The second book in an epic fantasy series featuring “an inspired new world where unexpected plot twists bedevil strong, clearly visualized characters, in a story that glints with intelligence and hums with life” (Publishers Weekly, starred review). Six hundred years ago, an unknown force destroyed one of the greatest fortresses in Ithelas, slaughtering its defenders so swiftly that none survived to say what befell them. Now, in the shadow of those ancient ruins, something malevolent is stirring. Kelland, a divinely blessed Knight of the Sun, is charged with the duty of confronting the felled powers of the world. But his only chance of stopping this evil may be to ally with another—even as Bitharn, his companion, betrays their faith in the name of love. Meanwhile, three young novices from the Dome of the Sun, accompanied by a scarred and taciturn swordswoman, venture bravely but unwisely into the heart of danger, seeking a holy artifact that, they pray, might end it. And when their paths converge in Carden Vale, a nightmare awaits.
The Dragon Age games are dark, heroic, epic fantasy role playing games that have won legions of devoted fans. The first game went triple platinum (over three millions units sold) worldwide, and the second game was released in March of 2011 to solid reviews.
In the grim nation of Nidal, carefully chosen children are trained to practice dark magic, summoning forth creatures of horror and shadow for the greater glory of the Midnight Lord. Isiem is one such student, a promising young shadowcaster whose budding powers are the envy of his peers. Upon coming of age, he's dispatched on a diplomatic mission to the mountains of the Devil's Perch, where he's meant to assist the armies of devil-worshiping Cheliax in clearing out a tribe of monstrous winged humanoids. Yet as the body count rises and Isiem comes face to face with the people he's exterminating, lines begin to blur, and the shadowcaster must ask himself who the real monsters are... - From Liane Merciel, critically acclaimed author of The River King's Road and Heaven's Needle, comes a fantastical tale of darkness and redemption set in the award-winning world of the Pathfinder Role playing Game. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Paizo Publishing is the award-winning publisher of fantasy role playing games, accessories, and board games. Liane Merciel's Pathfinder Tales: Hellknight is a thrilling addition to their popular novel series. The Hellknights are a brutal organization of warriors dedicated to maintaining law and order at any cost. For devil-blooded Jheraal, even the harshest methods are justified if it means building a better world for her daughter. Yet when a serial killer starts targeting hellspawn like Jheraal and her child, Jheraal has no choice but to use all her cunning and ruthlessness in order to defeat an ancient enemy to whom even death is no deterrent. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A thrilling new voice in fantasy makes an unforgettable debut with this "intriguingly twisted tale of treachery and magic" (New York Times bestselling author L. E. Modesitt, Jr.). Liane Merciel’s The River Kings’ Road takes us to a world of bitter enmity between kingdoms, divided loyalties between comrades, and an insidious magic that destroys everything it touches. . . . The wounded maidservant thrust the knotted blankets at him; instinctively, Brys stepped forward and caught the bundle before it fell. Then he glimpsed what lay inside and nearly dropped it himself. There was a baby in the blankets. A baby with a tear-swollen face red and round as a midsummer plum. A baby he knew, even without seeing the lacquered medallion tucked into the swaddling—a medallion far too heavy, on a chain far too cold for an infant who had not yet seen a year. A fragile period of peace between the eternally warring kingdoms of Oakharn and Langmyr is shattered when a surprise massacre fueled by bloodmagic ravages the Langmyrne border village of Willowfield, killing its inhabitants—including a visiting Oakharne lord and his family—and leaving behind a scene so grisly that even the carrion eaters avoid its desecrated earth. But the dead lord’s infant heir has survived the carnage—a discovery that entwines the destinies of Brys Tarnell, a mercenary who rescues the helpless and ailing babe, and who enlists a Langmyr peasant, a young mother herself, to nourish and nurture the child of her enemies as they travel a dark, perilous road . . . Odosse, the peasant woman whose only weapons are wit, courage, and her fierce maternal love—and who risks everything she holds dear to protect her new charge . . . Sir Kelland, a divinely blessed Knight of the Sun, called upon to unmask the architects behind the slaughter and avert war between ancestral enemies . . . Bitharn, Kelland’s companion on his journey, who conceals her lifelong love for the Knight behind her flawless archery skills—and whose feelings may ultimately be Kelland’s undoing . . . and Leferic, an Oakharne Lord’s bitter youngest son, whose dark ambitions fuel the most horrific acts of violence. As one infant’s life hangs in the balance, so too does the fate of thousands, while deep in the forest, a Maimed Witch practices an evil bloodmagic that could doom them all. . . .
The second book in an epic fantasy series featuring “an inspired new world where unexpected plot twists bedevil strong, clearly visualized characters, in a story that glints with intelligence and hums with life” (Publishers Weekly, starred review). Six hundred years ago, an unknown force destroyed one of the greatest fortresses in Ithelas, slaughtering its defenders so swiftly that none survived to say what befell them. Now, in the shadow of those ancient ruins, something malevolent is stirring. Kelland, a divinely blessed Knight of the Sun, is charged with the duty of confronting the felled powers of the world. But his only chance of stopping this evil may be to ally with another—even as Bitharn, his companion, betrays their faith in the name of love. Meanwhile, three young novices from the Dome of the Sun, accompanied by a scarred and taciturn swordswoman, venture bravely but unwisely into the heart of danger, seeking a holy artifact that, they pray, might end it. And when their paths converge in Carden Vale, a nightmare awaits.
This deluxe edition features twenty-four brand new illustrations by Stefano Martino, Álvaro Sarraseca, Andres Ponce, and German Ponce in an intricately designed, foil stamped hardcover! The Templar order, once the sworn protectors of the Circle of Magi, are murdering and burning mages across the land. Seeking haven with the Grey Wardens, elf mage Valya joins a caravan to Weisshaupt. There, she stumbles onto an ages-old secret diary from the infamous end of the Fourth Blight once belonging to Isseya, another elven mage and fierce Grey Warden. Valya falls into her tragic story, learning that the griffon caretaker's dreams of protecting Thedas from the ever-encroaching threat led to a perilous decision. Isseya's tale winds deep into Valya's heart, and now the fate of Thedas may also rest in her hands.
In the grim nation of Nidal, carefully chosen children are trained to practice dark magic, summoning forth creatures of horror and shadow for the greater glory of the Midnight Lord. Isiem is one such student, a promising young shadowcaster whose budding powers are the envy of his peers. Upon coming of age, he's dispatched on a diplomatic mission to the mountains of the Devil's Perch, where he's meant to assist the armies of devil-worshiping Cheliax in clearing out a tribe of monstrous winged humanoids. Yet as the body count rises and Isiem comes face to face with the people he's exterminating, lines begin to blur, and the shadowcaster must ask himself who the real monsters are... - From Liane Merciel, critically acclaimed author of The River King's Road and Heaven's Needle, comes a fantastical tale of darkness and redemption set in the award-winning world of the Pathfinder Role playing Game. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Paizo Publishing is the award-winning publisher of fantasy role playing games, accessories, and board games. Liane Merciel's Pathfinder Tales: Hellknight is a thrilling addition to their popular novel series. The Hellknights are a brutal organization of warriors dedicated to maintaining law and order at any cost. For devil-blooded Jheraal, even the harshest methods are justified if it means building a better world for her daughter. Yet when a serial killer starts targeting hellspawn like Jheraal and her child, Jheraal has no choice but to use all her cunning and ruthlessness in order to defeat an ancient enemy to whom even death is no deterrent. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Raised as a wizard-priest in the church of the dark god Zon-Kuthon, Isiem escaped his sadistic masters and became a rebel, leaving behind everything he knew in order to follow his conscience. Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold the magical Nightblade, a weapon capable of slaying devils by the thousands and freeing the world of their fiendish taint. Accompanied by companions ranging from a righteous paladin to mercantile mercenaries, Isiem will lead the expedition back into shadowed lands that are all-too familiar. And what the adventurers find at the dungeon's heart will change them all forever.
This discounted ebundle includes: Dragon Age: The Stolen Throne, Dragon Age: The Calling, Dragon Age: Asunder, Dragon Age: The Masked Empire, Dragon Age: Last Flight Based upon the critically acclaimed Dragon Age series! Essential for any fan of Dragon Age, the books expand the fantastic world of Thedas. Whether you want to learn more about the kings and queens of Ferelden, the court intrigue of Orlais, or do a deep dive into the enigmatic history of the Grey Wardens, there is a book for you. Dragon Age: The Stolen Throne After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant. Dragon Age: The Calling After two hundred years of exile, King Maric has allowed the legendary Grey Wardens to finally return to Ferelden. When they come, however, they bring dire news of betrayal. Dragon Age: Asunder A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Rhys reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever. Dragon Age: The Masked Empire Empress Celene rose to the throne of the most powerful nation in Thedas through wisdom, wit, and ruthless manipulation. Now, the empire she has guided into an age of enlightenment is threatened from within by imminent war between the templars and the mages, even as rebellion stirs among the downtrodden elves. Dragon Age: Last Flight The Grey Wardens are heroes across Thedas once again: the Archdemon has been defeated with relative ease and the scattered darkspawn are being driven back underground. The Blight is over. Or so it seems. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Grey Wardens are heroes across Thedas once again: the Archdemon and darkspawn have been defeated. The Blight is over. Or so it seems. Valya, a young elven mage recently recruited into the Wardens, discovers an encoded map to the hidden diary of Issenya, one of the last of the fabled griffon riders. As the dark secrets of Isseyna's story unfold, Valya begins to question everything she thought she knew about the heroic Grey Wardens.
BASED UPON THE HIT ROLE-PLAYING VIDEO GAME FROM AWARD-WINNING DEVELOPER BIOWARE! THE TEMPLAR ORDER, once the sworn protectors of the Circle of Magi, are murdering and burning mages across the land. Seeking haven with the Grey Wardens, elf mage Valya joins a caravan to Weisshaupt, where she stumbles onto an ages-old secret diary from the infamous end of the Fourth Blight. Reading it, Valya falls into the tragic story of Isseya, another elven mage—a fierce Grey Warden and the lost-to-history twin sister of the hero Garahel, who sacri- ficed himself to end the Fourth Blight. Isseya once kept the now-extinct griffons, watching and caring for the trained mounts and their empathic warrior companions—a noble task. But her dreams of protecting Thedas from the ever- encroaching threat led to a perilous decision, and her name has been shrouded in secrecy ever since. Isseya's tale winds deep into Valya's heart, and now the fate of Thedas may just rest in her hands.
Fantastic Portmanteu novel featuring the Daughters of Khaine. Rising from the gloom-shrouded cults of Ulgu, the empire of the Daughters of Khaine now dominates the Realm of Shadow. These matriarchal witch-aelves are graceful masters of death who revel in spilling blood, and whose opposition to Chaos borders on mania. Proud governors of their own ruthless agendas, it is their devotion to Khaine, the ancient aelven god of murder, the Daughters seek to prove above all, and alongside it, the favour of his High Priestess, Morathi. To this end, a Khainite would bleed the realms dry in dedication to her cause. This portmanteau novel weaves together three brutal tales, each telling of a witch-aelf burdened by an impossible task: Trisethni of the Khailebron sect, Nepenora of the Kharumathi, and Vahis of the Draichi Ganeth. Whether by poisoned chalice, enchanted blade or razored whip-lash, these murderesses honour Khaine with gifts of slaughter to rival even their hag queens’. But faced with their most arduous trials yet, will remarkable skill in the art of war be enough to save them?
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