Stories tell experiences. They help in gaining new experience, empathizing with the characters, and learning a lesson from it. Einstein said that the true sign of intelligence is not knowledge but imagination, through reading stories our ability to imagine is trained and developed. It contributes not only to literacy skills but also personal skills. One story read once will sometimes tell you differently after you read it for the second or more time. So, read and keep reading to discover more experiences.
This book, AI-Powered English Learning: 35 Dynamic Techniques, shows the shift in language instruction that AI has brought about. It delves extensively into the role of AI in language acquisition, proposing 35 novel ideas for maximizing AI’s potential in improving English fluency. These techniques can completely revolutionize learners’ language learning experience, making it more engaging, entertaining, personalized, meaningful, and effective than ever before. This book will serve as a teachers’ guidebook for this life-changing adventure. Each of the 35 active approaches inside these pages has been carefully chosen and employed to provide teachers to help learners with the skills, knowledge, and confidence required to master the English language. The book includes step-by-step instructions, practical recommendations, and real-world examples to assist teachers in realizing the full potential of AI-powered English learning.
It is very true that teachers frequently face many challenges in their teaching, for example dealing with reluctant students, lack of teaching ideas, limited access to some materials, lack of technology supports, and so on. As consequences, teachers have to think hard to overcome these problems as they are responsible to run the learning process. Additionally, the curriculum changes have also contributed to their confusion as they get more burdens in accomplishing more administrative work at schools. These problems can be coped by identifying what the students need and adjusted things with the curriculum needs. The use of technology in teaching and learning might also be beneficial, not only to create more effective, innovative, interactive, and engaging learning environment, but also gives teachers an opportunity to be more creative and improve their digital skills. This "The Digital Classroom for Effective EFL Learning: Exploring Technology in Action" book may become one of great sources for teachers who are willing to give more meaningful English learning experience for students. The digital tools used are simple, easy to use and can be adjusted with the skill(s) being learned. There are 49 activities using some digital apps described in this book which have been employed in the authors’ own classroom and documented/published as some best practices and research.
In the current realm of education, gamification has received significant attention for its power to shift the way we teach and learn. Gamification allows teachers and learners to experience a series of challenges that engage their minds, bodies, and spirits. Although gamification is not a new concept, it has not been widely exposed to the higher level of education in the Indonesian EFL context. This book represents a further step to provide new learning practices for the sense of what learning is about.
This handbook is developed to give a solution for English teachers in facing some difficulties in the use of Animals of Nusantara virtual reality Android application for English learning. There are three units in this handbook consisted of comprehensive information about Animals of Nusantara Virtual Reality Application, the tutorial on downloading and using this application, and fifteen activities to implement this application in English learning context. This handbook also provides appendices of images related to the handbook and VR application at bit.ly/EnglishwithAoN which can be accessed freely.
Infographics are visual media that displays a summary of information in one slide on each topic They are one of important learning medium and material in the 21st century learning context, including in the English as a Foreign Language area. This book serves as supplementary materials for 9th grade junior high school students learning English. There are 13 Topics which were developed into infographics media. As a part of effective learning materials, the infographics are also accompanied by 13 exercises enhanced by QR Code and Google Form technologies.
Everyday conversations greatly involve stories. People love listening to stories, telling stories, and even making up stories. This book is a collection of simple stories about daily life suited for fun English learning materials. The stories are completed by useful learning activities to enhance vocabulary and language mastery.
Almost everything is achievable through technology, including learning English. With the current development of virtual reality applications, learning English could be set to take place in a near-real adjustable digital environment. We currently have been creating and developing practical learning activities and ideas suited for EVE VR (English Virtual Reality-Based Learning) in APK (Android Package Kit) format. This book is mainly aimed at teachers of secondary level students, by introducing them to basic concepts of virtual reality, tutorials for using EVE VR application, learning English with virtual reality, and future directions. This book also provides appendices of free worksheets related to the book and the VR application.
Infographics is a form of information media that is presented visually which is arranged in an integrated manner over text elements combined with images, illustrations, typography and other elements. They are one of important learning medium and material in the 21st century learning context, including in the English as a Foreign Language area. This book serves as supplementary materials for 8th grade junior high school students learning English. There are 13 topics that were developed into infographic media. As part of an effective learning material, the infographic is also equipped with multiple choice practice questions enhanced with QR Code and Google Form technology.
Infographics are known as kind of picture that blends the data with creative design to send the message to the audience. It is one of important learning medium and material in the 21st century learning context, including in the English as a Foreign Language area. This book serves as supplementary materials for 7th grade junior high school students learning English. There are ten topics which were developed into infographics media. As a part of effective learning materials, the infographics are also accompanied by ten exercises enhanced by QR code and Google Form platforms.
Buku cerita ini berisi kumpulan tulisan fiksi dari dua penulis yang terdiri dari beberapa karya fiksi kedua penulis dengan tema binatang dalam dua Bahasa, yaitu Indonesia dan Inggris. Semua cerita ditulis dengan gaya kreatif, fiksional, dan sarat nilai-nilai kehidupan. Trilogi ini bercerita tentang seekor kelinci ajaib yang sejatinya adalah kakek penyihir sakti. Trilogi ini terdiri dari tiga cerita yang berhubungan, yaitu (1) Bagian Satu: Ommi, Linous, Crosui, Canasi, Ki, (2) Bagian Dua: Aranes dan Telur Naga, dan (3) Bagian Tiga: Kisah Teropong Galileo, Palantir, dan Buku Pedang di Universitas Leiden.
Infographics is a form of information media that is presented visually which is arranged in an integrated manner over text elements combined with images, illustrations, typography and other elements. They are one of important learning medium and material in the 21st century learning context, including in the English as a Foreign Language area. This book serves as supplementary materials for 8th grade junior high school students learning English. There are 13 topics that were developed into infographic media. As part of an effective learning material, the infographic is also equipped with multiple choice practice questions enhanced with QR Code and Google Form technology.
Short stories as literary work are infinitely beneficial learning materials for learners. Nine short stories presented in this book cover Thematic learning themes for fifth-grade elementary learners. The pieces are specially established based on the integration of the Thematic subject learning themes and Balinese culture accompanied by compatible learning activities in the form of a simple In-Class Activity. Each session covers background information, In-Class Activity, short story, and worksheet. The inclusion of the culture, topic, elements of the story, and learning activities is done carefully to provide learners familiar input yet challenging experiences. Furthermore, it is to help learners develop their language skills, thematic knowledge, cultural introduction, and thinking skills.
Infographics are known as kind of picture that blends the data with creative design to send the message to the audience. It is one of important learning medium and material in the 21st century learning context, including in the English as a Foreign Language area. This book serves as supplementary materials for 7th grade junior high school students learning English. There are ten topics which were developed into infographics media. As a part of effective learning materials, the infographics are also accompanied by ten exercises enhanced by QR code and Google Form platforms.
We learn through stories. In fact, our life is a long story. In this book, Gunada and Suryawan have simple but wonderful stories about the life of a Balinese student. Each story has its Indonesian translation, so you can learn a lot of new words and see how they are used in different sentences. Kita belajar lewat cerita. Sebenarnya, hidup kita adalah sebuah kisah yang panjang. Dalam buku ini, Gunada dan Suryawan berbagi cerita-cerita sederhana namun indah tentang kehidupan seorang siswa di Bali. Setiap cerita memiliki terjemahan bahasa Indonesia, sehingga kamu dapat mempelajari banyak kosa kata baru dan melihat bagaimana kata-kata itu digunakan dalam kalimat-kalimat yang berbeda.
This book, AI-Powered English Learning: 35 Dynamic Techniques, shows the shift in language instruction that AI has brought about. It delves extensively into the role of AI in language acquisition, proposing 35 novel ideas for maximizing AI’s potential in improving English fluency. These techniques can completely revolutionize learners’ language learning experience, making it more engaging, entertaining, personalized, meaningful, and effective than ever before. This book will serve as a teachers’ guidebook for this life-changing adventure. Each of the 35 active approaches inside these pages has been carefully chosen and employed to provide teachers to help learners with the skills, knowledge, and confidence required to master the English language. The book includes step-by-step instructions, practical recommendations, and real-world examples to assist teachers in realizing the full potential of AI-powered English learning.
This handbook is developed to give a solution for English teachers in facing some difficulties in the use of Animals of Nusantara virtual reality Android application for English learning. There are three units in this handbook consisted of comprehensive information about Animals of Nusantara Virtual Reality Application, the tutorial on downloading and using this application, and fifteen activities to implement this application in English learning context. This handbook also provides appendices of images related to the handbook and VR application at bit.ly/EnglishwithAoN which can be accessed freely.
Almost everything is achievable through technology, including learning English. With the current development of virtual reality applications, learning English could be set to take place in a near-real adjustable digital environment. We currently have been creating and developing practical learning activities and ideas suited for EVE VR (English Virtual Reality-Based Learning) in APK (Android Package Kit) format. This book is mainly aimed at teachers of secondary level students, by introducing them to basic concepts of virtual reality, tutorials for using EVE VR application, learning English with virtual reality, and future directions. This book also provides appendices of free worksheets related to the book and the VR application.
This book is designed to inspire English teachers to integrate Artificial Intelligence (AI) technology into the teaching of speaking skills. Through innovative and practical lesson ideas, this book explores how AI can be used as a dynamic tool to enhance interaction and communication in the classroom. From interactive dialogues with chatbots to personalized conversation simulations, each chapter provides step-by-step guidance on harnessing the potential of AI to create engaging and effective learning experiences, ensuring that students not only learn to speak English but also learn to speak with confidence
This book is designed to inspire English teachers to integrate Artificial Intelligence (AI) technology into the teaching of speaking skills. Through innovative and practical lesson ideas, this book explores how AI can be used as a dynamic tool to enhance interaction and communication in the classroom. From interactive dialogues with chatbots to personalized conversation simulations, each chapter provides step-by-step guidance on harnessing the potential of AI to create engaging and effective learning experiences, ensuring that students not only learn to speak English but also learn to speak with confidence
In today’s fast-paced and information-driven world, effective communication is a fundamental skill, particularly within the academic sphere. Students and scholars must navigate a vast sea of information, assimilate it, and then express their understanding in a unique and original manner. Paraphrasing, the act of rephrasing someone else’s words or ideas while retaining the core message, is an indispensable tool in this endeavor. Our journey into the realm of paraphrasing began with a simple yet pressing question: How do university students engage with paraphrasing in their academic writing? To find answers, we embarked on a comprehensive research project that spanned multiple institutions and engaged students from diverse academic backgrounds.
It is very true that teachers frequently face many challenges in their teaching, for example dealing with reluctant students, lack of teaching ideas, limited access to some materials, lack of technology supports, and so on. As consequences, teachers have to think hard to overcome these problems as they are responsible to run the learning process. Additionally, the curriculum changes have also contributed to their confusion as they get more burdens in accomplishing more administrative work at schools. These problems can be coped by identifying what the students need and adjusted things with the curriculum needs. The use of technology in teaching and learning might also be beneficial, not only to create more effective, innovative, interactive, and engaging learning environment, but also gives teachers an opportunity to be more creative and improve their digital skills. This "The Digital Classroom for Effective EFL Learning: Exploring Technology in Action" book may become one of great sources for teachers who are willing to give more meaningful English learning experience for students. The digital tools used are simple, easy to use and can be adjusted with the skill(s) being learned. There are 49 activities using some digital apps described in this book which have been employed in the authors’ own classroom and documented/published as some best practices and research.
Everyday conversations greatly involve stories. People love listening to stories, telling stories, and even making up stories. This book is a collection of simple stories about daily life suited for fun English learning materials. The stories are completed by useful learning activities to enhance vocabulary and language mastery.
Infographics are visual media that displays a summary of information in one slide on each topic They are one of important learning medium and material in the 21st century learning context, including in the English as a Foreign Language area. This book serves as supplementary materials for 9th grade junior high school students learning English. There are 13 Topics which were developed into infographics media. As a part of effective learning materials, the infographics are also accompanied by 13 exercises enhanced by QR Code and Google Form technologies.
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