One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming. The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles. The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard. For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix.
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
algorithms and data structures in C++ Leendert Ammeraal Hogeschool van Utrecht, The Netherlands C++ is capable of tackling a whole range of programming tasks. The purpose of this book is to give breadth and depth to C++ programmers' existing experience of the language by representing a large number of algorithms, most of them implemented as ready-to-run (and standalone) programs. The programs are as readable as possible without sacrificing too great a degree of efficiency, generality, portability and robustness. Both the classes and programs are designed to demonstrate major programming principles. There is coverage of two key language features - templates and exception handling - apart from which the reader is assumed to have working knowledge of C++. Besides traditional subjects, such as quicksort and binary trees, this book also covers some less well-known topics, including multi-precision arithmetic, route planning and external sorting. Demonstration programs for these and many other exciting applications are based on C++ classes which you can also use in programs of your own.
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming. The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles. The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard. For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix.
Discusses the capabilities of available software and how to use and modify the different programs. Techniques covered include 3D rotations, space curves, Platonic solids, several ways of approximating a sphere, B-spline surface fitting, and hidden-line elimination. Describes how to display perspective views of three-dimensional solids via an interactive program called D3D. Includes the complete source text for all software under discussion. The author uses an IBM PC (or compatible) and the C programming language (or Turbo C), along with a graphics adaptor (such as CGA, EGA, VGA, or HGA), but the techniques are mostly machine-independent.
A clear and concise introduction to the C programming language, focusing on those features of C not available in other languages. Includes a complete explanation of the language and numerous programs -- providing valuable instruction not only in learning C but also in understanding real applications. Includes an elegant and efficient sorting method for files, known as a natural merge sort, as well as a program for binary file search which demonstrates how to update a file with direct access.
Turbo C version 2.0 from Borland International offers an extensive set of graphics routines, and attention has now shifted from developing basic graphics tools towards using the wide range of tools available. This book allows readers to take advantage of Turbo C by providing illustrated examples of graphics applications, ranging from a simple triangle to a complete interactive drawing program. Provides details of fundamental Turbo C functions; the aspect ratio, circles, arcs, and lines of any width; how to obtain graphics results that can be incorporated into text documents, as well as the use of the Hewlett-Packard Graphic Language, especially in connection with desktop publishing; and the Turbo C funcions associated with viewports and stored images. Also shows how to get input data from a mouse for developing a mouse-controlled drawing program (MSDRAW), including the complete source text.
This computer graphics software package is fast, robust and follows simple Windows menus. The program contains easy-to-understand instructions which enable users to create 3D objects that can be manipulated in various ways. Created files can be imported to commercial packages such as AutoCAD, CorelDRAW, etc. Numerous illustrations facilitate understanding.
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