In Rule the Web, you'll learn how to: * Browse recklessly, free from viruses, ads, and spyware * Turn your browser into a secure and powerful anywhere office * Raze your old home page and build a modern Web masterpiece * Get the news so fast it'll leave skidmarks on your inbox * Fire your broker and let the Internet make you rich * Claim your fifteen megabytes of fame with a blog or podcast You use the Web to shop, do your banking, have fun, find facts, connect with family, share your thoughts with the world, and more. But aren't you curious about what else the Web can do for you? Or if there are better, faster, or easier ways to do what you're already doing? Let the world's foremost technology writer, Mark Frauenfelder, help you unlock the Internet's potential—and open up a richer, nimbler, and more useful trove of resources and services, including: EXPRESS YOURSELF, SAFELY. Create and share blogs, podcasts, and online video with friends, family, and millions of potential audience members, while protecting yourself from identity theft and fraud. DIVIDE AND CONQUER. Tackle even the most complex online tasks with ease, from whipping up a gorgeous Web site to doing all your work faster and more efficiently within your browser, from word processing to investing to planning a party. THE RIGHT WAY, EVERY TIME. Master state-of-the-art techniques for doing everything from selling your house to shopping for electronics, with hundreds of carefully researched tips and tricks. TIPS FROM THE INSIDERS. Mark has asked dozens of the best bloggers around to share their favorite tips on getting the most out of the Web.
Why are so many kids (and adults) like you bored by science? Simple: you’ve had no real contact with it. You might read about incredibly expensive scientific projects, but your hands-on experience is probably limited to the same tired experiments—like baking soda and vinegar "volcanoes." Not any longer. Make Magazine’s "Punk Science" issue (volume 31) shows you how you can become a real, cutting-edge amateur scientist. Find out how high school and college students can get an introduction to modern biology research through affordable biotech labs provided by Otyp, a small Michigan-based biotechnology company. And learn how a cooperative network of schools and research groups, called PEER, enables students to learn science by working on real projects with people in the field—including the DECA (Distributed Electronic Cosmic-Ray) Observatory that uses Android phones to generate a real-time cosmic-ray flux map of a large area. This issue also shows you how to create these fascinating projects on your own: RoboRoach—Surgically modify a cockroach with a wireless electronic circuit so that you can control it to turn left or right by micro-stimulating its antenna nerves. Lord Kelvin’s Thunderstorm—a little-known, classic science experiment that generates high-voltage "lightning" sparks by dripping water through metal rings. An automatic Ball/Toy Launcher for Dogs that will keep your pet entertained and exercised while you’re away. A True Mirror, which shows what you look like to other people. Pick up a copy of Make today and get involved with real science.
It’s 3D Printing: The Next Generation! The technology’s improving, prices are dropping,new models are hitting the market, and 3D printers are appearing on desktops, workbenches, lab shelves, and kitchen tables all over the world. Not only are we seeing better, faster, and cheaper 3D printers, we’re also seeing new printing materials, easier-to-use design software, powerful scanning technology, and the rise of an entire ecosystem of 3D peripherals and services that support 3D printing technology. Make’s second annual 3D Printing Guide is once again your go-to resource for discovering the latest information in this fast-changing field of printers, software, projects, and accessories. Inside, you'll find up-to-date reviews on the latest in 3D printing technology, feature and model comparisons, tutorials and stories about 3d printing, and some of the coolest 3d printed objects out there.
From his unique vantage point as editor-in-chief of MAKE magazine, the hub of the newly invigorated do-it-yourself movement, Mark Frauenfelder takes readers on an inspiring and surprising tour of the vibrant world of DIY. The Internet has brought together large communities of people who share ideas, tips, and blueprints for making everything from unmanned aerial vehicles to pedal- powered iPhone chargers to an automatic cat feeder jury-rigged from a VCR. DIY is a direct reflection of our basic human desire to invent and improve, long suppressed by the availability of cheap, mass-produced products that have drowned us in bland convenience and cultivated our most wasteful habits. Frauenfelder spent a year trying a variety of offbeat projects such as keeping chickens and bees, tricking out his espresso machine, whittling wooden spoons, making guitars out of cigar boxes, and doing citizen science with his daughters in the garage. His whole family found that DIY helped them take control of their lives, offering a path that was simple, direct, and clear. Working with their hands and minds helped them feel more engaged with the world around them. Frauenfelder also reveals how DIY is changing our culture for the better. He profiles fascinating "alpha makers" leading various DIY movements and grills them for their best tips and insights. Beginning his journey with hands as smooth as those of a typical geek, Frauenfelder offers a unique perspective on how earning a few calluses can be far more rewarding and satisfying than another trip to the mall.
Within these tantalizing pages lie the keys to the mysteries of science. For here, in strange and delectable detail, are dozens of hitherto secret experiments for concocting slimes and putties, inventing miniature robots and transport devices, growing crystal gardens, and many other useful creations-all crafted from widely available household products. Where did these wondrous projects originate? Apparently in a shadowy toy research laboratory that once operated out of a tiny island in the South Pacific. The Zoober Laboratory has since vanished, but we recovered its crown jewel-a secret notebook: a source of astounding information, fabulously illustrated. Lets just be thankful the pages are wipe-clean.
Bookstore shelves are lined with tomes dedicated to the finest things that life has to offer. This is all well and good, but the real entertainment is to be found not in the cream of the crop, but at the bottom of the barrel. The World's Worst is a celebration/indictment of nearly 50 infamous and little-known exemplars of the awful. In thoroughly researched, scathingly funny essays, author Mark Frauenfelder avoids the obvious and digs deep to tell the fascinating tales of the worst people, places, and things on Earth for the reader's amusement and edification. Half of the entries are also mischieviously illustrated by the author. Addictively readable, and sure to appeal to fans of the popular Worst-Case Scenario and Darwin Awards series, The World's Worst is hilariously unafraid to wallow in the mire. Selected Horrible Highlights: Most Unappealing Fetish Most Disgusting Coffee Drink Most Horrific Self-Help Technique Least Adorable Pet Saddest Fate for an Island Nation Worst Molasses Related Disaster
DIY Coffee collects five hot MAKE magazine projects to supercharge your java: Home-Built Coffee Roaster Bottomless Espresso Portafilter Toaster Tea Popper Perfect Espresso Temperature Hack Web-Fired Coffee with X10 Automation Got a jones for caffeine and technology? Mod your espresso machine to dial in the perfect shot, with precise temperature control and a filter hack that kicks out maximum tasty crema. Roast your own with a hand-built custom coffee roaster. Hack a toaster timer to perfect-brew your tea every time. And fire up your coffee pot from the internet using X10 automation. Using home-grown techniques and off-the-shelf parts, caffeine junkies will find everything they need to overclock the fix from their favorite shade-grown beverage.
The robots are coming! MAKE Volume 27 shows you how to build robots that walk, fly, swim, play music, dance, and even extinguish fires. Some of the buildable bots you’ll meet include: Yellow Drum Machine, which roves around looking for things to drum on, then drums, records, and accompanies itself playing catchy rhythms Roomba Recon, Roomba robotic vacuum with a wireless router and webcam on its back, programmed so you can drive it around your house and see what it sees from a browser window anywhere Hamster-Powered Strandbeest, which walks around on eight legs, powered by a hamster inside its hamster globe “head” The winning project from MAKE’s Most Entertaining Robot contest Tiny Robots made from common electronics components. The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands.
MAKE Magazine’s annual Maker Faires have become the engine that drives the diverse and ever-expanding maker movement. At the heart of these events are the projects that their clever creators bring to show off and to inspire others to create. This special edition of MAKE celebrates the best of these projects, as seen at the Faires and in the pages of the magazine, as well as profiles of the makers who create them and the Faires that bring them together. Build a secret knock gumball machine Find out how to 3D-print your head Make a high-power water rocket Set up your electronics workbench
Rigorously researched and accessibly written, Cognitive Psychology: A Student’s Handbook is widely regarded as the leading undergraduate textbook in the field. The book is clearly organised, and offers comprehensive coverage of all the key areas of cognitive psychology. With a strong focus on considering human cognition in context, the book has been designed to help students develop a thorough understanding of the fundamentals of cognitive psychology, providing them with detailed knowledge of the very latest advances in the field. New to this edition: Thoroughly revised throughout to include the latest research and developments in the field Extended coverage of cognitive neuroscience Additional content on computational cognitive science New and updated case studies demonstrating real life applications of cognitive psychology Fully updated companion website Cognitive Psychology: A Student’s Handbook will be essential reading for all undergraduate students of psychology. Those taking courses in computer science, education, linguistics, physiology, and medicine will also find it an invaluable resource.
The author explores the darkest corners of the American psyche--including the sexual fantasies of Star Trek fans, the hidden agendas of IQ tests, the homoerotic subtext of professional football, the poetic aspects of spam email and much more.
Designing with Solar Power is the result of international collaborative research and development work carried out within the framework of the International Energy Agency's Photovoltaic Power Systems Programme (PVPS) and performed within its Task 7 on 'Photovoltaic power systems in the built environment'. Each chapter of this precisely detailed and informative book has been prepared by an international expert in a specific area related to the development, use and application of building-integrated photovoltaics (BiPV). Chapters not only cover the basics of solar power and electrical concepts, but also investigate the ways in which photovoltaics can be integrated into the design and creation of buildings equipped for the demands of the 21st century. The potential for BiPV, in both buildings and other structures, is explored together with broader issues such as market deployment, and international marketing and government strategies. In addition, more than 20 contemporary international case studies describe in detail how building-integrated photovoltaics have been applied to new and existing buildings, and discuss the architectural and technical quality, and the success of various strategies. Packed with photographs and illustrations, this book is an invaluable companion for architects, builders, designers, engineers, students and all involved with the exciting possibilities of building-integrated photovoltaics.
For as long as mankind has had to work for a living, people who work have disparaged those who prefer not to. This glossary playfully explores the etymology and history of hundreds of idler-specific terms and phrases, while offering a foundation for a new mode of thinking about work and labor.
Herewith a handful of sample entries to tickle your funny bones... In the 1824 war between Britain and Ashanti (now part of Ghana), the British Redcoats found themselves surrounded by 10,000 fierce Ashanti warriors, and running very low on ammunition. Their commander ordered Charles Brandon, the army’s stores manager, to break open the reserve ammunition he’d ordered. As the Ashanti advanced Brandon began to open the ammunition boxes – only to find he had brought the wrong supplies. They were all full of biscuits. The grandfather of film star Lana Turner owned a half share in a brand new company that had started bottling a fizzy drink. He thought the drink’s name would affect its saleability and wanted to change it – without success. In frustration and as a protest he sold his 50%. It’s a pity really because Coca-Cola became quite popular... Italian Vittoria Luise was out driving during a fierce storm in Naples. A huge gust of wind blew his car into the River Sele. The car began to sink, but the calm motorist managed to break a window and swim to safety. He dragged himself onto the riverbank – and it was here that he was hit by a falling tree and killed. The Times of 19 October 1986 carried the story of Emilio Tarra, a crewmember of the 1986 America’s Cup race, who was driving from Perth towards Adelaide during the Australian leg of the race. En route, his car sideswiped a kangaroo, leaving it sprawled across the road. Tarra got out of his car and, assuming the kangaroo was dead, decided to take a novelty photograph to show his colleagues. Dressing the kangaroo up in his smart team blazer, he propped it against his car to take its photograph. As he was focusing his camera, the kangaroo, which had only been stunned, woke up and bounded back off into the bush, taking with it the jacket, which contained Tarra’s passport, $2,000 worth of cash and his credit cards.
Focusing from the perspective of the user, Urban Mobility Design investigates how designed mobility and design processes can respond to and drive the emerging social and technological disruptions in the passenger transport sector. Profound technological advances are changing the mobility expectations of city populations around the world. Transportation design is an under represented research area of urban transportation planning. Urban Mobility Design addresses this gap, providing research-based analysis on current and future needs of urban transportation passengers. The book examines mobility from a uniquely multidisciplinary perspective, involving a variety of innovative design and transportation planning approaches. - Examines urban mobility from a new perspective - Coherently combines current research and practice in transport design, technology, mobility, user behaviour experience, and cultural analysis - Utilizes hands-on experiences with transportation manufacturers, transit operators and engineers to bring a practical view on today's mobility challenges - Shows how design approaches to problem solving can influence travel behaviour and improve passenger experience
A wide-ranging collection of essays on millennial American culture that “marshals a vast pop vocabulary with easy wit” (The New York Times Book Review). From the far left to the far right, on talk radio and the op-ed page, more and more Americans believe that the social fabric is unraveling. Celebrity worship and media frenzy, suicidal cultists and heavily armed secessionists: modern life seems to have become a “pyrotechnic insanitarium,” Mark Dery says, borrowing a turn-of-the-century name for Coney Island. Dery elucidates the meaning to our madness, deconstructing American culture from mainstream forces like Disney and Nike to fringe phenomena like the Unabomber and alien invaders. Our millennial angst, he argues, is a product of a pervasive cultural anxiety—a combination of the social and economic upheaval wrought by global capitalism and the paranoia fanned by media sensationalism. The Pyrotechnic Insanitarium is a theme-park ride through the extremes of American culture of which The Atlantic has written, “Mark Dery confirms once again what writers and thinkers as disparate as Nathanael West, Fyodor Dostoyevsky, Sigmund Freud, and Oliver Sacks have already shown us: the best place to explore the human condition is at its outer margins, its pathological extremes.” “Dery is the kind of critic who just might give conspiracy theory a good name.” —Wired
Can blockbuster films be socially relevant or are they just escapist diversions to entertain the masses and enrich the studios? Not every successful film contains thoughtful commentary, but some that are marketed as pure entertainment do seriously engage social issues. Popular science fiction films of the late 1970s and early 1980s--such as George Lucas' Star Wars trilogy, Ridley Scott's Alien and Aliens, and James Cameron's Terminator films--present a critique of our engagement with technology in a way that resonates with 1960s counterculture. As challengers of the status quo's technological underpinnings, Luke Skywalker, Ellen Ripley and Sarah Connor echo the once-popular social criticism of philosopher Herbert Marcuse and speak directly to the concerns of people living in a technologically complex society. The films of Lucas, Scott and Cameron made money but also made us think about the world we live in.
Aimed at helping the physics student to develop a solid grasp of basic graduate-level material, this book presents worked solutions to a wide range of informative problems. These problems have been culled from the preliminary and general examinations created by the physics department at Princeton University for its graduate program. The authors, all students who have successfully completed the examinations, selected these problems on the basis of usefulness, interest, and originality, and have provided highly detailed solutions to each one. Their book will be a valuable resource not only to other students but to college physics teachers as well. The first four chapters pose problems in the areas of mechanics, electricity and magnetism, quantum mechanics, and thermodynamics and statistical mechanics, thereby serving as a review of material typically covered in undergraduate courses. Later chapters deal with material new to most first-year graduate students, challenging them on such topics as condensed matter, relativity and astrophysics, nuclear physics, elementary particles, and atomic and general physics.
The first three sections of this book cover the emergence of digital technology, the effects of digital technology on art and culture, and the ways that this technology has positioned itself among all forms of media. Wolf (communication, Concordia U. Wisconsin) concludes with a somewhat more esoteric section that broadens the scope, examining the ways that digital technology effects people's perception of their environment and the ways that it "mediates and abstracts the indexical linkages between the observer and observed."Annotation copyrighted by Book News, Inc., Portland, OR
The many-faceted efforts to understand the structure and interactions of atoms over the past hundred years have contributed decisively and dramatically to the explosive development of physics. There is hardly a branch of modern physical science that does not in some seminal way rely on the fundamental principles and mathematical and experimental insights that derive from these studies. In particular, the drive to understand the singular features of the hydrogen atom--simultaneously the archetype of all atoms and the least typical atom--spurred many of the twentieth century's advances in physics and chemistry. This book gives an in-depth account of the author's own penetrating experimental and theoretical investigations of the hydrogen atom, while simultaneously providing broad lessons in the application of quantum mechanics to atomic structure and interactions. A pioneer in the combined use of atomic accelerators and radiofrequency spectroscopy for probing the internal structure of the hydrogen atom, Mark Silverman examines the general principles behind this far-reaching experimental approach. Fast-moving protons are directed into gas or foil targets from which they capture electrons to become hydrogen atoms moving uniformly at very high speeds. During their rapid passage through the spectroscopy chamber of the atomic accelerator, these atoms reveal by the light they emit fascinating details of their internal configuration and the interactions that created them. Silverman examines the effects of radiofrequency fields on the hydrogen atom clearly and systematically, explaining the details of these interactions at different levels of complexity and refinement, each level illuminating the physical processes involved from different and complementary perspectives. Readers interested in diverse areas of physics and physical chemistry will appreciate both the theoretical and practical implications of Silverman's studies and the personal style with which he relays them. This is a work of not only an outstanding research physicist, but a fine teacher who understands how curiosity underlies all science.
In Rule the Web, you'll learn how to: * Browse recklessly, free from viruses, ads, and spyware * Turn your browser into a secure and powerful anywhere office * Raze your old home page and build a modern Web masterpiece * Get the news so fast it'll leave skidmarks on your inbox * Fire your broker and let the Internet make you rich * Claim your fifteen megabytes of fame with a blog or podcast You use the Web to shop, do your banking, have fun, find facts, connect with family, share your thoughts with the world, and more. But aren't you curious about what else the Web can do for you? Or if there are better, faster, or easier ways to do what you're already doing? Let the world's foremost technology writer, Mark Frauenfelder, help you unlock the Internet's potential—and open up a richer, nimbler, and more useful trove of resources and services, including: EXPRESS YOURSELF, SAFELY. Create and share blogs, podcasts, and online video with friends, family, and millions of potential audience members, while protecting yourself from identity theft and fraud. DIVIDE AND CONQUER. Tackle even the most complex online tasks with ease, from whipping up a gorgeous Web site to doing all your work faster and more efficiently within your browser, from word processing to investing to planning a party. THE RIGHT WAY, EVERY TIME. Master state-of-the-art techniques for doing everything from selling your house to shopping for electronics, with hundreds of carefully researched tips and tricks. TIPS FROM THE INSIDERS. Mark has asked dozens of the best bloggers around to share their favorite tips on getting the most out of the Web.
A whole issue devoted to toys for makers! Toys are big players in the maker world. From educational (STEM/STEAM) to robotics and science, toys provide stimulation, simulation, and prototyping. Make: Volume 41 highlights the latest games and gadgets that have come from the maker community, and provides hands-on inspiration for making your own tech-infused toys. In the Tinkering Toys issue: Build a Mobile Sandbox Excavator Going Pro: How to Make Your Toy a Reality Arduino and littleBits Team Up Teach Kids to Program with Robots Retro-Renaissance: A roundup of perennial toy favorites (Erector Set, Tinkertoys, and more) Nerf Sentry Gun Sound-Powered Drawbot
The first magazine devoted entirely to do-it-yourself technology projects presents its 29th quarterly edition for people who like to tweak, disassemble, recreate, and invent cool new uses for technology. MAKE Volume 29 takes bio-hacking to a new level. Get introduced to DIY tracking devices before they hit the consumer electronics marketplace. Learn how to build an EKG machine to study your heartbeat, and put together a DIY bio lab to study athletic motion using consumer grade hardware.
MAKE Volume 26: Karts & WheelsGarage go-kart building is a time-honored hobby for do-it-yourselfers, and we'll show you how to build wheeled wonders that'll have you and the kids racing around the neighborhood in DIY style. Build a longboard skateboard by bending plywood. Build a crazy go-kart driven by a pair of battery-powered drills. Put a mini gasoline engine on a bicycle. And construct an amazing wind-powered cart that can outrun a tailwind. Plus you'll learn how to build the winning vehicle from our online Karts and Wheels contest! In addition to karts, you'll find plenty of other projects that only MAKE could give you: A flaming tube that keeps time to music and makes sounds waves visible -- in fire An aquarium tank to grow your own Spirulina algae superfood An electronic music looper that creates cool sounds and lets you build wild rhythm loops
After two years, MAKE has become one of most celebrated new magazines to hit the newsstands, and certainly one of the hottest reads. If you're just catching on to the MAKE phenomenon and wonder what you've missed, this book contains the best DIY projects from the magazine's first ten volumes -- a surefire collection of fun and challenging activities going back to MAKE's launch in early 2005. Find out why MAKE has attracted a passionate following of tech and DIY enthusiasts worldwide with one million web site visitors and a quarter of a million magazine readers. And why our podcasts consistently rank in the top-25 for computers and technology. With the Best of MAKE, you'll share the curiosity, zeal, and energy of Makers -- the citizen scientists, circuit benders, homemakers, students, automotive enthusiasts, roboticists, software developers, musicians, hackers, hobbyists, and crafters -- through this unique and inspiring assortment of DIY projects chosen by the magazine's editors. Learn to: Hack your gadgets and toys Program micontrollers to sense and react to things Take flight with rockets, planes, and other projectiles Make music from the most surprising of things Find new ways to take photos and make video Outfit yourself with the coolest tools Put together by popular demand, the Best of MAKE is the perfect gift for any maker, including current subscribers who missed early volumes of the magazine. Do you or someone you know have a passion for the magic of tinkering, hacking, and creation? Do you enjoy finding imaginative and unexpected uses for the technology and materials in your life? Then get on board with the Best of MAKE!
MAKE Volume 26: Karts & WheelsGarage go-kart building is a time-honored hobby for do-it-yourselfers, and we'll show you how to build wheeled wonders that'll have you and the kids racing around the neighborhood in DIY style. Build a longboard skateboard by bending plywood. Build a crazy go-kart driven by a pair of battery-powered drills. Put a mini gasoline engine on a bicycle. And construct an amazing wind-powered cart that can outrun a tailwind. Plus you'll learn how to build the winning vehicle from our online Karts and Wheels contest! In addition to karts, you'll find plenty of other projects that only MAKE could give you: A flaming tube that keeps time to music and makes sounds waves visible -- in fire An aquarium tank to grow your own Spirulina algae superfood An electronic music looper that creates cool sounds and lets you build wild rhythm loops
After two years, MAKE has become one of most celebrated new magazines to hit the newsstands, and certainly one of the hottest reads. If you're just catching on to the MAKE phenomenon and wonder what you've missed, this book contains the best DIY projects from the magazine's first ten volumes -- a surefire collection of fun and challenging activities going back to MAKE's launch in early 2005. Find out why MAKE has attracted a passionate following of tech and DIY enthusiasts worldwide with one million web site visitors and a quarter of a million magazine readers. And why our podcasts consistently rank in the top-25 for computers and technology. With the Best of MAKE, you'll share the curiosity, zeal, and energy of Makers -- the citizen scientists, circuit benders, homemakers, students, automotive enthusiasts, roboticists, software developers, musicians, hackers, hobbyists, and crafters -- through this unique and inspiring assortment of DIY projects chosen by the magazine's editors. Learn to: Hack your gadgets and toys Program micontrollers to sense and react to things Take flight with rockets, planes, and other projectiles Make music from the most surprising of things Find new ways to take photos and make video Outfit yourself with the coolest tools Put together by popular demand, the Best of MAKE is the perfect gift for any maker, including current subscribers who missed early volumes of the magazine. Do you or someone you know have a passion for the magic of tinkering, hacking, and creation? Do you enjoy finding imaginative and unexpected uses for the technology and materials in your life? Then get on board with the Best of MAKE!
Boards, Boards, Boards! It’s all about the boards that are rocking the Maker world. We're in a gold rush of controllers and mini-computers, putting raw power into your hands and giving you the ability to express whatever your imagination can suggest. What was once the domain of giant electronics manufacturers only a few years ago can now be shipped to you overnight to play with, and help you develop your own amazing projects. Do your think Arduino is il migliore? Do you salivate for a piece of Raspberry Pi? Does your tail wag at the idea of a BeagleBone? In MAKE Volume 36, we're taking a deep dive on the boards that are fueling a new smart device revolution. From workshop hobbyists to the innovators taking accessible technology to new levels, people are hungry for the scoop on this rapidly-iterating field, and if you want to get in front of the smartest makers around, this issue is for you.
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