A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me
Mumford-Tate groups are the fundamental symmetry groups of Hodge theory, a subject which rests at the center of contemporary complex algebraic geometry. This book is the first comprehensive exploration of Mumford-Tate groups and domains. Containing basic theory and a wealth of new views and results, it will become an essential resource for graduate students and researchers. Although Mumford-Tate groups can be defined for general structures, their theory and use to date has mainly been in the classical case of abelian varieties. While the book does examine this area, it focuses on the nonclassical case. The general theory turns out to be very rich, such as in the unexpected connections of finite dimensional and infinite dimensional representation theory of real, semisimple Lie groups. The authors give the complete classification of Hodge representations, a topic that should become a standard in the finite-dimensional representation theory of noncompact, real, semisimple Lie groups. They also indicate that in the future, a connection seems ready to be made between Lie groups that admit discrete series representations and the study of automorphic cohomology on quotients of Mumford-Tate domains by arithmetic groups. Bringing together complex geometry, representation theory, and arithmetic, this book opens up a fresh perspective on an important subject.
This monograph presents topics in Hodge theory and representation theory, two of the most active and important areas in contemporary mathematics. The underlying theme is the use of complex geometry to understand the two subjects and their relationships to one another--an approach that is complementary to what is in the literature. Finite-dimensional representation theory and complex geometry enter via the concept of Hodge representations and Hodge domains. Infinite-dimensional representation theory, specifically the discrete series and their limits, enters through the realization of these representations through complex geometry as pioneered by Schmid, and in the subsequent description of automorphic cohomology. For the latter topic, of particular importance is the recent work of Carayol that potentially introduces a new perspective in arithmetic automorphic representation theory. The present work gives a treatment of Carayol's work, and some extensions of it, set in a general complex geometric framework. Additional subjects include a description of the relationship between limiting mixed Hodge structures and the boundary orbit structure of Hodge domains, a general treatment of the correspondence spaces that are used to construct Penrose transforms and selected other topics from the recent literature. A co-publication of the AMS and CBMS.
This book is about talent, strengths and positive psychology. Everyone is naturally talented in certain areas and if we get the opportunity to use our talents at work and develop them into strengths then we can work better, faster and far more productively. Bees search for pollen and they find it in the beautiful, successful, growing things around us: flowers. Flies search for rotting trash, bacteria and ugliness. Do you want to go through life like a fly or like a bee? These pages present the overwhelming scientific evidence that strengths-based leadership and collaboration lead to more productivity, more innovation, better well-being at work, lower absenteeism, and better health. Learning to recognize your talents, leverage them into strengths and, mitigate your weaknesses will change the way you and your colleagues work.
This book provides an introduction to the core features of the Python programming language and Matplotlib plotting routings for scientists and engineers (or students of either discipline) who want to use PythonTM to analyse data, simulate physical processes, and render publication-quality plots. No previous programming experience is needed before reading the first page. Readers will learn the core features of the Python programming language in under a day. They will be able to immediately use Python to implement codes that solve their own problems and make beautiful plots and animations. Python code is extremely fast to prototype, allowing users to achieve results quickly and accurately. The examples within the book are available for download at http://pythonessentials.com. Python and Matplotlib Essentials for Scientists and Engineers is accessible for motivated high-school students, but will likely be most useful for undergraduate and graduate students as well as working professionals who have some background with the basic mathematical concepts. This book is intended for technical people who want to get things done.
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