In this acclaimed collaboration, iconic comic book creators Grant Morrison (MULTIVERSITY) and Mark Millar (THE AUTHORITY) conspire to put the Scarlet Speedster through the most grueling and life-changing challenges they can conjure up! First, the Flash must battle against every heroÕs nightmareÑa sentient super-costume that consumes the life force of anyone who wears it. Then, the Fastest Man Alive must find a way to counter his old foe the Mirror Master before everyone he cares about is reverse-aged out of existence. After that, Wally West barely has time to breathe before heÕs forced to enter a race spanning all of time and space against an unbeatable opponentÑwith the loserÕs world to be erased from existence! Of course, with friends like Jay Garrick, Max Mercury, and Jesse Quick by his side, the Keystone Comet can face down nearly any threat imaginableÑbut not even an entire team of speedsters can outrun death itself. And when the Black Flash comes for him, Wally will have to go deeper into the Speed Force than heÕs ever daredÑor lose everything he holds dear! Morrison and Millar are joined by artists Paul Ryan, John Nyberg, Ron Wagner, Pop Mhan and many more for a celebrated run with comicsÕ most celebrated runner in THE FLASH BY GRANT MORRISON & MARK MILLARÑcollecting THE FLASH #130-141, GREEN LANTERN #96 and GREEN ARROW #130.
Alchemists are generally held to be the quirky forefathers of science, blending occultism with metaphysical pursuits. Although many were intelligent and well-intentioned thinkers, the oft-cited goals of alchemy paint these antiquated experiments as wizardry, not scientific investigation. Whether seeking to produce a miraculous panacea or struggling to transmute lead into gold, the alchemists radical goals held little relevance to consequent scientific pursuits. Thus, the temptation is to view the transition from alchemy to modern science as one that discarded fantastic ideas about philosophers stones and magic potions in exchange for modest yet steady results. It has been less noted, however, that the birth of atomic science actually coincided with an efflorescence of occultism and esoteric religion that attached deep significance to questions about the nature of matter and energy.Mark Morrisson challenges the widespread dismissal of alchemy as a largely insignificant historical footnote to science by prying into the revival of alchemy and its influence on the emerging subatomic sciences of the late 19th and early 20th centuries.Morrisson demonstrates its surprising influence on the emerging subatomic sciences of the late 19th and early 20th centuries. Specifically, Morrisson examines the resurfacing of occult circles during this time period and how their interest in alchemical tropes had a substantial and traceable impact upon the science of the day. Modern Alchemy chronicles several encounters between occult conceptions of alchemy and the new science, describing how academic chemists, inspired by the alchemy revival, attempted to transmute the elements; to make gold.Examining scientists publications, correspondence, talks, and laboratory notebooks as well as the writings of occultists, alchemical tomes, and science-fiction stories, he argues that during the birth of modern nuclear physics, the trajectories of science and occultism---so often considered antithetical---briefly merged.
Between the 1890s and the 1920s, mass consumer culture and modernism grew up together, by most accounts as mutual antagonists. This provocative work of cultural history tells a different story. By delving deeply into the publishing and promotional practices of the modernists in Britain and America, however, Mark Morrisson reveals that their engagements with the commercial mass market were in fact extensive and diverse. The phenomenal successes of new advertising agencies and mass market publishers did elicit what Morrisson calls a "crisis of publicity" for some modernists and for many concerned citizens in both countries. But, as Morrisson demonstrates, the vast influence of these industries on consumers also had a profound and largely overlooked effect upon many modernist authors, artists, and others. By exploring the publicity and audience reception of several of the most important modernist magazines of the period, The Public Face of Modernism shows how modernists, far from lamenting the destruction of meaningful art and public culture by the new mass market, actually displayed optimism about the power of mass-market technologies and strategies to transform and rejuvenate contemporary culture--and, above all, to restore a public function to art. This reconstruction of the "public face of modernism" offers surprising new perceptions about the class, gender, racial, and even generational tensions within the public culture of the early part of the century, and provides a rare insight into the actual audiences for modernist magazines of the period. Moreover, in new readings of works by James Joyce, George Bernard Shaw, Wyndham Lewis, Ford Madox Ford, T. S. Eliot, William Carlos Williams, and many others, Morrisson shows that these contexts also had an impact on the techniques and concerns of the literature itself.
Mastered by the Clock is the first work to explore the evolution of clock-based time consciousness in the American South. Challenging traditional assumptions about the plantation economy's reliance on a premodern, nature-based conception of time, Mark M. Smith shows how and why southerners--particularly masters and their slaves--came to view the clock as a legitimate arbiter of time. Drawing on an extraordinary range of eighteenth- and nineteenth-century archival sources, Smith demonstrates that white southern slaveholders began to incorporate this new sense of time in the 1830s. Influenced by colonial merchants' fascination with time thrift, by a long-held familiarity with urban, public time, by the transport and market revolution in the South, and by their own qualified embrace of modernity, slaveowners began to purchase timepieces in growing numbers, adopting a clock-based conception of time and attempting in turn to instill a similar consciousness in their slaves. But, forbidden to own watches themselves, slaves did not internalize this idea to the same degree as their masters, and slaveholders found themselves dependent as much on the whip as on the clock when enforcing slaves' obedience to time. Ironically, Smith shows, freedom largely consolidated the dependence of masters as well as freedpeople on the clock.
At last, DC collects the fast-paced 1990s epic by Grant Morrison (FINAL CRISIS) and Mark Millar (Civil War) from THE FLASH #130-135! Confined to a wheelchair after a run-in with the mystery villain known only as The Suit, how can The Flash protect Keystone City from evil run amok?
Written by Grant Morrison & Mark Millar Art by Stephen Harris, Keith Champagne, Drew Geraci and others Cover by Howard Porter and John Dell From writers Grant Morrison (52, BATMAN) and Mark Millar (Ultimates, Civil War) comes Aztek, the visionary hero from the 1990s! In these stories from Aztek: the Ultimate Man #1-10, Aztek fights the forces of evil in Vanity City, where he meets costumed characters including Green Lantern and The Joker! Advance-solicited; on sale April 30 - 240 pg, FC
Grant Morrison and Mark Millar's run with the Fastest Man Alive continues here! Collects THE FLASH #136-141 as well as a story from SECRET ORIGINS #50.
From writers Grant Morrison (52, BATMAN) and Mark Millar (Ultimates, Civil War) comes Aztek, the visionary hero from the 1990s! In these stories from AZTEK: THE ULTIMATE MAN #1-10, Aztek fights the forces of evil in Vanity City, where he meets costumed characters including Green Lantern and The Joker!
The Los Angeles riots in the Spring of 1992 were among the most violent and destructive events in twentieth-century urban America. This collection of original essays by leading urban experts offers the first comprehensive analysis of the unrest that took place after a jury acquitted the police officers who were accused of using excessive force in t
The World’s Greatest Heroes have faced countless threats and the deadliest of enemies and have barely come out alive each time. So what happens when Mageddon — the doomsday weapon of the Old Gods — attempts to end all of existence…at the same time the JLA’s greatest foes band together as a brand new Injustice Gang? World War III is upon us and could be the end of the Justice League…and the world. This volume collects JLA #32-46.
One of the greatest storytellers of his generation, Grant Morrison’s arrival in the world of the dark knight changed the character forever. Witness the deconstruction of a hero and the beginning of one of comic’s greatest epics. Collects Batman #655-658, #663-675, and stories from 52 #30 and #47.
Every business leader should read it immediately' Emma Gannon, author of The Multi-Hyphen Method 'A book that made my brain fizz' Bruce Daisley, VP EMEA, Twitter We are about to enter an Age of Creativity that requires a new set of skills. This book introduces you to four creative superpowers that will help solve your biggest business problems and open up fresh opportunities, namely the powers of: Hacking – learn how becoming a hacker will help you tackle problems in different ways. Making – learn how getting your hands dirty and making things stimulates new parts of the brain as well as creating happy accidents. Teaching – learn how teaching yourself and others consolidates experience in a fast-paced world. Thieving – learn how looking to what already exists helps you solve your problems.
I hope you enjoy this book and the book that will conclude the two book series. Using writing software that was limited to changing text styles and modifing paragraph peremiters, I wrote down an idea and after three years it became a readable story. With the help of kind people and the resources provided by the communities of Rockingham and Springfield, VT libraries, I found that I could spell check my story and format the story to produce a book. The story of compassion, naturalism, love, hate, sadiness, history, deceate, supernatural, humour, insecurity, music and art apprecieation, learning, responsible, pop culture, toleration, fear, amnesia and life in general, was born. I would consider this a "Science Fiction Reality." Meaning, a story set in reality, of time and space, that does not effect the outcome of the reality in which we lovingly live in. Or does the reality we know exist because of this outcome? Enjoy!
In any 24 hours there might be sleeping, eating, kids, parents, friends, lovers, work, school, travel, deadlines, emails, phone calls, Facebook, Twitter, the news, the TV, Playstation, music, movies, sport, responsibilities, passions, desires, dreams. Why should you stop what you're doing and read a book? People have always needed stories. We need literature - novels, poetry - because we need to make sense of our lives, test our depths, understand our joys and discover what humans are capable of. Great books can provide companionship when we are lonely or peacefulness in the midst of an overcrowded daily life. Reading provides a unique kind of pleasure and no-one should live without it. In the ten essays in this book some of our finest authors and passionate advocates from the worlds of science, publishing, technology and social enterprise tell us about the experience of reading, why access to books should never be taken forgranted, how reading transforms our brains, and how literature can save lives. In any 24 hours there are so many demands on your time and attention - make books one of them. Carmen Callil Tim Parks Nicholas Carr Michael Rosen Jane Davis Zadie Smith Mark Haddon Jeanette Winterson Blake Morrison Dr Maryanne Wolf & Dr Mirit Barzillai
Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.
This is the first work to explore the evolution of clock-based time consciousness in the American South. Challenging traditional assumptions about the plantation economy's reliance on a promodern, nature-based conception of time, Mark M. Smith shows how and why southerners - particularly masters and their slaves - came to view the clock as a legitimate arbiter of time.
Reign of Terror is an epic two-part historical scenario, set during the French Revolution, and playable as a stand-alone mini-campaign or as an historical interlude for use with Chaosium's premium campaign Horror on the Orient Express.
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