Armed only with wild ideas and tumultuous stories, clumsy, overgrown, dyslexic fifth grader Emmet McHomes strives for acceptance and respect from his classmates, his family, and a ghost he meets in the attic of the school.
What will happen to the theater when there are no more critics? With the decline of print media and the rise of online journalism, theater critics are facing hard times. As their influence fades, will the industry they cover be adversely affected or can bloggers and message boards fill the void? Can a new economic model be created for theater criticism? How can critics lucky enough to still have jobs stay relevant in the age of social media? Speaking of which, what does a theater critic really do, and how do you become one? In this book, Matt Windman, a theater critic himself, interviews more than 50 critics from New York and around the country, including Ben Brantley, Charles Isherwood, John Lahr, Terry Teachout, Linda Winer, Chris Jones, David Cote, John Simon and Peter Filichia. They discuss their long careers and the nightly process of evaluating plays and musicals, and offer their thoughts on the future of the profession.
Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights--welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide offers a wealth of information to players and Storytellers on a conversational level. Presented as an aside to Vampire players, this book offers a variety of options and advice to better enhance the Storytelling experience.
Hundreds of young Americans from the town of Stamford, Connecticut, fought in the Vietnam War. These men and women came from all corners of the town. They were white and black, poor and wealthy. Some had not finished high school; others had graduate degrees. They served as grunts and helicopter pilots, battlefield surgeons and nurses, combat engineers and mine sweepers. Greeted with indifference and sometimes hostility upon their return home, Stamford's veterans learned to suppress their memories in a nation fraught with political, economic and racial tensions. Now in their late 60s and 70s, these veterans have begun to tell their stories.
Book includes: a look at insanity and its use as a Storytelling tool for horror games., as well as comprehensive rules for gaining and curing derangements and systems for the treatment of madness; a history of institutions and asylums and useful advice for players and Storytellers in using these locations as backgrounds or as the setting for an entire chronicle; a fully detailed insane asylum, Bishopsgate, ready to be placed anywhere in a World of Darness chronicle.
Whether you like your revenge with the molten fire of a fine old Scotch or the cool sweetness of a tasty meringue, the nineteen tales within these covers should offer something to assuage you. Narcissistic co-workers, thieves of affection, and bad neighbors are given their due in ways imaginative and sublime. Featuring stories by: Andrew Seddon, Anthony Crinella, Ashley Vasquez, Brian H. Seitzman, Calvin Demmer, Carlos Roque, Christa Carmen, Erica Eastick, Jill Hand, Joseph P. Pietris, Kelly Matsuura, Kevin M. Folliard, Kirk Dougal, Lena Ng, Maria Haskins, Matt Handle, Mike McNichols, Rebecca McFarland Kyle and Robb T. White
I see you You go about your life like nothing ever happened. You think you're safe now that it's done, like a problem that you've solved once and for all. You're wrong. I remember what you did. You might have killed me, but I'm not gone. I stayed behind and I won't go until you've paid." This book includes: * Your first opportunity to play mortals as characters with the Storytelling System * The mystery of the World of Darkness grows with five ghost stories to play around your gaming table * A great prequel to Vampire, Werewolf and Mage chronicles.
The region known as the Brilliant East is an immense and ancient land encompassing vast empires, wild unsettled plains, unsurpassed civilizations, and the ravaged battlefields of gods. Amazing sights greet travelers, from the impenetrable Wind Wall protecting Cathay against nomadic raiders, to the great flying cities of Sikkim, to the eerie purple sky above the shunned Plateau of Leng. Dreadful forces threaten the region. The worst of them are the ancient god Yig, who dwells with his serpentine followers among the flooded ruins of the Sunken Lands, and the Void-maddened denizens of otherworldly Leng. Celestial dragons soar through the clouds and advise emperors, while irrepressible Monkey works his mischief among kings and commoners alike.
Everyone loves strange and unusual objects. Yep. That's right. Objects. Objects one would never guess has the ability to send the traveler on an adventure in time. What? No clunky machines? Not in this collection. Instead, sit back and be intrigued by stories about a sleigh driven by Santa, a pocket watch given to a friend, an Egyptian box found on another planet, an eternal ring, a supercollider and many other everyday objects. Each of them result in an unexpected journey in time and space. Was that a shimmer around one's favorite object? Better watch out!
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Describes how Matt Te Pou's coaching of the Maori team achieved a winning record envied in the rugby world. Matt takes us on his journey giving valuable insights into his coaching style, motivational tactics, how his military background was important to success and a discussion on the future of Maori rugby. Containing life lessons, exclusive player contributions and beautiful photographs.
Perfect for school and public libraries, this is the only reference book to combine pop culture with science to uncover the mystery behind mummies and the mummification phenomena. Mortality and death have always fascinated humankind. Civilizations from all over the world have practiced mummification as a means of preserving life after death—a ritual which captures the imagination of scientists, artists, and laypeople alike. This comprehensive encyclopedia focuses on all aspects of mummies: their ancient and modern history; their scientific study; their occurrence around the world; the religious and cultural beliefs surrounding them; and their roles in literary and cinematic entertainment. Author and horror guru Matt Cardin brings together 130 original articles written by an international roster of leading scientists and scholars to examine the art, science, and religious rituals of mummification throughout history. Through a combination of factual articles and topical essays, this book reviews cultural beliefs about death; the afterlife; and the interment, entombment, and cremation of human corpses in places like Egypt, Europe, Asia, and Central and South America. Additionally, the book covers the phenomenon of natural mummification where environmental conditions result in the spontaneous preservation of human and animal remains.
The background music on a film can make or break the audience experience. Imagine the shower scene in Psycho without the shrieking violins or Jaws without the ominous notes thatportend the shark’s attack! Musical accompaniment helps create atmosphere for the viewer, from subtle undertones to compositions that heighten the drama. In 100 Greatest Film Scores, authors Matt Lawson and Laurence E. MacDonald consider the finest music produced for cinema since the development of motion picture sound. Each entry includes background details about the film, biographical information about the composer, a concise analysis of the score, and a summary of the score’s impact both within the film and on cinematic history. Among the many films cited here are iconic scores for The Adventures of Robin Hood, A Beautiful Mind,The Big Country, Chariots of Fire, Citizen Kane, Edward Scissorhands, Fargo, Gonewith the Wind, The Great Escape, Jurassic Park, King Kong, Lawrence of Arabia, The Lion in Winter, North by Northwest, On the Waterfront, Out of Africa, The Pink Panther, Raiders of the Lost Ark, Vertigo, and Up. Arranged alphabetically and featuring a photo of each movies, the entries in this volume give the reader insight into how music functions across a wide spectrum of film genres. Representing some of the greatest composers in the history of cinema including Elmer Bernstein, Bernard Herrmann, Alfred Newman, John Williams, and Hans Zimmer, 100 Greatest Film Scores will be of interest to fans of movie music everywhere.
In 1965, Ron Stoner was the best surf photographer in the business. Every month, he shot the balmy beaches, bikini-clad girls, and achingly beautiful waves of Southern California for Surfer Magazine. Then, at the height of his fame, Ron Stoner walked off this sunny stage and disappeared forever. In Photo/Stoner, Stoner's strange story is recounted by surfing historian Matt Warshaw alongside Stoner's best photos, reproduced as never before. In these rare images, Stoner recorded more than just a beautiful wave or a perfect moment, he captured the effortless and innocent grace of coastal Californiapre-condominium. In word and in image, Photo/Stoner is a poignant ode to a lost era, and a lost man.
Before Saturday March 26th 2005, "Doctor Who" had been off the air as a regular, new TV series for more than fifteen years; until a production team led by Russell T. Davies re-imagined the programme so successfully, so triumphantly, that it's become an instant Christmas tradition, a BAFTA winner, an international 'superbrand' and a number one rated show. It's even been credited with reinventing family TV. This is the first full-length book to explore the 'new Who' phenomenon through to the casting of Matt Smith as the new Doctor. It explores "Doctor Who" through contemporary debates in TV Studies about quality TV and how can we define TV series as both 'cult' and 'mainstream'. Further, the book challenges assumptions in focusing on the importance of breath-taking, dramatic moments along with narrative structures, and in analysing the significance of Murray Gold's music as well as the series' visual representations. Matt Hills is a lifelong "Who" fan and he also considers the role of fandom in the show's return. He investigates too the multi-generic identity, the monster-led format, and the time-travelling brand of BBC Wales' 'Doctor Who'. In the twenty-first century, TV is changing, but the last of the Time Lords has been more than ready: he's been fantastic.
Hundreds of young Americans from the town of Stamford, Connecticut, fought in the Vietnam War. These men and women came from all corners of the town. They were white and black, poor and wealthy. Some had not finished high school; others had graduate degrees. They served as grunts and helicopter pilots, battlefield surgeons and nurses, combat engineers and mine sweepers. Greeted with indifference and sometimes hostility upon their return home, Stamford's veterans learned to suppress their memories in a nation fraught with political, economic and racial tensions. Now in their late 60s and 70s, these veterans have begun to tell their stories.
As it seeks to win the hearts and minds of citizens in the Muslim world, the United States has poured millions of dollars into local television and radio programming, hoping to generate pro-American currents on Middle Eastern airwaves. However, as this fascinating new book shows, the Middle Eastern media producers who rely on these funds are hardly puppets on an American string, but instead contribute their own political and creative agendas while working within U.S. restrictions. The Other Air Force gives readers a unique inside look at television and radio production in Afghanistan and the Palestinian territories, from the isolated villages of the Afghan Panjshir Valley to the congested streets of Ramallah. Communications scholar Matt Sienkiewicz explores how the U.S. takes a “soft-psy” approach to its media efforts combining “soft” methods of encouraging entertainment programming, such as adaptations of The Voice and The Apprentice with more militaristic “psy-ops” approaches to information control. Drawing from years of field research and interviews with everyone from millionaire executives to underpaid but ever resourceful cameramen, Sienkiewicz considers the perspectives of the Afghan and Palestinian media workers trying to forge viable broadcasting businesses without straying outside American-set boundaries for acceptable content. As it carefully examines the interplay of U.S. military and economic might with the capacity for local ingenuity and resistance, the book also analyzes the intriguingly complex programming that emerges from this tension. Combining eyewitness reportage with cutting-edge scholarship, The Other Air Force reveals the remarkable creative output that can emerge even from the world’s tensest conflict zones.
Mexican Americans are rapidly becoming the largest minority in the United States, playing a vital role in the culture of the American Southwest and beyond. This A-to-Z guide offers comprehensive coverage of the Mexican American experience. Entries range from figures such as Corky Gonzales, Joan Baez, and Nancy Lopez to general entries on bilingual education, assimilation, border culture, and southwestern agriculture. Court cases, politics, and events such as the Delano Grape Strike all receive full coverage, while the definitions and significance of terms such as coyote and Tejano are provided in shorter entries. Taking a historical approach, this book's topics date back to the 1848 Treaty of Guadalupe Hidalgo, a radical turning point for Mexican Americans, as they lost their lands and found themselves thrust into an alien social and legal system. The entries trace Mexican Americans' experience as a small, conquered minority, their growing influence in the 20th century, and the essential roles their culture plays in the borderlands, or the American Southwest, in the 21st century.
The unconscious, cornerstone of psychoanalysis, was a key twentieth-century concept and retains an enormous influence on psychological and cultural theory. Yet there is a surprising lack of investigation into its roots in the critical philosophy and Romantic psychology of the early nineteenth century, long before Freud. Why did the unconscious emerge as such a powerful idea? And why at that point? This interdisciplinary study traces the emergence of the unconscious through the work of philosopher Friedrich Schelling, examining his association with Romantic psychologists, anthropologists and theorists of nature. It sets out the beginnings of a neglected tradition of the unconscious psyche and proposes a compelling new argument: that the unconscious develops from the modern need to theorise individual independence. The book assesses the impact of this tradition on psychoanalysis itself, re-reading Freud's The Interpretation of Dreams in the light of broader post-Enlightenment attempts to theorise individuality.
A Primer for Teaching Pacific Histories is a guide for college and high school teachers who are teaching Pacific histories for the first time or for experienced teachers who want to reinvigorate their courses. It can also serve those who are training future teachers to prepare their own syllabi, as well as teachers who want to incorporate Pacific histories into their world history courses. Matt K. Matsuda offers design principles for creating syllabi that will help students navigate a wide range of topics, from settler colonialism, national liberation, and warfare to tourism, popular culture, and identity. He also discusses practical pedagogical techniques and tips, project-based assignments, digital resources, and how Pacific approaches to teaching history differ from customary Western practices. Placing the Pacific Islands at the center of analysis, Matsuda draws readers into the process of strategically designing courses that will challenge students to think critically about the interconnected histories of East Asia, Southeast Asia, Australia, the Pacific Islands, and the Americas within a global framework.
Among the myriad books examining the Battle of Gettysburg (July 1–3, 1863), Summer Thunder is one of a kind. A terrific resource for is visitors to the national military park, it explores the clashing armies’ deployment of artillery throughout the battle—from one position to another, from one day to the next. Matt Spruill, a retired U.S. Army colonel and former licensed Gettysburg guide, carefully takes readers to every point on the battlefield where artillery was used, and combining his own commentary with excerpts from the Official Records and other primary sources, he reveals the tactical thinking of both Union and Confederate commanders. Spruill uses a sequential series of thirty-five “stops,” complete with driving instructions and recent photographs, to guide readers around the park and orient them about where the opposing units were placed and what happened there. Detailed maps depict the battlefield as it was in 1863 and are marked with artillery positions, including the number of guns in action with each battery. Meanwhile, the passages from primary sources allow the reader to see key events as the actual participants saw them. The book also brims with information about the various artillery pieces used by both sides, from howitzers to Parrott rifles and Napoleon field guns, and the critical role they played over the course of the battle, right up its outcome. Summer Thunder devotes a chapter to each of the three days of the historic devotes a chapter to each of the three days of the historic Summer Thunder engagement between the Army of the Potomac and the Army of Northern Virginia. One can follow the battle chronologically in its entirety from Stop 1 to Stop 35, or concentrate on a specific day or a specific area. In fact, the maps and orientation information are of such detail that the book can be used even without being on the battlefield, making it an invaluable reference work for expert and novice alike.
Glory, scandal, downfall, fame, and rebirth—discover the dramatic story of the rebel auto industry titan behind the stainless-steel-bodied, gull-winged sports car we all know and love from Back to the Future. The tale you thought you knew: DeLorean recounts the life and career of John Z. DeLorean, from his successful career with General Motors, where he was instrumental in launching the Pontiac GTO and jump-starting the ’60s muscle car phenomenon, to the founding in 1975 of the DeLorean Motor Company and its 1981 launch of the now-iconic sports car bearing his name. Although a decidedly American car and company, the DeLorean story blends an interesting cocktail of Italian design, British financial backing, and a built-from-the-ground-up factory in politically fraught Belfast. The story turns, beginning in 1982, as DeLorean is entrapped in a drug sting and the company goes into bankruptcy. Though John DeLorean was acquitted ultimately, the original DMC was done all too soon. After the Los Angeles drug-trafficking trial, John DeLorean worked tirelessly, for the rest of his life, to revive his car, his name, and his company—unfortunately with limited success. Unexpectedly, the DeLorean car gained a new following based on its starring role in the 1985 movie hit Back to the Future(and its two sequels). Since DMC’s bankruptcy in 1982, several entities have continued efforts to revive the brand for modern times, today’s marketplace, and new audiences. Rather than consignment to the dustbin of automotive history, the DeLorean has achieved pop-culture status and remains well recognized, with growing appreciation today. Dispelling common misconceptions about DMC, DeLorean gives you the complete story in one handsomely designed volume illustrated throughout with historic images, period ads, and contemporary photos. Whether you are a car enthusiast, automotive historian, or a pop-culture fan, you are sure to enjoy the ride.
An outstanding guide meets the needs of the serious students as well as the casual visitor. - Edwin Bearss, former chief historian of the National Park Service In this guide, matt Spruill recounts the story of the November 1863 battle of Chattanooga using official reports and observations by commanding officers in their own words. The book is organized in the format still used by the military on staff rides, allowing the reader to understand how the battle was fought and why leaders made the decisions they did. Unlike other books on the battle of Chattanooga, this work guides the reader through the battlefield, allowing both visitor and armchair traveler to see the battle through the eyes of its participants. Numerous tour stops take the reader through the battles for Chattanooga: Wauhatchie, Lookout mountain, Orchard Knob, Missionary Ridge, and Ringgold Gap. With easy-to-follow instructions, extensive tactical maps, eyewitness accounts, and editorial analyses, the reader is transported to the center of the action. Storming the heights offers new insights and covers key ground rarely seen by visitors to Chattanooga. The Author: A retired army colonel, matt Spruill served as a licensed battlefield guide for the national Park Service at Gettysburg Battlefield Military Park. He is the author of A Guide to the Battle of Chickamauga.
In this work, Matt Edge offers an innovative approach to political philosophy. He invites the reader to consider the question of political justice from an empathic perspective - if you were asked to construct a theory of justice acceptable to members of a community you were not yourself a part of, how would you succeed in making your proposal acceptable? What tools would you rely on to construct such a theory, and why? Equally, what would make anyone qualified to write such a theory? Using empathy, this remarkable, natural, tool human beings possess for making moral and ethical decisions, and, thereby, placing yourself as someone on the receiving end of the very theory of justice you yourself are constructing, what would you come up with? What set of alterable human structures and systems would you deem acceptable, were you to find yourself in the position of a citizen living under such structures? Political Philosophy, Empathy and Political Justice offers a unique and compelling account of the type of free system required to pass an empathic examination at the heart of these, and related, questions, matters which define all human eras, in the constant search for political and social justice on our diverse planet.
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