Published to critical acclaim, the central argument of this book is that the historical play must be studied as a genre separate from tragedy and comedy.
After adults morph into monsters and everyone under eighteen barricades themselves inside their schools to survive, a political exile seeks asylum from her school’s hard-partying crosstown rival, which has adopted the neo-feudal trappings of a popular video game and all the competing factions, love triangles, and palace intrigue that go with it.
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