This book is intended for a first course on microprocessor-based systems design for engineering and computer science students. It starts with an introduction of the fundamental concepts, followed by a practical path that guides readers to developing a basic microprocessor example, using a step-by-step problem-solving approach. Then, a second microprocessor is presented, and readers are guided to the implementation and programming of microcomputer systems based on it. The numerous worked examples and solved exercises allow a better understanding and a more effective learning. All the examples and exercises were developed on Deeds (Digital Electronics Education and Design Suite), which is freely available online on a website developed and maintained by the authors. The discussed examples can be simulated by using Deeds and the solutions to all exercises and examples can be found on that website. Further, in the last part of this book, different microprocessor-based systems, which have been specifically thought for educational purposes, are extensively developed, simulated and implemented on FPGA-based platforms. This textbook draws on the authors’ extensive experience in teaching and developing learning materials for bachelor’s and master’s engineering courses. It can be used for self-study as well, and even independently from the simulator. Thanks to the learning-by-doing approach and the plentiful examples, no prior knowledge in computer programming is required.
This book has been designed for a first course on digital design for engineering and computer science students. It offers an extensive introduction on fundamental theories, from Boolean algebra and binary arithmetic to sequential networks and finite state machines, together with the essential tools to design and simulate systems composed of a controller and a datapath. The numerous worked examples and solved exercises allow a better understanding and more effective learning. All of the examples and exercises can be run on the Deeds software, freely available online on a webpage developed and maintained by the authors. Thanks to the learning-by-doing approach and the plentiful examples, no prior knowledge in electronics of programming is required. Moreover, the book can be adapted to different level of education, with different targets and depth, be used for self-study, and even independently from the simulator. The book draws on the authors’ extensive experience in teaching and developing learning materials.
How can we select the best performing data-driven model? How can we rigorously estimate its generalization error? Statistical learning theory answers these questions by deriving non-asymptotic bounds on the generalization error of a model or, in other words, by upper bounding the true error of the learned model based just on quantities computed on the available data. However, for a long time, Statistical learning theory has been considered only an abstract theoretical framework, useful for inspiring new learning approaches, but with limited applicability to practical problems. The purpose of this book is to give an intelligible overview of the problems of model selection and error estimation, by focusing on the ideas behind the different statistical learning theory approaches and simplifying most of the technical aspects with the purpose of making them more accessible and usable in practice. The book starts by presenting the seminal works of the 80’s and includes the most recent results. It discusses open problems and outlines future directions for research.
Certain combinations of sounds or signs on paper are meaningful. What makes it the case that, unlike most combinations of sounds or signs, they have meaning? What is this meaning that they have? And what is it to understand this meaning? The traditional answers to these questions are based on the idea that words stand for something, but it is difficult to say what words such as good, if, or probable stand for. This book advances novel answers based on the idea that words get their meaning from the way they are used to express states of mind and what follows from them. It articulates a precise version of this idea, at a time when the shortcomings of the traditional answers are hotly discussed.
What's the answer to today's increasingly complex web applications? Micro-frontends. Inspired by the microservices model, this approach lets you break interfaces into separate features managed by different teams of developers. With this practical guide, Luca Mezzalira shows software architects, tech leads, and software developers how to build and deliver artifacts atomically rather than use a big bang deployment. You'll learn how micro-frontends enable your team to choose any library or framework. This gives your organization technical flexibility and allows you to hire and retain a broad spectrum of talent. Micro-frontends also support distributed or colocated teams more efficiently. Pick up this book and learn how to get started with this technological breakthrough right away. Explore available frontend development architectures Learn how microservice principles apply to frontend development Understand the four pillars for creating a successful micro-frontend architecture Examine the benefits and pitfalls of existing micro-frontend architectures Learn principles and best practices for creating successful automation strategies Discover patterns for integrating micro-frontend architectures using microservices or a monolith API layer
On 1 September 2015, Anthony Martial completed his transfer from Monaco to Manchester United. At just 19 years of age, the fee of £36m (potentially rising to £58m) made the France international the most expensive teenager of all time. Eyebrows were raised at the landmark fee but a goal against Liverpool in his first game helped get the supporters onside, while a number of key strikes in his debut season soon won over the critics as he became integral to Manchester United’s attack. Renowned sports biographers Luca Caioli and Cyril Collot talk to coaches, teammates and even Martial himself, to provide an unrivalled behind-the-scenes look at the life of the teenage superstar.
How can we select the best performing data-driven model? How can we rigorously estimate its generalization error? Statistical learning theory answers these questions by deriving non-asymptotic bounds on the generalization error of a model or, in other words, by upper bounding the true error of the learned model based just on quantities computed on the available data. However, for a long time, Statistical learning theory has been considered only an abstract theoretical framework, useful for inspiring new learning approaches, but with limited applicability to practical problems. The purpose of this book is to give an intelligible overview of the problems of model selection and error estimation, by focusing on the ideas behind the different statistical learning theory approaches and simplifying most of the technical aspects with the purpose of making them more accessible and usable in practice. The book starts by presenting the seminal works of the 80’s and includes the most recent results. It discusses open problems and outlines future directions for research.
This book has been designed for a first course on digital design for engineering and computer science students. It offers an extensive introduction on fundamental theories, from Boolean algebra and binary arithmetic to sequential networks and finite state machines, together with the essential tools to design and simulate systems composed of a controller and a datapath. The numerous worked examples and solved exercises allow a better understanding and more effective learning. All of the examples and exercises can be run on the Deeds software, freely available online on a webpage developed and maintained by the authors. Thanks to the learning-by-doing approach and the plentiful examples, no prior knowledge in electronics of programming is required. Moreover, the book can be adapted to different level of education, with different targets and depth, be used for self-study, and even independently from the simulator. The book draws on the authors’ extensive experience in teaching and developing learning materials.
This book is intended for a first course on microprocessor-based systems design for engineering and computer science students. It starts with an introduction of the fundamental concepts, followed by a practical path that guides readers to developing a basic microprocessor example, using a step-by-step problem-solving approach. Then, a second microprocessor is presented, and readers are guided to the implementation and programming of microcomputer systems based on it. The numerous worked examples and solved exercises allow a better understanding and a more effective learning. All the examples and exercises were developed on Deeds (Digital Electronics Education and Design Suite), which is freely available online on a website developed and maintained by the authors. The discussed examples can be simulated by using Deeds and the solutions to all exercises and examples can be found on that website. Further, in the last part of this book, different microprocessor-based systems, which have been specifically thought for educational purposes, are extensively developed, simulated and implemented on FPGA-based platforms. This textbook draws on the authors’ extensive experience in teaching and developing learning materials for bachelor’s and master’s engineering courses. It can be used for self-study as well, and even independently from the simulator. Thanks to the learning-by-doing approach and the plentiful examples, no prior knowledge in computer programming is required.
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