In this newly revised second edition, veteran stage designers and technical directors Dennis Dorn and Mark Shanda introduce industry-standard drafting and designing practices with step-by-step discussions, illustrations, worksheets, and problems to help students develop and refine drafting and other related skills needed for entertainment set production work. By incorporating the foundational principles of both hand- and computer-drafting approaches throughout the entire book, the authors illustrate how to create clear and detailed drawings that advance the production process. Early chapters focus on the basics of geometric constructions, orthographic techniques, soft-line sketching applications, lettering, and dimensioning. Later chapters discuss real-life applications of production drawing and ancillary skills such as time and material estimation and shop-drawing nomenclature. Two chapters detail a series of design and shop drawings required to mount a specific design project, providing a guided path through both phases of the design/construction process. Most chapters conclude with one or more worksheets or problems that provide readers with an opportunity to test their understanding of the material presented. The authors' discussion of universal CAD principles throughout the manuscript provides a valuable foundation that can be used in any computer-based design, regardless of the software. Dorn and Shanda treat the computer as another drawing tool, like the pencil or T-square, but one that can help a knowledgeable drafter potentially increase personal productivity and accuracy when compared to traditional hand-drafting techniques. Drafting for the Theatre, second edition assembles in one book all the principal types of drawings, techniques, and conventional wisdom necessary for the production of scenic drafting, design, and shop drawings. It is richly illustrated with numerous production examples and is fully indexed to assist students and technicians in finding important information. It is structured to support a college-level course in drafting, but will also serve as a handy reference for the working theatre professional.
The text of this new scholarly edition of Adventures of Huckleberry Finn is the first ever to be based on Mark Twain's complete, original manuscript—including its first 665 pages, which had been lost for over a hundred years when they turned up in 1990 in a Los Angeles attic. The text has been thoroughly re-edited using this manuscript, restoring thousands of details of wording, spelling, and punctuation which had been corrupted by Mark Twain's typist, typesetters, and proofreaders. It includes all of the 174 first edition illustrations by Edward Windsor Kemble, which the author called "most rattling good." The editorial matter is extraordinarily rich. A new introduction tells the story of how Mark Twain's book was written, edited, published, and received, and spells out in detail the effect of the newly discovered manuscript on the text. Included are revised and updated maps of the Mississippi River valley, explanatory notes, glossary, and several documentary appendixes such as Twain's literary working notes, facsimile manuscript pages, facsimile reproductions of the author's revisions for his public reading tours, and contemporary advertisements and announcements. Also included are a description of the manuscript and all texts used in preparing this edition and complete lists of the author's revisions. The acclaimed 2001 Mark Twain Library edition (Library edition books are intended for general readers) was drawn from this comprehensive new scholarly edition in the Works of Mark Twain series.
The first study to assess the importance of the marginalia, inscriptions, and other manuscript notes in the 750 volumes of Samuel Beckett's personal library.
This tale takes place in Sixth-Century England in Camelot where King Arthur and the Knights of the Round Table live. Hank Morgan finds himself there after he is mysteriously transported there from his home in Nineteenth-Century New England. Although this story is very funny, it still hits on serious topics like; white slavery , prejudice, confiscation of property in event of suicide, and the influence of the Church on the people. Please Note: This book has been reformatted to be easy to read in true text, not scanned images that can sometimes be difficult to decipher. The Microsoft eBook has a contents page linked to the chapter headings for easy navigation. The Adobe eBook has bookmarks at chapter headings and is printable up to two full copies per year. Both versions are text searchable.
Somewhere in the small, dull town of Blue Hills, the impossible is happening. Inanimate objects are coming to life. Time travellers from the future are mingling unnoticed with the shoppers in the high street. School children are developing uncanny powers. Strange creatures are lurking within the grounds of a forgotten stately home. And with each of these mysteries comes a terrible threat that just might endanger the entire world... Fortunately, help with these extraordinary phenomena is at hand in the form of Gabby Grayling and Barney Watkins aka Geek Inc.! Gabby and Barney are set to investigate all the odd happenings in their town and find out the truth… In the first book in the series, Barney and Gabby meet and form a friendship when they investigate a top secret Government technology that brings inanimate objects to life. They also have to contend with the evil machinations of Gloria Pickles, the terrifying eleven year old editor of the school newspaper and would-be dictator.
In 2014, the U. S. government adopted a new quarterly statistic called gross output (GO), the most significance advance in national income accounting since gross domestic product (GDP) was developed in the 1940s. The announcement came as a triumph for Mark Skousen, who advocated GO nearly 25 years ago as an essential macroeconomic tool and a better way to measure the economy and the business cycle. Now it has become an official statistic issued quarterly by the Bureau of Economic Analysis at the U. S. Department of Commerce. In this new revised edition of Structure of Production, Skousen shows why GO is a more accurate and comprehensive measure of the economy because it includes business-to-business transactions that move the supply chain along to final use. (GDP measures the value of finished goods and services only, and omits B-to-B activity.) GO is an attempt to measure spending at all stages of production. Using GO, Skousen demonstrates that the supply-side of the business spending is far more important than consumer spending, is more consistent with economic growth theory, and a better measure of the business cycle.
This inspiring book makes drawing in a realistic style easier than you may think and more fun than you ever imagined. Authors Mark and Mary Willenbrink (Watercolor for the Absolute Beginner) cover it all—from choosing materials and the correct way to hold your pencil, to expert advice on the tricky stuff, like getting proportions and perspective right, drawing reflections, and designing strong compositions. (It's not as scary as it sounds…not with Mark and Mary as your guide!) At the heart of this book, a series of fun, hands-on exercises help you practice and perfect your strokes—24 mini-demos lead up to 9 full step-by-step demos. Each exercise builds on the previous one as you develop your skills, build your confidence, and enjoy yourself along the way. The lessons you learn by drawing simple subjects such as coffee mugs, clouds and trees will help you take on progressively more challenging matter like animals, still lifes, landscapes and portraits…the kinds of subjects and scenes you've always dreamt of drawing. This book is just the ticket for budding artists of any age. It's never too early and never too late to discover the pure joy of drawing.
From the New York Times best-selling author of Cod and Salt, a definitive history of paper and the astonishing ways it has shaped today’s world. Paper is one of the simplest and most essential pieces of human technology. For the past two millennia, the ability to produce it in ever more efficient ways has supported the proliferation of literacy, media, religion, education, commerce, and art; it has formed the foundation of civilizations, promoting revolutions and restoring stability. By tracing paper’s evolution from antiquity to the present, with an emphasis on the contributions made in Asia and the Middle East, Mark Kurlansky challenges common assumptions about technology’s influence, affirming that paper is here to stay. Paper will be the commodity history that guides us forward in the twenty-first century and illuminates our times.
Winner of the Third Neu-Whitrow Prize (2021) granted by the Commission on Bibliography and Documentation of IUHPS-DHST Additional background information This book provides bibliographic information, ownership records, a detailed worldwide census and a description of the handwritten annotations for all the surviving copies of the 1543 and 1555 editions of Vesalius’ De humani corporis fabrica. It also offers a groundbreaking historical analysis of how the Fabrica traveled across the globe, and how readers studied, annotated and critiqued its contents from 1543 to 2017. The Fabrica of Andreas Vesalius sheds a fresh light on the book’s vibrant reception history and documents how physicians, artists, theologians and collectors filled its pages with copious annotations. It also offers a novel interpretation of how an early anatomical textbook became one of the most coveted rare books for collectors in the 21st century.
Sharpen your pencils and open your sketchbook; your teacher is waiting."--Boston Globe Emmy Award-winning and longtime PBS host Mark Kistler is back with You Can Draw It in Just 30 Minutes, the sequel to his hugely popular You Can Draw in 30 Days. Take a 30-minute creativity break and be amazed at what you accomplish! Learn to draw 25 different everyday objects--each completed in just half an hour--with step-by-step illustrations and friendly, personality-filled instructions for each lesson. Inside you'll find: Fun "art hacks": Drawing shortcuts (such as tracing handy objects) make you more productive and efficient in your drawing. Blueprints for quick drawings: You'll learn to find the simple shapes within complex-appearing objects. Long-term techniques: The skills you gain along the day in the individual lessons can be used in more detailed, longer projects. Hundreds of variations: More cartoonish? More realistic? The drawings can be modified for a new work of art every time. In 30 minutes, you'll have a finished drawing. Pick up your pencil and begin today!
In its first two decades, much of cognitive science focused on such mental functions as memory, learning, symbolic thought, and language acquisition -- the functions in which the human mind most closely resembles a computer. But humans are more than computers, and the cutting-edge research in cognitive science is increasingly focused on the more mysterious, creative aspects of the mind. The Way We Think is a landmark synthesis that exemplifies this new direction. The theory of conceptual blending is already widely known in laboratories throughout the world; this book is its definitive statement. Gilles Fauconnier and Mark Turner argue that all learning and all thinking consist of blends of metaphors based on simple bodily experiences. These blends are then themselves blended together into an increasingly rich structure that makes up our mental functioning in modern society. A child's entire development consists of learning and navigating these blends. The Way We Think shows how this blending operates; how it is affected by (and gives rise to) language, identity, and concept of category; and the rules by which we use blends to understand ideas that are new to us. The result is a bold, exciting, and accessible new view of how the mind works.
Discover the simple secrets to drawing amazing hands, from popular YouTube instructor Mark Crilley Whether you’re drawing superheroes, manga and anime characters, robots, highly detailed photorealistic figures or anything in between, hands can be the most challenging aspect of creating compelling characters that gesture, communicate, and truly come to life. In simple step-by-step lessons along with plenty of full-color examples, popular instructor and author Mark Crilley takes you from the basics to the finer points. All you need is paper, pencil, and eraser.
New edition explores contemporary MRI principles and practices Thoroughly revised, updated and expanded, the second edition of Magnetic Resonance Imaging: Physical Principles and Sequence Design remains the preeminent text in its field. Using consistent nomenclature and mathematical notations throughout all the chapters, this new edition carefully explains the physical principles of magnetic resonance imaging design and implementation. In addition, detailed figures and MR images enable readers to better grasp core concepts, methods, and applications. Magnetic Resonance Imaging, Second Edition begins with an introduction to fundamental principles, with coverage of magnetization, relaxation, quantum mechanics, signal detection and acquisition, Fourier imaging, image reconstruction, contrast, signal, and noise. The second part of the text explores MRI methods and applications, including fast imaging, water-fat separation, steady state gradient echo imaging, echo planar imaging, diffusion-weighted imaging, and induced magnetism. Lastly, the text discusses important hardware issues and parallel imaging. Readers familiar with the first edition will find much new material, including: New chapter dedicated to parallel imaging New sections examining off-resonance excitation principles, contrast optimization in fast steady-state incoherent imaging, and efficient lower-dimension analogues for discrete Fourier transforms in echo planar imaging applications Enhanced sections pertaining to Fourier transforms, filter effects on image resolution, and Bloch equation solutions when both rf pulse and slice select gradient fields are present Valuable improvements throughout with respect to equations, formulas, and text New and updated problems to test further the readers' grasp of core concepts Three appendices at the end of the text offer review material for basic electromagnetism and statistics as well as a list of acquisition parameters for the images in the book. Acclaimed by both students and instructors, the second edition of Magnetic Resonance Imaging offers the most comprehensive and approachable introduction to the physics and the applications of magnetic resonance imaging.
Learn how to draw people with this clear & easy guide that's perfect for beginners. Known for their friendly, focused approach to teaching art, Mark and Mary Willenbrink show beginning artists how to draw people in a realistic style. Inside you'll find everything you need to succeed, from how to select and hold your pencils to expert instruction on drawing hands, clothing and figures in motion. This book steers you clear of common mistakes and brings clarity to even notoriously tricky concepts like perspective and values. While the human subject is wonderfully diverse, this book teaches an easy-to-learn approach that can be used to achieve accurate drawings every time. Thirteen complete figure drawing demonstrations show how. Start with a few lines to establish basic proportions, sketch in placement lines, then gradually develop details. Before you know it, you'll be drawing people of all ages, body types and personalities! This book makes it easy to get started. The quality of your results will encourage you to keep at it, building your skills and your confidence with every stroke. What's Inside: • Tricks for ensuring accurate body proportions and feature placement in your drawings. • Expert advice on drawing heads, hands, legs, clothes and more. • 13 step-by-step demonstrations featuring a diversity of model types, lighting and poses.
Volume III of Mark Twain's notebooks spans the years 1883 to 1891, a period during which Mark Twain's personal fortunes reached their zenith, as he emerged as one of the most successful authors and publishers in American literary history. During these years Life on the Mississippi, Adventures of Huckleberry Finn, and a Connecticut Yankee in King Arthur's Court appeared, revealing the diversity, depth, and vitality of Mark Twain's literary talents. With his speeches, his public performances, and his lecture tour of 1884/1885, he became the most recognizable of national figures. At the same time, Mark Twain's growing fame and prosperity allowed him to plunge deeply into the business world, a sphere not suited to his erratic energies. He created the subscription publish firm of Charles L. Webster & Company, Which published the most profitable book of its time, the Personal Memoirs of U.S. Grant. And he became the primary financial support for the ingenious but imperfectible Paige typesetter. Within a few years both the publishing company and the typesetter had taxed Mark Twain's patience, and pocket, beyond endurance. The near bankruptcy of the publishing firm and the debacle of the typesetter scheme finally resulted in 1891 in a drastic decision--to leave the house in Hartford, Connecticut, which had long been the symbol of Mark Twain's rising fortunes and idyllic family life, and move to Europe for an indefinite period in the hope of reducing the family's living expenses. The Clemens family would never return to the Hartford house, and the European stay would lengthen into an almost unbroken nine years of exile. Mark Twain's notebooks permit an intimate view of this turbulent period, whose triumphs were tempered by intimations of financial disaster and personal bitterness.
Russian, Book 1: Russian Through Propaganda is the first volume in a new series of Russian textbooks with a rigorous but rewarding approach to the language. It assumes no prior knowledge of Russian, and is intended for ambitious beginners, or more advanced students seeking a highly structured review of the language. It assumes that its readers are interested in long-term mastery of the language, within the rich historical, cultural, and literary contexts that often draw students to Russian in the first place. It therefore takes the time to explain challenging grammar topics in depth, striving to provide the full picture as clearly as possible. It is richly illustrated with Soviet-era propaganda posters, whose slogans serve as examples of each lesson's grammar. It is structured as a series of 50 daily lessons, which build upon one another and give a clear sense of progress. It is the equivalent of a semester of intensive college-level study of Russian. Free video lessons and a number of Russian-culture resources are available online at www.russianthroughpropaganda.com.
In a world where animals can talk, Ned an exuberant Jack Russell and Jeff his person, are called upon once more, to defend the world against an evil mastermind.
David Hockney (b. 1937) is one of the most significant artists exploring and pushing the boundaries of figurative art today. Hockney has been engaged with portraiture since his teenage years, when he painted Portrait of My Father (1955), and his self-portraits and depictions of family, lovers, and friends represent an intimate visual diary of the artist’s life. This beautifully illustrated book examines Hockney’s portraits in all media—painting, drawing, photography, and prints—and has been produced in close collaboration with the artist. Featured subjects include members of Hockney’s family and private circle, as well as portraits of such artists and cultural figures as Lucian Freud, Francesco Clemente, R. B. Kitaj, Helmet Newton, Lawrence Weschler, and W. H. Auden. The authors reveal how Hockney’s creative development and concerns about representation can be traced through his portrait work: from his battle with naturalism to his experimentation with and later rejection of photography, and from his recent camera lucida drawings to his return to painting from life. Featuring more than 250 works from the past fifty years, David Hockney Portraits illustrates not only the fascinating range of Hockney’s creative practice but also the unique and cyclical nature of his artistic concerns.
Buy a new version of this textbook and receive access to the Connected eBook on Casebook Connect, including lifetime access to the online ebook with highlight, annotation, and search capabilities. Access also includes an outline tool and other helpful resources. Connected eBooks provide what you need most to be successful in your law school classes. A student-friendly text offering an integrated treatment of the different forms of intellectual property protection available for trade dress and designs. Featuring succinct yet in-depth exploration of the protection of trade dress and designs under the laws of trademark and unfair competition, design patent, copyright, and sui generis protection regimes. This book can be used as the main text in an advanced course devoted to trade dress and designs, or may be used as a supplemental text for a variety of intellectual property courses. A substantial chapter on European design laws is also included. New to the 2nd Edition: Substantially updated and rewritten chapters on design patent law reflecting major recent developments Trade dress chapters that reflect recent doctrinal refinements and the application of core Supreme Court decisions such as Wal-Mart and TraFix Revised treatment of copyright protection for designs of useful articles in the wake of the Supreme Court’s Star Athletica decision Enhanced coverage of European design protection Professors and students will benefit from: Analysis and comparison of the protection of trade dress and designs under numerous intellectual property regimes. A detailed exploration of the protection of trade dress and designs under trademark and unfair competition laws. Thorough treatment of design patent law, an area that is neglected in most student texts on intellectual property. Exploration of the application of copyright protection to pictorial, graphic, and sculptural works, architectural works, and works of visual art, among others. Coverage of sui generis design protection regimes.
You won’t be disappointed with the basic instruction based on the popular print book Drawing for the Absolute Beginner (North Light 2006) by Mark and Mary Willenbrink. Learn all you need to know about getting started sketching and drawing including materials, basic techniques and perspective. Also includes a glossary of common art terms. The Absolute Beginner series of e-books will inspire anyone who wants to make art to create realistic artwork for any subject, including still life, landscapes, animals and people.
(Berklee Methods). Learn the essentials of music notation, from fundamental pitch and rhythm placement to intricate meter and voicing alignments. This book also covers the correct way to subdivide rhythms and notate complex articulations and dynamics. An excellent resource for both written and computer notation software!
Finally, a nuts-and-bolts woodworking guide with achievable and beautiful projects that people actually want to use! Woodworking in a Weekend is the ultimate go-to basic woodworking handbook, featuring 20 simple yet eye-catching projects that require only basic tools and reusable wood. With creative and practical projects, including a rustic table made from axe handles, attractive shelves made of ladders, and even instructions for building a beehive, this gorgeous book is perfect for anyone who wants the satisfaction of building their own furniture without the hassle of extensive time commitments or fancy tools. Including clear, step-by-step instructions, inspiring photographs, and helpful how-to illustrations, crafters will soon be building classic, long-lasting home décor.
Much more than just another guide to artists’ materials, The Painter’s Handbook is an amazingly useful resource, with information on everything from the canvas up: the canvas itself, plus paper, sizes and grounds, pigments and binders, solvents and thinners, varnishes and preservatives. Dozens of step-by-step recipes for make-it-yourself paints, pastels, varnishes, gessoes, sizes, supports, and equipment take this indispensable guide way beyond the competition. Authoritatively written by Mark David Gottsegen, chair of the federal government’s ASTM committee on artist’s materials, the revised Painter’s Handbook considers the enormous changes in the art-materials world since the first edition was published in 1993. New materials, new health issues, new information on outmoded and even harmful supplies and practices mean that every painter needs a copy of The Painter’s Handbook.
Looks at the artistry and production process of cel animation in a friendly, how-to manner. This book guides animators through various steps of planning and production and includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes.
Mark Laird offers a wealth of visual and literary materials to revolutionize our understanding of the English landscape garden as a powerful cultural expression.
Flash is the most ubiquitous technology today for creating and deploying dynamic content on the Web. From button rollovers to video animations, Flash not only brings pizzazz to the Web but also makes difficult concepts easier to understand through illustrations, diagrams, and so on. Now that Flash CS3 Professional is part of the Adobe family, users new to the software as well as veteran users unfamiliar with added Adobe feature need quick access to key features and fundamental techniques. Adobe Flash CS3 Professional: 100 Essential Techniques provides users with what they need to know to start working in Flash. Each technique is presented in a self-contained unit of one or two pages so users can dive in and start working right away, unencumbered by lengthy descriptions or technical detail. For example, if readers want to know how to use Flash’s new QuickTime export feature, they can turn directly to that page, quickly grasp the technique, as well as pick up a few tips along the way.
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