new archival research, a wide range of academic and non- academic secondary sources, participant observation and a series of interviews with key personnel, the books have the potential to become landmark works within Popular Music Studies and broader cultural history. The third volume covers the period from Live Aid to Live Nation (1985– 2015).
The "Microsoft Movie Maker Handbook" makes it easy to create and share movies over the Web. The companion CD-ROM comes loaded with ready-to-use audio, still images and video content, providing everything the next desktop director needs to make movies on a home PC.
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