Developed from the author's many years of teaching computing courses, Programming in C++ for Engineering and Science guides students in designing programs to solve real problems encountered in engineering and scientific applications. These problems include radioactive decay, pollution indexes, digital circuits, differential equations, Internet addr
The book is lavishly illustrated with examples and exercises, which would make it both an ideal course companion and a book for private study. The author's abilities to explain briefly the history of computing and to write an engaging text are to be commended. If you buy only one text on programming in C++, then this should be the one for you.""--Carl M. O'Brien, International Statistical Review (2013), 81.
This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program, Processing is a wonderful first language for anyone to learn. Given its origins, Processing enables a multimodal approach to programming instruction, well suited to students with interests in computer science or in the arts and humanities. The book uses Processing’s capabilities for graphics and interactivity in order to create examples that are simple, illustrative, interesting, and fun. It is designed to appeal to a broad range of readers, including those who want to learn to program to create digital art, as well as those who seek to learn to program to process numerical information or data. It can be used by students and instructors in a first course on programming, as well as by anyone eager to teach them self to program. Following a traditional sequence of topics for introducing programming, the book introduces key computer science concepts, without overwhelming readers with extensive detail. The conversational style and pace of the book are based upon the authors’ extensive experience with teaching programming to a wide variety of beginners in a classroom. No prior programming experience is expected.
Introduction to scientific computing; program development; selective execution; repetitive execution; input/output; programming with functions; programming with subroutines; one-dimensional arrays; multidimensional arrays; derived data types; other D file processing; pointers and linked structures. Appendices: ASCII and EBCDIC; sample files; program composition; generic and specific names of functions; internal representation; obsolete and redundant features; answers to quick quizzes.
This work uses the spiral approach to learning, in which central topics are introduced early and then revisited in increasing detail throughout the text. It includes an introduction to the ANSI standard template library.
This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program, Processing is a wonderful first language for anyone to learn. Given its origins, Processing enables a multimodal approach to programming instruction, well suited to students with interests in computer science or in the arts and humanities. The book uses Processing’s capabilities for graphics and interactivity in order to create examples that are simple, illustrative, interesting, and fun. It is designed to appeal to a broad range of readers, including those who want to learn to program to create digital art, as well as those who seek to learn to program to process numerical information or data. It can be used by students and instructors in a first course on programming, as well as by anyone eager to teach them self to program. Following a traditional sequence of topics for introducing programming, the book introduces key computer science concepts, without overwhelming readers with extensive detail. The conversational style and pace of the book are based upon the authors’ extensive experience with teaching programming to a wide variety of beginners in a classroom. No prior programming experience is expected.
Developed from the author's many years of teaching computing courses, Programming in C++ for Engineering and Science guides students in designing programs to solve real problems encountered in engineering and scientific applications. These problems include radioactive decay, pollution indexes, digital circuits, differential equations, Internet addr
A Turbo Pascal version of the authors' Pascal textbook. Intended for CS1 courses using Turbo Pascal 4.0/5.0, this text presents the same topics, objectives and outstanding style and organization as Pascal Programming and Problem Solving. Turbo Pascal utilizes string structure and introduces units to facilitate the modular design of programs. In addition, it includes special sections in each chapter and an appendix that summarizes the differences and similarities between standard and Turbo Pascal.
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