Ever wonder what a dragon's life is like? Where do they live? What do they eat? How do they get along with people? Find out the answers to these questions and more inside. Plus, discover many types of legendary dragons and what makes them each unique. Book jacket.
From the author of Lovecraft Country: Myth and reality collide on a college campus “in a comic fantasy of wonderful energy, invention, and generosity of spirit” (Alison Lurie). Stephen Titus George is a young writer-in-residence at Cornell University in upstate New York. A bestselling author in search of a new story, he sees his life as a modern-day fairy tale starring himself as a would-be knight trying to woo a lovely maiden—or, actually, two: the bewitching Calliope and his guiding light, Aurora Borealis Smith. But he’s not quite in control of the narrative. There’s another writer with even greater influence on campus. The unseen Mr. Sunshine is an eternal, semi-retired deity who’s been fashioning his own story for centuries. He has all his characters in place: dragons, sprites, gnomes, and villains. And now, finally, his hero. As Mr. Sunshine’s world comes to fabulous and violent life, how can Stephen decide his own fate if it’s already being plotted by a god? An epic of life and death, good and evil, love and sorcery, Fool on the Hill lands Matt Ruff happily on the shelf between Tom Robbins and J. R. R. Tolkien for every lover of the “funky and fantastical” (New York magazine). “Inspired . . . rich in flavorful language . . . [a] dazzling tour de force.” —San Francisco Chronicle “The plot comes together like a brilliant clockwork toy.” —Locus
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Time and telling blur to myth what once was truth, when all the world's legends lived as flesh and blood. An alternate history set in a world not quite our own, Forever After chronicles the quick and the dead. So begins the story of Quin Xavier, a young man who comes of age during the Autumn days of Camelot. The stirrings of an ancient prophecy set in motion events that will change his life forever. A tragic love, the betrayal of fate, a friendship shattered, and a kingdom lost... As the Sword of Kings cries out to his heart, can he survive all this in the face of an unimaginable evil? In the first volume of a saga which spans centuries and unites world mythology, witness the cycle of Disaster and Love, Anger and Sorrow, Vengeance and Dust. "With the heart of a lover and the cruel grace of a poet, he has intwined old Celtic myth with early Arthurian legend to create a unique story in a style that's all his own." --Terri Lawrence, N.C. Spotlight Review "Never what you expect, Matt Booker takes the cliché by the neck and doesn't hesitate to break it." --Lou Koncor, KCDS.net www.swordofkings.com
The epic Eberron trilogy The Lost Mark continues! The dark and mysterious world of Eberron continues to expand through RPG products and novels. This is the sixth novel set in the Eberron world. Matt Forbeck has written and designed games for more than 14 years, for which he has garnered several awards. His most recent title for Wizards of the Coast, Inc. was Marked for Death, the kickoff novel for The Lost Mark trilogy.
Dragon Sky By: Matt Smith and Cliff Wise Dragon Sky, while it stands alone, is only one half of a much larger story. The core of the book focuses on the struggles of three strangers: Crystal, Alicia, and Assan. All three undergo growth in their own way. Crystal begins as a point of calm in a world of chaos. Is she the only one who has answers to unanswerable questions? But over time her companions learn the truth that they must come to trust their own insights. And Crystal sees that she can't stand alone. Separately, Crystal, Alicia, and Assan, create three elemental beings. While the setting could be referred to as post-apocalyptic, there are many aspects of it that make it unique. What had caused the Apocalypse is still present, lurking in the background: a constant threat more felt than consciously aware of. The "Shades," as they are known, are incarnations of pure terror and only become more terrifying the more the characters learn. The lesson I hope my readers learn from my characters is that perseverance can see you through everything. Try to surround yourself with people who will inspire you.
A rare-books dealer must unravel a secret that has been hidden in the illuminations of the Gutenburg Bible for hundreds of years in order to save his son.
If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone
Dare to enter the dark and fiery world of dragons. Explore mysterious legends and real-life prehistoric beasts. Dramatic illustrations and amazing facts about these creatures of legend will answer all your dragon questions. Book jacket.
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
A missing king, a ferocious dragon and a diabolical goblin wizard; how can a thirteen year old from Chicago deal with such troubles? For his birthday James Montgomery receives an old-fashioned tape recorder and a single tape from his long dead father. He is told that when he inserts the tape and presses the record button, he will participate in a fantastic story of adventure. Follow James in his first tape, as he must become a hero to save the fantasy kingdom of Agreloth from an army of goblins. First he must somehow destroy a dragon the size of three school buses!
Are you ready to live fully prepared and fully equipped to handle anything life throws at you? As Christians, we can be courageous and confident, knowing that God has placed us in human history for His purposes, and He will empower us regardless of our circumstances. Drawing on the book of Revelation and historical examples, The Overcomers will put steel in the spines of believers and remind them of the fierce, conquering, commanding authority of God over all the earth. You were made for this exact moment in human history. Things may look gloomy, and you may feel discouraged, but because of the promise and hope found in Scripture, you can be brave, confident, and victorious today! In The Overcomers, Matt Chandler reminds readers that they don't have to be anxious or afraid of anything in the present or in the future because both have already been won. We are not victims but overcomers—and we are a key part of what God is working out in our day. God is at work in the mess, just as He has always been, and He continues to accomplish His purpose of seeking and saving the lost. In this book, believers will: Find courage and confidence from fellow believers who have gone before us. Feel empowered as God reminds them of His promises fulfilled and yet to come. Understand the strategies, tactics, and deceptions Satan uses to try to keep us paralyzed with anxiety and fear. Learn to live a victorious Christian life marked by the power and presence of God. The apostle John wrote his letter to a certain group of people in a particular place at a specific time. Although it was written to them, it was also written for us. The Overcomers takes a chapter-by-chapter view of Revelation rather than a line-by-line deep dive, helping readers practically understand what God wants to say to us today through this extraordinary book written thousands of years ago. Believers will be reminded that they are uniquely wired and uniquely placed in this moment in history as part of God's big plan to push back darkness and to establish light. Christ has overcome, and in Him we, too, are the overcomers!
Dane Thorburn has rescued Princess Vanessa from the City of Lost Souls, but all is not well. Four mysterious and mythical creatures are weaving trails of destruction and mayhem across the land, and it seems there is little anyone can do to stop them.
A heart-stopping narrative of risk and courage, Bird Dream tells the story of the remarkable men and women who pioneered the latest advances in aerial exploration--from skydiving to BASE jumping to wingsuit flying--and made history with their daring.
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
It’s the eve of the biggest dragon race in the city of Yemareir. Zaya Shearwater and her wife, Kiriki, have spent the year shooting up the rankings, and now they’re favored to win. But how did a team of women from Yemareir’s roughest precincts become the favorites in a sport where most winners buy their victories? Doctor of Journalism Shenireen Agama wants to know. Through interviews with Zaya, Kiriki, and the ground crew that’s become their family, she begins to weave a story. Its threads are love, desperation, biology, and magic – all bound together with the early history of Yemareir, where Zaya and Kiriki’s ancestors fled centuries ago to escape the pogroms of a mad king, and where the colonists resettling the ruins of an ancient city have just discovered that it is home to dragons… Brimstone Slipstream is the opening novella in the Streets of Flame Quartet, to be followed by Windburn Whiplash, Heatstroke Heartbeat, and Wildfire Riptide.
Look up in the sky! It's a scaly, fire-breathing dragon. Flapping wings and jagged teeth flash as the creature swoops low and then disappears into the night. Have you ever wondered what dragons eat? Where are their lairs? How do they fly? Wonder no more! Striking illustrations and matter-of-fact text take you on an adventurous journey to learn all about dragons. The Capstone Interactive edition comes with simultaneous access for every student in your school and includes read aloud audio recorded by professional voice over artists.
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles
The Fifth Release in an Epic Bible Adventure Series for Kids The last thing twelve-year-old John Le remembers (before the world as he knew it disappeared) is flying home through turbulent skies to McCarran International Airport. What happens next can't be explained as John finds himself in the middle of a wooden boat surrounded by a group of men—in ancient Israel! Imagine. . .The Miracles of Jesus is the fifth release in an exciting epic adventure series for kids ages 8 to 12 written by schoolteacher Matt Koceich. The Imagine series brings the Bible to life for today's kids as they ponder what it would be like to live through a monumental biblical event. Don't miss Book 1 in the Imagine Series--The Great Flood. . .Book 2--The Ten Plagues. . .Book 3--The Fall of Jericho. . .or Book 4--The Giant's Fall!
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Six main characters play important parts in this battle of good against evil - where there is little hope of survival. Running is not an option, as it would only result in a gruesome war. Queen Yasmin, a stunningly beautiful young woman, is more than willing to sacrifice herself and marry an evil King whom she cannot love for something bigger than herself - the safety of her people. For her, war is a tragedy to be avoided at all costs, even if it means sacrificing love and happiness. Queen Yasmin finds love where she did not expect it, and learns hidden family secrets that alter her future forever. She discovers a great power within herself and the journey helps her to find the strength and confidence that will help her rule justly and wisely. Along the way a deep friendship develops between unlikely characters that breaks through belief systems and ingrained feelings of duty. Forced to make choices in challenging situations helps the six main characters grow into better (or sometimes worse) people. They all end up facing their greatest fears and their choices will determine their fate.
Take a journey through a realm of fantasy via 60 plus Haiku. Stroll through the forests with Elves, tunnel with Dwarfs, and venture deep into a dragon's lair.
With the flames of his violent past scorched into his mind, Wilas battles through Orixe’s blood-soaked crucible to gain audience with the ruling Triad, a trio of demonic gods. These vicious deities control the distribution of magic, elevating the depraved to lofty heights while the rest of the continent is left to rot in squalor. At the behest of the Forgotten God, Yeshu, Wilas enters their fabled coliseum to fulfill an ancient prophecy and remind the world that the Triad isn’t the only source of power. Wilas’ uprising rejuvenates Yeshu’s Forbidden Faith, igniting a rebellion that will engulf the continent. For centuries the Triad had strived to wipe the name of Yeshu from Orixe’s hearts and minds. Now, with each of Wilas’ victories, Yeshu’s resurgent faith ravages the Triad’s strongholds, forcing the malicious overlords to the brink. Desperate, they unleash a devious plot to ravage Yeshu’s chosen warrior’s soul with doubt and establish the Shadow Throne’s unending dominion. Meanwhile, malevolent winds blow from the north. An ancient power stirs within the hallowed walls of Solom’s Temple. It beckons Robear Malloy to claim Orixe’s crown from his ancestor’s seat and usher in a new kingdom. When the young Duke of Hyde crosses the threshold into the arcane pyramid, he’ll incite a chain of events that will pit kingdom against kingdom, blood against blood, and gods against God.
Once there lived a little dragon who just wanted to take a nap. Yet when his slumber was interrupted, his real adventures began. In the blink of an eye, the little dragon disappears and reappears in all sorts of new and interesting places. But he just cant seem to remember how he gets himself into these situations. With the help of a fishing gnome, perhaps he can finally answer all of his questions and also learn a thing or two about the importance of imagination.
In the past, secretaries and assistants were in charge of taking dictation from their bosses to write letters, memos, and other documents. With the advent of speech recognition software, this practice is hardly done anymore! Including interesting history and development of the latest voice technology, the main content will introduce readers to this fascinating software that allows jet pilots to speak to their planes, smartphone users to make a hands-free call, and automated phone systems to give bank account information. Colorful photographs will draw readers into hi-tech information while opening their imaginations to future possibilities.
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.