Coaching plays a key part in supporting the current education agenda. This book is both broad in range and specific in detail. It helps school leaders explore how coaching relationships can lead to increased attainment and capacity for learning, benefitting both education professionals and the young people in their care. The chapters cover: - models and types of coaching - specific frameworks for coaching - the impact of coaching on personal and professional development - how coaching can impact on raising attainment - how coaching can improve teaching and learning. Written by experienced educators and coaches, this book provides insight for all those involved in school leadership. Analysis of case studies involving professionals working in early years, primary, secondary and post-16 settings highlights what makes coaching effective. Further reflection shows how coaching and learning are inextricably connected. Clear explanations of coaching models and tools enable readers to expand their own range as coaches. Sarah Gornall is a Leadership Coach and the Director of Coaching Climate. Mannie Burn works with Best Practice Network and as an independent coach in schools
From a village in the Land of Goshen, a brilliant but physically challenged boy named Yoram manages to make his way into the heart of ancient Egypt. Firsthand, he witnesses the changing culture of the Children of Israel and the different mindsets of the pharaohs who ascend to the throne. Connecting the dots between the two histories, Yoram lives through the passions and frustrations that prevail as the weaker young nation falls inevitably into subjugation. This fascinating novel covers the history of the Hebrew nation from its peak of contentment to its descent into slavery. Through Yoram’s eyes and tribulations, Who Knew Not Joseph presents a real picture of the human side of that first holocaust. It tells how there indeed came a pharaoh who knew not Joseph (Exodus 1:8).
Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh’s acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you’ve done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types. Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform. Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more. Compliments Winning Design! by tackling the programming side of competition.
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