In the third book of the Tales of the Peanut Butter Kid series, author Larry Wayne Miller takes us back to the early years of his life as a Colorado farm boy. Funny and uplifting, each story sparkles with the wit and wisdom found in farm families and farm communities in the 1950's and 1960's. Fans love to read these stories out loud. Appealing to all ages, these stories are a must-read for anyone who loves a great story.
The human race is dying. An unknown enemy came from the stars with one goal Kill all the humans! Our technology, as impressive as it is with colonists spread across a large portion of the galaxy, is useless in the face of this new threat. One small ship, the Lost Cavalier, hatches a desperate plan to find a new weapon against this unstoppable enemy; magic. The desperate crew attempt to travel back in time to retrieve the Last Wizard of Earth. They need to alter or even avoid the war that mankind cannot afford to lose. Their journey is fraught with peril, for the enemy is hunting down the battered ship and they must find new allies in order to complete the mission at all costs! For if they fail, humanity itself will disappear forever!
Space Station Blues: Congratulations! You found it! This is your book, your story. This is the book you wondered if anyone actually wrote. It is a piece of your life. Come on now, don't be bashful, you know you're worth it. Don't roll your eyes at me, you know that you are special and your story is worth telling! With a little help from remote sensor arrays, daily blogs, interviews with friends and coworkers, and even direct observation, I have painstakingly compiled your adventure for you to read. Enjoy these pages because you've earned it. I hope you are feeling the same sense of pride at seeing your story in print as I am in telling it to you. Perhaps you're worried about the embarrassing bits of your life. Don't worry about that. You can rest assured that I only put in the embarrassing stuff when it illustrated how you overcame something. But don't delay, turn the page and live your adventure. It's in there, waiting for you and only you. Enjoy your story!
Fade to Gray is the story of many lives caught in a dream of escape through music amidst a world of violence and decay. Memories and regrets flavor this introspective tale of struggle and rewards as life loses its color allowing the gray to take over and watching the glimmer die. Through the promise of a good soul, hope yet remains.
Caitlin is a shepherdess from a small village in the rolling green hills of Ireland and recently she lost one of her sheep to an accident with an old rusted truck. That's how she met the old man that would change her destiny. Encounters with soldiers and a surprising new friend change her life with a huge secret she can't even tell her family. The struggle to do the right thing causes more trouble than she could ever have imagined. Is she strong enough to help those that cannot help themselves or will she just disappear forever?
In the hands of Rogues: The once great city of Azmar is governed by three major monasteries. The Monks of Avarice who seek wealth and power. They use their magic in aid of the highest bidder. The Guardians of Faith, once they aspired to the most noble of goals of mankind but they have fallen into little more than a mercenary role for the average merchant of person of wealth. The Caustic Assassins, specialists in eliminating any opposition with stealth and poison, their influence has only shifted the balance of power even farther towards the greedy. Finally, the Rogues, members of the other clans that have either fallen from grace or simply become disgruntled with their roles and left band together to help the often overlooked common people. But times are becoming difficult for the Rogues as the other clans lock themselves away, afraid of each other and the influence that can be brought against them. Evil has moved into Azmar and the Rogues are losing this silent war. Each clan produced a champion in secret from each other. Individually they are not strong enough to defeat this new threat. Only the Rogues can combine their powers and the spells of the Gods into something that may have a lasting effect on the evil scourge. Can the champions unite before the city is lost forever or will the petty squabbles of their clans prevent salvation and doom Azmar to eternal darkness?
Jack is a respected young mage of the guild. When war breaks out, he answers the call and along the way discovers a rag-tag street beggar with amazing abilities. This could be a new Archmage, which hasn t happened for a thousand years, but they have to survive long enough to get to the castle of learning where mages are trained before the evil snatches him away.
A Kingdom of Unity: The world is at war. An evil army is sweeping across the land killing and destroying everything in its path. The elder races are helpless as the attackers focus on annihilating all of humanity. Factions of resistance are fighting to preserve whatever is left. By uniting two major houses and launching one last desperate campaign, Josh and Erica hope to turn this one-sided war into a real fight for survival, but the enemy is relentless. Is there enough fight and magic left? Or will humanity disappear and open the door for darkness to prevail?
Ayoung corporal, Jake Taggerty, in the elite marine unit, Strike Tigers, is reassigned to a ship investigating strange communications outages. Some of the outlying colonies have been attacked and Jake must find out who is doing it and why. On top of that, an alien presence is also in the system and has asked for the use of the colony planet to breed their hive. Jake soon finds himself defending the aliens from their aggressors and trying to keep the few humans in the system alive as well. If he fails, the fragile treaty will fall and the human race will be at war.
The Conquest of New Eden: A lonely scientist, working for the old NASA, finds a possible solution to the overcrowding of Earth. Can Alexander, and his companion, Morton convince the authorities that his invention will work? If not, then someone else will claim the colony planet while the rest of humanity starves to death. Sins of the Father: The son of a powerful world leader, Magnus Alexis, has stolen incriminating evidence from his father's office. Now he must run for his life or face the wrath of the most powerful man in the sector. Could the information he stole save his life?
The award-winning author provides “a look at the women who supported the male border raiders . . . includes heartrending stories from a savage war” (HistoryNet). In this fascinating look at an often overlooked subject, historian Larry Wood delves into the hidden lives of the brave belles of Missouri. Sometimes connected by blood but always united in purpose, these wives, sisters, daughters, lovers, friends, and mothers risked their lives and their freedom to give aid and comfort to their menfolk. They used subterfuge and occasionally sheer luck to feed, clothe, and shelter the guerrillas. These courageous women of every age and station acted as essential go-betweens, scouts, spies, guides, and mail handlers. They often joined in on the bushwhackers’ campaigns, assisting them in any way possible. They even received and traded stolen property for their Confederate brethren. Many of the women were arrested or banished from their home state of Missouri; many were forced to give an oath of allegiance to the Union in order to gain their freedom; a few were able to carry out their clandestine missions undetected. Wood traces these women through their own diaries and other primary sources from the era. The poignant tales of these women are punctuated by images of many of them; the stiff, posed portraits give silent testimony to their resiliency and strength during tumultuous times. “A fascinating glimpse into the irregular warfare that embroiled the state during the Civil War.” —Jefferson City News Tribune
A near-obsessive pursuit of ghost stories and odd superstitions cranks up this serious study of Appalachian tales of the supernatural and their origin in both old-world customs and real historical events. An effort to preserve and record one aspect of a dying way of life, the book relies on interviews and historic documents to search for the facts behind local lore of murder, witchcraft, and weird hauntings. Several campfire-worthy ghost stories are recounted in their entirety—including "The Swinging Gate of Fern Lake Hollow"—and an unexpectedly large number of stories about aliens and UFOs provide an interesting comparison of three-century-old mysteries and those stirred up in comparatively recent times
Designed for rapid reference at the point of care, Manual of Clinical Anesthesiology is the clinician’s go-to resource for practical, clinically focused information on all aspects of anesthesia management. The comprehensive second edition consolidates multidisciplinary expertise in one resource, offering revised and updated content in a highly visual, portable format, with short, easy-to-read chapters, margin icons noting pearls and pitfalls, and more.
The human race is dying. An unknown enemy came from the stars with one goal Kill all the humans! Our technology, as impressive as it is with colonists spread across a large portion of the galaxy, is useless in the face of this new threat. One small ship, the Lost Cavalier, hatches a desperate plan to find a new weapon against this unstoppable enemy; magic. The desperate crew attempt to travel back in time to retrieve the Last Wizard of Earth. They need to alter or even avoid the war that mankind cannot afford to lose. Their journey is fraught with peril, for the enemy is hunting down the battered ship and they must find new allies in order to complete the mission at all costs! For if they fail, humanity itself will disappear forever!
Trials of an Archmage: Ascension returns us to the story of Pern. They have to escort Duke Ryad of the Orchard valley to the capital city in order for him to assume the throne. Many troubles lie in their way including a committee that has already assumed the power of the throne and are terrorizing the decent people of Lyssia. If they are strong enough for that, they still have to battle the dark forces that have been trailing them all the way. Circle of Darkness A happy trader finds that he is a long lost descendant of an ancient and powerful race. He is granted the memories of his ancestors from a magical pendant, but he soon finds it all overwhelming. Evil is stirring and he must get his own mind under control to help the world before all is lost. Mysterious links tie him to both the good and evil and if he can't understand them, they could easily kill him.
Josh and Erica thought they were normal, but a mysterious item in the attic bring questions their parents won't answer. They soon discover that they are the "True Bloods" who had disappeared impossibly long ago and that their destiny is clouded by intrigue and magic. They must defeat enemies on three different fronts or lose the throne they were born to fill. Learning how to use their previously dormant magical powers should help, but can they do that in time, or is the entire land destined to plunge into chaos?
We return to the story or Pern, the Arch-Mage, and Jack as they try to find their way back home. But the journey is fraught with peril and they soon discover that it is a long way home. Sinister agents still hunt for them and the people who survived the war have rebelled against all things magic. Albert and Derek also try to find their way home, and their adventures are nearly as difficult as Pern's. But they finally meet up with the young mages at the giant evil forest that seems to be taking over the Southland. It is the final barrier between them and their beloved homes.
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