A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.
Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cultural artifacts. It has become our interface to the world, to others, to our memory and our imagination - a universal language through which the world speaks, and a universal engine on which the world runs. What electricity and combustion engine were to the early 20th century, software is to the early 21st century. Offering the the first theoretical and historical account of software for media authoring and its effects on the practice and the very concept of 'media,' the author of The Language of New Media (2001) develops his own theory for this rapidly-growing, always-changing field. What was the thinking and motivations of people who in the 1960 and 1970s created concepts and practical techniques that underlie contemporary media software such as Photoshop, Illustrator, Maya, Final Cut and After Effects? How do their interfaces and tools shape the visual aesthetics of contemporary media and design? What happens to the idea of a 'medium' after previously media-specific tools have been simulated and extended in software? Is it still meaningful to talk about different mediums at all? Lev Manovich answers these questions and supports his theoretical arguments by detailed analysis of key media applications such as Photoshop and After Effects, popular web services such as Google Earth, and the projects in motion graphics, interactive environments, graphic design and architecture. Software Takes Command is a must for all practicing designers and media artists and scholars concerned with contemporary media.
A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data. How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the billions of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on Soundcloud, the content of four billion Pinterest boards? In Cultural Analytics, Lev Manovich presents concepts and methods for computational analysis of cultural data. Drawing on more than a decade of research and projects from his own lab, Manovich offers a gentle, nontechnical introduction to the core ideas of data analytics and discusses the ways that our society uses data and algorithms.
Does new media represent a 'new avant-garde' of information? How can an information society be represented iconically if the activities that define it are all so dynamic? What are the cultural consequences of extending the internet into the physical world? In proposing software as modernity's new societal force, this book seeks to reclassify software as today's revitalized combustion engine, underpinning the logic of contemporary culture. Manovich investigates the ways in which the shift from an industrial to information society has resulted in new aesthetic sensibilities and representations. He describes software as the internal combustion engine of the information society, arguing that it is in software that the new cultural logic manifests itself most clearly. This is a cutting-edge and systematic examination of contemporary culture by the creator of the field of software studies.
A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.
A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data. How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the billions of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on Soundcloud, the content of four billion Pinterest boards? In Cultural Analytics, Lev Manovich presents concepts and methods for computational analysis of cultural data. Drawing on more than a decade of research and projects from his own lab, Manovich offers a gentle, nontechnical introduction to the core ideas of data analytics and discusses the ways that our society uses data and algorithms.
This BIT offers an excerpt from a book that has shaped the study of new media. In The Language of New Media, Lev Manovich offered the field's first systematic and rigorous theory. Here, Manovich considers the computer as illusion generator, addressing such questions as the “reality effect” of new media images and the comparative illusionism of new media, photography, film, and video.
Unter den verschiedenen Gegensatzpaaren die die Kultur des zwanzigsten Jahrhunderts strukturiert haben findet sich auch der Gegensatz zwischen Galerieraum und Kinosaal. Der eine gehörte der Hochkultur an, der andere der Massenkultur. Unter dem ökonomischen Primat der Kunstproduktion -individuelle Künstler erschaffen einzigartige Werke - haben die Künstler im zwanzigsten Jahrhundert viel Energie beim Experimentieren damit verbracht, was alles im neutralen Setting des White Cube platziert werden könnte: sie sagten sich los vom flachen rechtwinkligen Rahmen indem sie die dritte Dimension eröffneten; sie bedeckten den Boden mit ihren Arbeiten, sie befestigten sie an der Decke, usf. Mit anderen Worten, um eine Analogie zwischen dem Kunstwerk und einem Digitalcomputer zu bemühen, könnte man sagen, dass in der modernen Kunst sowohl das "physische Interface" als auch das "Software Interface" des Kunstwerks nicht festgelegt waren, sondern für Experimente freigegeben." (Lev Manovich) Lev Manovich, Professor für Medienkunst und -theorie am Visual Arts Depart-ment der University of California, San Diego (USA). Gastprofessuren am California Institute of the Arts, UCLA, in Amsterdam, Stockholm und Helsinki.
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