99 Ways to Tell a Story is a series of engrossing one-page comics that tell the same story ninety-nine different ways. Inspired by Raymond Queneau’s 1947 Exercises in Style, a mainstay of creative writing courses, Madden’s project demonstrates the expansive range of possibilities available to all storytellers. Readers are taken on an enlightening tour—sometimes amusing, always surprising—through the world of the story. Writers and artists in every media will find Madden’s collection especially useful, even revelatory. Here is a chance to see the full scope of opportunities available to the storyteller, each applied to a single scenario: varying points of view, visual and verbal parodies, formal reimaginings, and radical shuffling of the basic components of the story. Madden’s amazing series of approaches will inspire storytellers to think through and around obstacles that might otherwise prevent them from getting good ideas onto the page. 99 Ways to Tell a Story provides a model that will spark productive conversations among all types of creative people: novelists, screenwriters, graphic designers, and cartoonists.
You are looking at (or: you are holding) the book Ex Libris by Matt Madden. Maybe you came looking for it, maybe you just came across it in a bookstore or at someone's house. Maybe you are reading this in a catalogue on a screen. What kind of adventure do you think takes place in these pages? To judge by the cover design and the title, it would seem that books themselves are a subject of this book. Does this book have a comic book as its hero? If you put the book down now, you'll never find out, but on the other hand imaginary, hypothetical versions of the story will branch off endlessly in some corner of your mind. If you do want to find out what happens, all you need to do is open the book and read the first page. But be careful: you might just get sucked in
A course on comics creation offers lessons on lettering, story, structure, and panel layout, providing a solid introduction for people interested in making their own comics.
Presents instructions for mastering the creation of comic books and graphic novels, providing guidelines for the intermediate cartoonist on technique, story generation, narrative tools, and business and industry insights.
Old Texas would give way to new-- but not without a fight... They called it Hell's Half Acre: a violent sinkhole of dance halls and brothels, gaming dives and busthead saloons. To some citizens of Fort Worth, the only hope for Hell's Half Acre was to reform it. To others, it was a gold mine. And for one man, a shootist and gambler named Luke Short, it was a place to make a stand. Short wants to run an honest game with straight odds and build a future in Fort Worth. But plenty of people want to see him stone-cold dead. Now Short has no choice but to stake his claim, from behind the barrel of a loaded gun...
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
It’s almost impossible to talk about Oakland football without bringing up the name of the consummate Raider, Tom Flores. Legendary for both his skills on the field and his coaching guidance from the sideline, Flores has been an integral part of the Raiders organization since its inception in 1960. Now Flores shares the greatest stories and anecdotes from his time with the team in Tales from the Oakland Raiders Sideline. Flores relives the heart-stopping thrills and adrenaline-surging passion of Super Bowl XV and Super Bowl XVIII, and provides behind-the-scenes humor from greats such as former coach and owner Al Davis and coach Eddie Erdelatz. Flores also shares tales of other Raiders greats such as Billy Cannon, Jim Otto, John Matuszak, Bo Jackson, and more. Without a doubt this is a must-have for any Raiders fan.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.