Computer Bible Games for Microsoft Small Basic is designed to help beginner Christian school students understand Small Basic programming concepts while developing "fun and simple" learning games and Computer Bible Games. Microsoft Small Basic is a simple BASIC programming environment designed specifically for kids to help prepare them for more complex programming languages like Visual Basic, Visual C# and Java. Small Basic also includes a "graduate code" button which automatically converts the student's source code into Microsoft Visual Basic.The Computer Bible Games for Small Basic tutorial consists of 13 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language . Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. The Computer Bible Games for Small Basic Tutorial includes the following Computer Bible Games that your student can learn to program and play in Microsoft Small Basic: Noah's Ark, Daniel and the Lions, Elijah and the Ravens, The Good Shepherd, The Prodigal Son, The Lost Coin, and Bible Scamble.The "learning programs" include a unit conversion program, savings calculator, a sub-sandwich builder, a cardwars game, a number guessing game, a state capitals game, a times table program, a stop watch, a simple drawing program, fun logic games and a fun video game. Finished programs can even be published on-line to share programs with others.No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 7, XP, or Vista, ability to view and print documents saved in Microsoft Word format, and the Microsoft Small Basic development environment (Version 0.9 or higher).
LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of color course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux. To complete this tutorial, you will need to download the Java Development Kit (JDK11) Standard Edition (SE) from Oracle's website. This tutorial also uses NetBeans 11 as the IDE (Integrated Development Environment) for building and testing Java applications which is available from Apache's website. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration.
LEARN VISUAL C# is a comprehensive step-by-step computer programming tutorial covering object-oriented programming, the Visual C# integrated development environment and toolbox, building and distributing Windows applications (using the Windows Installer), exception handling, sequential file input and output, graphics, multimedia effects (animation and sounds), advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is now available as an instructor-led or self-study programming tutorial. It can also be used as a high school advanced placement course. The focus of LEARN VISUAL C# is to use the existing objects and capabilities of Visual C# to build a wide variety of useful desktop applications. Students will also learn to build their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, full-featured Note Editor, Tic-Tac-Toe Game, Multiple Choice Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN VISUAL C# is presented using a combination of over 850 pages of self-study notes and over 100 Visual C# practical examples and applications. To grasp the concepts presented in LEARN VISUAL C#, you should possess a working knowledge of Windows and have had some exposure to programming concepts. Our Beginning Visual C# course would provide you with this exposure. LEARN VISUAL C# requires the Microsoft Windows operating system. This tutorial also requires the Community Edition or Professional Edition of Microsoft Visual Studio. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
JAVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. To grasp the concepts presented in JAVA HOMEWORK PROJECTS, you should possess a working knowledge of programming with Java and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS can help you gain this needed exposure. JAVA HOMEWORK PROJECTS explains (in simple, easy-to-follow terms) how to build a Java GUI project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. The projects built include: - Dual-Mode Stopwatch - Allows you to time tasks you may be doing. - Consumer Loan Assistant - Helps you see just how much those credit cards will cost you. - Flash Card Math Quiz - Lets you practice basic addition, subtraction, multiplication and division skills. - Multiple Choice Exam - Quizzes a user on matching pairs of items, like countries/capitals, and words/meanings. - Blackjack Card Game - Play the classic card game against the computer and learn why gambling is very risky. - Weight Monitor - Track your weight each day and monitor your progress toward established goals. - Home Inventory Manager - Helps you keep track of all your belongings - even includes photographs. - Snowball Toss Game - Lets you throw snowballs at another player or against the computer. The tutorial includes over 850 pages of self-study notes. The Java source code and all needed multimedia files are available after book registration from the publisher's website (KidwareSoftware.com). JAVA HOMEWORK PROJECTS requires Microsoft Windows, macOS, or Ubuntu Linux. You will also need to download the 11th Edition of the Java Development Kit (JDK11) from Oracle's website. This tutorial also uses the 11th Edition of the Apache NetBeans IDE (Integrated Development Environment) which is available from Apache's website for building and testing Java applications.
Teachers are always looking for real-world examples of Science, Technology, Engineering and Mathematics problems. The Real-World STEM textbook covers some key points in solving problems - stressing the solution of real, not textbook, problems. Topics range from simple logic problems to using calculus to model complicated systems. Home Heating Mathematics reviews the math behind thermostats and furnace operations. We discuss the mathematics behind a thermostat and provide equations that allow computation of temperature changes within a home. Satellite Orbit Problems reviews the dynamics behind satellite motion illustrating typical orbits, orbit transfers and rendezvous problems. In this chapter, we look at some of the mathematics and physics behind satellite orbits. Pendulums and Complex Numbers reviews how complex numbers are used in a real problem - pendulum motion. In the study of quadratic equations, students are introduced to the concepts of imaginary and complex numbers. A Look at Real-World Problem Solving reviews the trajectory of a projectile. This problem has a wide variety of real applications: rocket and missile launching, targeting and intercepts, satellite orbit transfers and rendezvous, numerical optimization, polynomial root finding, and solving nonlinear equations. In this chapter, a closed-form expression to the trajectory problem. Another Look at Real-World Problem Solving reviews a numerical approach problem solving. In this chapter, we look again at the projectile problem, but the solution emphasis is on iterative, numerical solutions. Both one-dimensional and two-dimensional solution methods are discussed, as are some of the checks that must be made and the pitfalls that should be avoided when using such methods. Solving Problems Numerically is a discussion of numerical methods for solving "unsolvable" problems. In this chapter, we look at solving two problems numerically. The first problem (one-dimensional) requires the determination of a model rocket engine's burn time in order to achieve a desired altitude. The second problem (two-dimensional) is a numerical implementation of converting from rectangular to polar coordinates. Mathematics of Robot Arms reviews the mathematics behind the modes of robot arm operation. In this chapter, we will look at the mathematics behind robot arms. We will study trajectory planning. We look at three basic problems: kinematics, inverse kinematics and trajectory planning. We examine each of these problems separately, using the two-link robot arm. Fractals from Polynomial Solutions is an illustration of the beauty of math - how solving for the roots of a polynomial can generate beautiful fractal graphics. In this chapter, we study the Newton-Raphson method for finding roots. We develop a procedure for generating fractals from the solution of a general polynomial. Chaos in a Real System reviews how something as simple as a water wheel can exhibit chaotic, strange behavior. In this chapter, we model a four-bucket version of the Lorenz water wheel - a famous system that exhibits a chaotic nature. This chapter has detailed dynamics equations to build a simulation. Computing Airplane Takeoff Speeds reviews how a pilot knows how fast an airplane needs to be going prior to takeoff. This chapter describes the process performed by an onboard airplane computer in determining speeds the pilot uses in making decisions during takeoff. Computing Airplane Stopping Distance reviews how derivatives can be applied to real-world problems. This chapter presents two applications of derivatives related to computing the distance required to stop an airplane. First, we look at using curve-fitting techniques to develop an equation for brake force. Second, we develop equations for the deceleration and speed of an airplane (simple differential equations).
LEARN VISUAL C# Professional Edition is a comprehensive college prep computer programming tutorial covering object-oriented programming, the Visual C# integrated development environment and toolbox, building and distributing Windows applications (using the Windows Installer), exception handling, sequential file input and output, graphics, multimedia effects (animation and sounds), advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum was used in a major university's introductory Visual C# course for several years and it is now is available as an instructor-led or self-study programming tutorial. The focus of LEARN VISUAL C# PROFESSIONAL EDITION is to use the existing objects and capabilities of Visual C# to build a wide variety of useful desktop applications. Students will also learn to build their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, full-featured Note Editor, Tic-Tac-Toe Game, Multiple Choice Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN VISUAL C# PROFESSIONAL EDITION is presented using a combination of over 850 pages of FULL-COLOR self-study notes and over 100 Visual C# practical examples and applications. To grasp the concepts presented in LEARN VISUAL C#, you should possess a working knowledge of Windows and have had some exposure to programming concepts. LEARN VISUAL C# PROFESSIONAL EDITION requires the Microsoft Windows 7 or Windows 8 operating system. This tutorial is compatible with Visual C# 2012 Professional Edition. The Visual Basic source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.
LEARN VISUAL BASIC - PROFESSIONAL EDITION is a comprehensive college prep programming tutorial covering object-oriented programming, the Visual Basic integrated development environment, building and distributing Windows applications using the Windows Installer, exception handling, sequential file access, graphics, multimedia, advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum was used in a major university's introductory Visual Basic course for over a decade. The focus of LEARN VISUAL BASIC is to use the objects and capabilities of Visual Basic to build a wide variety of useful desktop applications. Users will also develop their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory (Project Screen Shots). LEARN VISUAL BASIC is presented using a combination of over 800 pages of FULL-COLOR self-study notes and over 100 Visual Basic practical examples and applications. To grasp the concepts presented in LEARN VISUAL BASIC, you should possess a working knowledge of Windows and have had some exposure to programming concepts. LEARN VISUAL BASIC requires a Microsoft Windows 7 or the Windows 8 operating system. This tutorial is compatible with Visual Basic 2012 Professional Edition. The Visual Basic source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after you register the book.
The BEGINNING MICROSOFT SMALL BASIC computer programming tutorial is an interactive self-study color illustrated tutorial textbook explaining in depth the new Microsoft Small Basic development environment using many Microsoft Small Basic program examples. This course is written for the absolute beginner programmer and can be used by students (10+ years old) as well as adults. The BEGINNING MICROSOFT SMALL BASIC programming tutorial consists of 400+ pages explaining (in simple, easy-to-follow terms) how to build Small Basic applications. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. Finished programs can even be published on-line to share programs with others. The last chapter of the tutorial shows you the source code for a couple of David H. Ahl's classic BASIC Computer Games ported into several different computer programming languages including BASIC, Microsoft Small Basic, Visual Basic, Visual C#, and Java. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 8, 7, Vista or XP, ability to view and print documents saved in Microsoft Word format and Adobe Acrobat Reader, and the Microsoft Small Basic 1.0 development environment. The Small Basic source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.
LEARN VISUAL C# is a comprehensive step-by-step computer programming tutorial covering object-oriented programming, the Visual C# integrated development environment and toolbox, building and distributing Windows applications (using the Windows Installer), exception handling, sequential file input and output, graphics, multimedia effects (animation and sounds), advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is now available as an instructor-led or self-study programming tutorial. It can also be used as a high school advanced placement course. The focus of LEARN VISUAL C# is to use the existing objects and capabilities of Visual C# to build a wide variety of useful desktop applications. Students will also learn to build their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, full-featured Note Editor, Tic-Tac-Toe Game, Multiple Choice Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN VISUAL C# is presented using a combination of over 850 pages of self-study notes and over 100 Visual C# practical examples and applications. To grasp the concepts presented in LEARN VISUAL C#, you should possess a working knowledge of Windows and have had some exposure to programming concepts. Our Beginning Visual C# course would provide you with this exposure. LEARN VISUAL C# requires the Microsoft Windows operating system. This tutorial also requires the Community Edition or Professional Edition of Microsoft Visual Studio 2019. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
SMALL BASIC FOR KIDS is an illustrated introduction to computer programming that provides an interactive, parent/teacher facilitated tutorial to the new Microsoft Small Basic programming environment. The book consists of 30 short lessons that explain how to create and run a Small Basic program. Students learn about program design and many elements of the Small Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes two complete games for students to build and try - a text-based Hangman game and a simple Pizza Zapper video game. SMALL BASIC FOR KIDS is based a series of programming books published in the 1980s aimed at teaching kids how to use the Basic programming language. Titles like "Kids and the Apple II," "Kids and the Commodore 64," and "Kids and the IBM-PC" were sold everywhere. These books sold over 700,000 copies! With permission and editorial help from the original author, Dr. Edward H. Carlson, we have adapted this classic programming book to the new Microsoft Small Basic language - a language aimed at encouraging kids to learn programming. SMALL BASIC FOR KIDS should be understandable to kids aged 10+ and is suitable for both home and classroom use. Notes for both the instructor or parent and the students are provided. Assignments are given to test student knowledge. No programming experience is necessary, but familiarity with doing common tasks using Windows is expected. SMALL BASIC FOR KIDS requires a Microsoft Windows operating system and Microsoft Small Basic 1.0 or higher.
BEGINNING JAVA is a self-study or instructor led tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and several non-violent video games. We have also included several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancing application. This step-by-step tutorial is appropriate for beginning high school students and adults. BEGINNING JAVA is presented using a combination of over 400 pages of color illustrated course notes and actual Java examples. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. This course requires Microsoft Windows, Umbutu Linux, or macOS. To complete this Java tutorial, you need to have a copy of the free Java Development Kit (JDK8) installed on your computer. This tutorial also uses NetBeans 8 as the IDE (Integrated Development Environment) for building and testing the Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.
The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial is an interactive self-study tutorial explaining in depth the new Microsoft Small Basic development environment using many Small Basic program examples. This course is written for the absolute beginner programmer and can be used by kids (13+) as well as adults. The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial consists of 11 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications and then compare them to other programming languages. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. Finished programs can even be published on-line to share programs with others. The last chapter of the tutorial shows you the source code for four of David H. Ahl's classic Small Basic Computer Games ported into several different computer programming languages including BASIC, Microsoft Small Basic, Visual Basic, Visual C#, and Java. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 7, XP, or Vista, ability to view and print documents saved in Microsoft Word format, and the Microsoft Small Basic development environment (Version 0.9 or higher).
PROGRAMMING HOME PROJECTS WITH MICROSOFT SMALL BASIC explains (in simple, easy-to-follow terms) how to build Small Basic Windows applications. To grasp the concepts presented in PROGRAMMING HOME PROJECTS WITH MICROSOFT SMALL BASIC, you should possess a working knowledge of Windows and have had some exposure to Microsoft Small Basic programming (or some other programming language). We offer two beginning programming tutorials (MICROSOFT SMALL BASIC FOR KIDS and BEGINNING MICROSOFT SMALL BASIC) that would help you gain this needed exposure. Students learn about program design, Small Basic objects, many elements of the Small Basic language, and how to debug and distribute finished programs. Sequential file input and output is introduced and we introduce concepts needed for game programming - animation, collision detection, keyboard control, and sounds. The applications built include: Dual-Mode Stopwatch - Allows you to time tasks you may be doing. Consumer Loan Assistant - Helps you see just how much those credit cards will cost you. Flash Card Math Quiz - Lets you practice basic addition, subtraction, multiplication and division skills. Multiple Choice Exam - Quizzes a user on matching pairs of items, like countries/capitals, and words/meanings. Weight Monitor - Track your weight each day and monitor your progress toward established goals. Blackjack Card Game - Play the classic card game against the computer. Home Inventory Manager - Helps you keep track of all your belongings - even includes photographs. Snowball Toss Game - Lets you throw snowballs at another player or against the computer. The book includes over 600 pages of FULL-COLOR self-study notes. The course requires either Windows 8, Windows 7, XP, or Vista, and the free Microsoft Small Basic 1.0 development environment. The Small Basic source code and all needed multimedia files are available for download from the publisher's website (www.ComputerScienceForKids.com) after you book registration.
PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC teaches Small Basic programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for kids, teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC, you should possess a working knowledge of Windows and have had some exposure to Small Basic programming (or some other programming language). We offer a beginning programming tutorial (BEGINNING MICROSOFT SMALL BASIC) that would help you gain this needed exposure. PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC explains (in simple, easy-to-follow terms) how to build a Small Basic game program. Users learn about program design, using Small Basic objects (including button controls), many elements of the Small Basic language, and how to debug and share finished programs. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game programs built include, in increasing complexity: Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe - The classic game. Match Game - Find matching pairs of hidden photos - use your own photos! Pizza Delivery - A business simulation where you manage a small pizza shop for a night. Moon Landing - Land a lunar module on the surface of the moon. Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 650 pages of self-study notes. No previous programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires either Windows 8, Windows 7, XP, or Vista, and the free Microsoft Small Basic 1.0 development environment. The Small Basic source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after you register this book. "Philip Conrod has a passion for writing tutorials and books aimed at beginner programmers and he's done an excellent job of covering all the fundamentals of Small Basic programming." - Vijaye Raji, Creator of Microsoft Small Basic
THE DEVELOPER'S REFERENCE GUIDE TO MICROSOFT SMALL BASIC provides an extensive overview of the Small Basic programming environment. The guide consists of 25 chapters explaining (in simple, easy to follow terms) how to use Small Basic to build programs. A complete review of the Small Basic language is provided. You learn about each Small Basic object. You learn about button and text box controls, using the mouse, graphics, shapes, images, timers, sounds and sequential file access. Both text and graphics window applications are discussed. Over 100 programming examples are included. We discuss working with data files, input validation, date arithmetic, integer shuffling, simple animation, line, bar and pie charts, programming check box and radio button controls, turtle graphics, and ways to share your programs. THE DEVELOPER'S REFERENCE GUIDE TO MICROSOFT SMALL BASIC is presented using over 500 pages of notes and includes the Small Basic source code for all examples. THE DEVELOPER'S REFERENCE GUIDE TO MICROSOFT SMALL BASIC requires Windows 7, XP or Vista, ability to view and print documents saved in Microsoft Word format, and Microsoft Small Basic (Version 0.9 or higher).
LEARN VISUAL BASIC is a comprehensive step-by-step programming tutorial covering object-oriented programming, the Visual Basic integrated development environment, building and distributing Windows applications using the Windows Installer, exception handling, sequential file access, graphics, multimedia, advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is also used as a college prep advanced placement course for high school students. The focus of LEARN VISUAL BASIC is to use the objects and capabilities of Visual Basic to build a wide variety of useful desktop applications. Students will also develop their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN VISUAL BASIC is presented using a combination of over 900 pages of self-study notes and over 100 Visual Basic practical examples and applications. To grasp the concepts presented in LEARN VISUAL BASIC, you should possess a working knowledge of Windows and have had some exposure to programming concepts. Our Beginning Visual Basic course would provide you with this exposure. LEARN VISUAL BASIC requires a Microsoft Windows operating system. This tutorial also requires the free Community Edition or Professional Edition of Microsoft Visual Studio 2019. The Visual Basic source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
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