The Fighting Irish have not only the most successful college football program in history but the most devoted fans. In their 110-year history, Notre Dame has compiled a phenomenal 747-222-31 record, including eleven national championships! Now the millions of Notre Dame fans can find what they're looking for in this A-to-Z compendium of 500 lively entries -- from John Adams to Chris Zorich -- packed with scores, records, polls, and profiles of players and coaches. Here are all the facts about George Gipp, Joe Montana, Knute Rockne, Ara Parseghian, the Four Horsemen, and more. The appendix includes a complete player roster, all-time results, NFL draft picks and players, a year-by-year history, and even an All-Time Notre Dame Dream Team.
This study of Gottfried von Strassburg discusses the narrative technique of his romance Tristan (c. 1210) against the double background of Latin rhetoric and poetics on the one hand, and the developing written vernacular tradition on the other. It argues that Gottfried's poetics represents the attempt to mediate between opposing tendencies in vernacular narrative, the one historiographic and archival, the other fictional and experimental. Verisimilitude, the res ficta quae tamen fieri potest, occupies an intermediate position between the res factae of history and the res fictae of poetry; it is on this middle ground that Gottfried situates his narrative.
This first full-length account of the Darby School of Art overturns Philadelphia’s long-held unwarranted reputation and demonstrates that Philadelphia was a hub of avant-garde painting in the early twentieth century. This first full-length account of the Darby School of Art overturns Philadelphia’s long-held unwarranted reputation as artistically stodgy—unwilling and unable to embrace Impressionism, post-Impressionist, and abstract art—and demonstrates that Philadelphia was more avant-garde in the early twentieth century than previously thought. This is the story of an almost completely forgotten summer art school that flourished first in Darby, PA, and then in Fort Washington, PA, between 1898 and 1918. The Darby School of Art was founded and operated by Thomas Anshutz and Hugh Breckenridge, two artists who taught during the academic year at the Pennsylvania Academy of the Fine Arts. Anshutz and Breckenridge brought a lot of new ideas about painting back to Philadelphia after their European sojourns, and introduced those ideas to a public that was initially not very responsive to Impressionism, Post-Impressionism, and semi-abstract art. But an appreciation for modern styles of painting began to slowly grow among Philadelphia artists and collectors, and Anshutz and Breckenridge were in the forefront of this development. They also sympathized with what some have called the "New Woman" movement, which backed women who wanted to pursue careers outside of the home. In this new history, expert Mark Sullivan argues that the Philadelphia area was a genuine hub of avant-garde painting in the early twentieth century, even though it has earned the reputation of lagging far behind New York City in its openness to new styles of painting. It also discusses how the Darby School should be recognized as an institution that got behind the idea of women as professional artists at a time when that concept was quite radical.
The fascinating story of America's oldest thriving heritage language. Winner of the Dale W. Brown Book Award by the Young Center for Anabaptists and Pietist Studies at Elizabethtown College While most world languages spoken by minority populations are in serious danger of becoming extinct, Pennsylvania Dutch is thriving. In fact, the number of Pennsylvania Dutch speakers is growing exponentially, although it is spoken by less than one-tenth of one percent of the United States population and has remained for the most part an oral vernacular without official recognition or support. A true sociolinguistic wonder, Pennsylvania Dutch has been spoken continuously since the late eighteenth century despite having never been "refreshed" by later waves of immigration from abroad. In this probing study, Mark L. Louden, himself a fluent speaker of Pennsylvania Dutch, provides readers with a close look at the place of the language in the life and culture of two major subgroups of speakers: the "Fancy Dutch," whose ancestors were affiliated mainly with Lutheran and German Reformed churches, and traditional Anabaptist sectarians known as the "Plain people"—the Old Order Amish and Mennonites. Drawing on scholarly literature, three decades of fieldwork, and ample historical documents—most of which have never before been made accessible to English-speaking readers—this is the first book to offer a comprehensive look at this unlikely linguistic success story.
The Fighting Irish have not only the most successful college football program in history but the most devoted fans. In their 110-year history, Notre Dame has compiled a phenomenal 747-222-31 record, including eleven national championships! Now the millions of Notre Dame fans can find what they're looking for in this A-to-Z compendium of 500 lively entries -- from John Adams to Chris Zorich -- packed with scores, records, polls, and profiles of players and coaches. Here are all the facts about George Gipp, Joe Montana, Knute Rockne, Ara Parseghian, the Four Horsemen, and more. The appendix includes a complete player roster, all-time results, NFL draft picks and players, a year-by-year history, and even an All-Time Notre Dame Dream Team.
The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.
A rare glimpse of professional ballplayers, not as pitchers, hitters, managers, and coaches, but as dads and grandads. Sons of major league baseball players grow up in a unique environment, not only because they are raised in part by professional athletes, but also because they are raised by the game itself. They come of age immersed in the distinct sounds and aromas of baseball. The locker rooms, the cinderblock-lined corridors beneath the stands, the dugouts, and the fields are the playgrounds of their youth. In Sons of Baseball, Mark Braff interviews 18 men who share their exclusive stories, ballpark memories, and the challenges and rewards of having fathers whose talents enabled them to reach the pinnacle of their profession. Each chapter is devoted to one son talking about his experiences, from the poignancy of one son’s disclosure that his dad has not been able to acknowledge his son’s sexuality as a gay man, to the humor of another son absconding with the groundskeepers’ cart in Cleveland. With a foreword by Hall of Famer Cal Ripken Jr. and interviews with the sons of beloved players such as Yogi Berra, Mariano Rivera, Roger Maris, Gil Hodges, and Larry Doby, Sons of Baseball provides a unique, well-rounded perspective on the lives of professional ballplayers and their families.
Sidestepping the inflated egos and scandal that have infiltrated many men's sports, college female softball players exhibit power and grace on the field as well as camaraderie, high achievement and vulnerability off the field. This balance not only makes the game compelling to watch, but it also elevates women's softball as an aspirational model for other sports. Focusing on the 2018 season, this book explores gender performance and sexuality in softball, how the influx of money from the sport's growth has reshaped expectations of success, and traditional media coverage of women's sports.
The great narratives of religion and nationhood were battered in the twentieth century by the dual forces of globalization and postmodernism. In the uncertainty of broken traditions, many people looking for God retreated into a regressive fundamentalism, and others abandoned themselves to nihilism and cynicism. But is there another way? In this volume, esteemed sociologist and therapist Mark W. Teismann offers a fresh approach to spiritual pursuits, one that neither relies upon absolutes nor leaves seekers in a void of disbelief. This approach is to consider the exercise of spirituality as a type of play. Teismann takes the reader on a whirlwind ride through the different aspects of play and how they relate to spirituality. Teismann draws on classical philosophers, memories of childhood, developmental science, poets, and his long career as a psychotherapist to create a deep understanding of how the spirit of play informs our moral pursuits and spiritual yearnings. A conclusion and epilogue summarize the book’s tenets and touch on Mark Teismann’s battle with cancer and how the practices of meditation and play accompanied him on his spiritual journey in the context of an incurable disease. The book’s appendix gives interested readers a detailed description of how to approach the practice of meditation.
Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.
Who moves fastest around the court? Which tournament awards their champion a silver pear? Are lefties more successful than right-handed players? Which player admits to smashing 70 rackets a year during his career? From detailed portraits of the icons of the sport to astonishing statistics and the champions’ most remarkable records, this collection of superbly entertaining infographics includes everything you need to know about the tennis world. Whether it is Serena Williams’ record-breaking wins, the tallest and shortest players on the tour, or Sam Groth’s 163.7mph serve, You Cannot Be Serious! has it covered. The eccentric side of the sport is here too, including players’ peculiar training methods, Andy Murray’s and Maria Sharapova’s pet dogs, and the most outlandish fashion to have graced the courts. Charting the greatest and most iconic moments in tennis, from 17-year-old Boris Becker’s unexpected Wimbledon victory to Roger Federer’s 20th Grand Slam singles title, You Cannot be Serious! is the perfect companion for devoted amateur players and armchair fans alike.
In Core Performance Golf, golfers will discover a training program that is ideally suited to developing the golf swing, with exercises designed to help you create more torque and balance, thus adding yards to drives and precision shots. You'll also get a conditioning regimen and nutrition program that will help you build strength, flexibility, power, and stamina, while reducing the risk of injuries and speeding recovery time. Best of all, Core Performance Golf will keep you focused and ready to perform at your best for all 18 holes.
They said there were no monsters. But there are. It is the 23rd Century. Across the cold void of space, alien monsters prey on humanity: infesting generation-ships, destroying colonies, and transforming humans into hosts for their foul spoor. From the insectoid hive-beasts of Klaatu, to the xenomorphic parasites of the outer rim, this book contains the sum total of human knowledge of the myriad forms of alien menace; where to find them...and how to kill them. In this guide you will find details of mankind's greatest champions, the marines of STAR Industries. With their state-of-the-art technology and advanced combat tactics developed over a century of warfare, the STAR marines battle the alien, wherever it may strike.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Chicken Soup for the Soul: Tales of Golf and Sport contains Chicken Soup for the Soul’s 101 best stories and poems about golfers, golfing, and other sports. This book has fresh appeal to golfers and makes a fabulous gift. Golfers are a special breed. They endure bad weather, early wake-up calls, great expense, and “interesting” clothing to engage in their favorite sport. This is not a book about how to play golf -- it is a book about how it feels to play golf. Professional and amateur athletes contribute stories from the heart, yielding a book about the human side of golf and other sports.
80 Awesome Physical Education and Sport Games that Kids, Teachers and Coaches will just LOVE! Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. Developed by Mark Dalton, Physical Education Teacher, Head of Sport and High-Level Australian Coach, this excellent resource comes with a broad range of fun & exciting GAMES & ACTIVITIES for all age groups. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups. Students will develop excellent game awareness and teamwork skills, both in competitive and non-competitive situations through the games outlined in the book. Each game/activity, features an easy-to-follow GAME KEY for teachers, so you can quickly check if it is suitable for your lesson. The GAME KEY includes: TIME - Time needed for the game or activity. INDOOR OR OUTDOOR - Is this game suitable for indoors or outdoors? INTENSITY LEVEL - Activity level of the game or activity (Low/Medium/High). EQUIPMENT REQUIRED - The resources/equipment you require. PARTICIPANTS - How many participants can play (From 5 to 50+) In 80 Awesome Sports Games, you will discover: Exciting and active throwing, catching and striking games Orientation and 'Get-to Know-You' activities Fun Relay and co-operation games Games from other cultures Clear diagrams to help with set-up and the equipment required Games & activities for the experienced and novice sports teacher/coach Games for those classes when you have 50+ kids Plus, many more fun activities You will also be provided with great information for classroom management for the Physical Education and sport environment. 80 Awesome Sports Games is perfect for both experienced teachers looking to add more games to their lessons or newly graduated sport teachers just starting out. Grad yourself a copy today and have some AWESOME FUN by scrolling up and clicking the 'BUY NOW BUTTON'.
Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups.
You already know you can create amazing things with LEGO, but did you know you can also make vehicles that roll and model plans that include landing gear and flaps that actually extend and retract? You can even make functional robots without getting into Mindstorms and programming. In Practical LEGO Technics, Mark Rollins shows you how to use LEGO and Power Functions components like motors and remote controls to create motorized cars, all terrain vehicles, vehicle steering, construction equipment such as cranes and forklifts, airplanes. All-in-all, you'll learn to create a wide variety of fun, unique LEGO creations. LEGO Technic is similar to Mindstorms in that you can create all sorts of cool vehicles and gadgets. But unlike Mindstorms, you don't have to learn programming. Power Functions allows you to add motors, remote control, and battery boxes to your LEGO projects, no programming required. And while you could just build a LEGO Technic gadget from a boxed set, with Practical LEGO Technics, you'll learn the hows and whys of Technic project design, and pick up ideas for your own custom projects. Please note: The print version of this title is in black & white; the ebook is full color. You can download color images from the book at http://www.apress.com/9781430246114 Covers basic design for motorized vehicles that run and steer. Shows how to build headlights and more using the Power Functions Light Kit. Provides suspension design for use in building all-terrain vehicles. Helps you build construction equipment, including a crane and forklift.
THE GREATEST GAME EVER PLAYED is the story of Francis Ouimet and Harry Vardon, who in pursuit of their passion for a game that captivated them as children, broke down rigid social barriers that made their sport accessible to everyone on both sides of the Atlantic and beyond, positioning golf as one of the most widely played games in the world. Ouimet and Vardon were two men from different generations and vastly different corners of the world whose lives, unbeknownst to them at the time, bore remarkable similarities, setting them on parallel paths that led with a kind of fated inevitability to their epic battle at Brookline years in the future. This collision resulted in the big bang' that gave rise to the sport of golf as we know it today. For Mark Frost, Francis Ouimet and Harry Vardon represent everything that's right about sports in general and sportsmen in particular; gentlemen, champions, teachers, leaders, and each in their own quiet way, heroes. In THE GREATEST GAME EVER PLAYED, Frost attempts to create penetrating studies of both of these men, along with over dozens of the game's seminal figures, within the dramatic framework offered by the tournament when they finally met, one of the most thrilling sports events in history, the 1913 U.S. Open.
Fans will be inspired, surprised, and even amused, by inside stories from well-known coaches and players, fascinating looks behind the scenes, and anecdotes from the people who make it all possible – the fans. Pat Williams has drawn on his basketball industry connections to compile great stories from on and off the court. Fans will be inspired, surprised, and even amused, by inside stories from well-known coaches and players, fascinating looks behind the scenes, and anecdotes from the people who make it all possible – the fans. Pat will work his magic on marketing this book, as well, with signings at the NBA store and other appearances.
Mark Courtney's world ended in October, when the Rabbitohs were excluded from the NRL. In his despair he wrote this remarkable saga of childhood, teenage and adult life, and his club's mortal struggle against corporate greed. His is the story of every sports fan.
If you're passionate about using interactive group games to help people interact, share and connect - and have no equipment whatsoever - this book is for you.Interactive group games and activities are one of the most powerful (and attractive) ways to help people connect. And research clearly shows that the most successful programs in the world are those which intentionally build trusting and healthy relationships.In this entertaining and simple how-to guide, Mark Collard distils 30+ years of experience to help you harness the power of group games to have fun and leave your group feeling engaged, valued and meaningfully connected to one another. All without props.This book will help you:Learn 150+ interactive group games & activities that people love, are universally appealing & require no props to play;Know the difference between an 'ice-breaker' and an 'ice-maker;'Understand why the latest research demands that we help our groups connect first before we deliver our content;Use five powerful tools to engage unwilling participants, create productive teams & exceed your group's expectations; andApply a simple four-step program design model that is guaranteed to invite your group to play, interact, trust & learn.Exclusive BonusesTo help you make all of this super-easy, No Props No Problem comes with four unique, value-added resources:QR code for every activity to access online video tutorials, leadership tips, variations & so much more;30-Days Free access to playmeo's ever-expanding activity database (premium subscribers already have immediate access);Free Group Games App to access everything in the palm of your hand; andForty Ready-to-Play Program Templates for 12 to 100+ people.This book makes no props, no problem, and will help you squeeze more than just fun out of your programs.Grab your copy of No Props No Problem today.Written by Mark Collard, 2018 (272 pages)
*THE SUNDAY TIMES BESTSELLER* This is the remarkable story of a local lad who grew up in the shadow of Upton Park and became ‘Mr West Ham’: a one-club man who lived the dream.
This fascinating narrative chronicles the birth of the modern game of golf, told through the story of Harry Vardon and Francis Ouimet. These men, in pursuit of their passion for a sport that had captivated them since childhood, lifted themselves out of their lives of common poverty and broke down rigid social barriers, transforming the game of golf into one of the most widely played sports in the world today. Vardon and Ouimet were two men from different generations and vastly different corners of the world whose lives, unbeknown to them at the time, bore remarkable similarities, setting them on parallel paths that led to their epic battle at Brookline in the 1913 US Open. This collision resulted in the 'big bang' that gave rise to the sport of golf as we know it. In THE GREATEST GAME EVER PLAYED, Mark Frost tells their story, including along the way over a dozen of the game's seminal figures, within the dramatic framework offered by the 1913 tournament where they finally met, which became one of the most thrilling sports events in history.
Rome, the greatest empire the world has ever known, limitless in breadth and power, magnificent in its glory! But something evil, ancient and unknowable gnaws at the heart of the empire. Dark gods, trapped for centuries in thrice-warded tombs, have been disturbed by Roman plunderers. A secret war is fought daily between those who would harness this strange power for themselves, and those who fear it signals the very end of the empire. Across the sea, roused from eternal slumber by a world awash with war, by omens and pagan slaughter, a Great Old One waits for the way to be opened. A cosmic terror that man was not meant to know. Those who know its name tremble, and only the very brave-or very foolish-incant it for their own ends. They whisper it in darkness; they cry it from atop blasted hills; they scream it to the raging oceans. “Cthulhu...”
The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology. Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.
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