Ever since Taney was four she's known she could see things before they happened. She also knows that she must keep her gift a secret - at all costs. Teased and isolated by the local children for being strange, as Taney grows older, she has more and more questions. Why is her father so terrified of her gift? What happened to her mother? Then she meets the mysterious Billy, an outsider just as she is. Charming and attentive, Billy is the first person with whom Taney can simply be herself; with whom she can share her strange burden, and begin, instead, to feel proud of her ability. But then the visions come - lone girls attacked as they walk home at night. And as Billy begins to withdraw further into himself, Taney must ask herself who to trust - her only friend, or the visions that torment her dreams...
Donegal, 1976 When a dolphin takes up residence in Carrig Cove, Emer and her best friend, Fee, feel like they have an instant connection with it. Then Dog Cullen and his sidekick, Kit, turn up, and the four friends begin to sneak out at midnight to go down to the beach, daring each other to swim closer and closer to the creature . . . But the fame and fortune the dolphin brings to their small village builds resentment amongst their neighbours across the bay, and the summer days get longer and hotter . . . There is something wild and intense in the air. Love feels fierce, old hatreds fester, and suddenly everything feels worth fighting for. In this beautiful, epic coming-of-age novel, an old tale is rewoven as a stunning YA story by well-known Irish author/illustrator Marie-Louise Fitzpatrick.
The old Dublin Button Factory hides a secret. There, Jessie meets a boy who walks through walls but can't remember his own name, and discovers the Timecatcher, a swirling, powerful Magic, which every seven years reveals the past, both good and bad, in a jumble of days. The Timecatcher is about to open now, and there are those who will go to any lengths to control it. Jessie and her friends - both ghosts and human - must stop them, before it's too late. A fast-paced ghostly adventure, sparkling with humour and heart.
Suzy Button is grieving. Grieving for her dead mother, but also for the friends she's left behind, the father who no longer laughs and the life that she once had. In desperation she finds herself in the garden in the middle of the night, under the light of a supermoon, wishing everything would change. And suddenly, it does. Into school walks Rhiannon, a fearless new girl who makes Suzy her instant best friend. And Rhiannon seems to make things . . . happen. If Suzy wants something, somehow Rhiannon can make it so: friends, beach parties, midnight photoshoots under a moonlit sky . . . Suzy's life is finally moving forward again. But where did Rhiannon come from? She doesn't seem to live in Sallycove. Why can't Suzy go to her house? And why does she never have any stuff? Suzy might be her best friend, but does she really know who Rhiannon is?
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